Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » JFW_Gate_Zone_2 problem
JFW_Gate_Zone_2 problem [message #206792] Thu, 06 July 2006 10:26 Go to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Right, im trying to make a gate open in a single player map that im converting to serverside. I add a zone infront of it and add the script JFW_Gate_Zone_2 and fill in the values but when i click ok out of the main dialog LE crashes.

Is their any way to make it work or is their another script that can open the gate?
Re: JFW_Gate_Zone_2 problem [message #206798 is a reply to message #206792] Thu, 06 July 2006 10:51 Go to previous messageGo to next message
sycar is currently offline  sycar
Messages: 144
Registered: February 2006
Location: Reading, UK
Karma: 0
Recruit
might be completely wrong here as i havent used it. but doesnt gate_zone have to be attached to the gate rather than a script zone?

just an idea
buffymaniack
Re: JFW_Gate_Zone_2 problem [message #206802 is a reply to message #206792] Thu, 06 July 2006 11:06 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Probably but the gate was imported with the map so theres no tab to add script's too it.

Ok, i got the script to not crash LE but now i need to know its values to open the gate. its current values are:

Player_Type = 2
Time = 10.00
TimerNum = 2
ID = 151541
Animation = MANUAL

I think this is all right but i dont know.

Once again, if anyone know's how to use this script, or has another script with similar outcomes, please let me know.

Thanks in Advance, Merovingian
Re: JFW_Gate_Zone_2 problem [message #206821 is a reply to message #206802] Thu, 06 July 2006 13:03 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
JFW_Gate_Zone_2 is attached to a script zone (I've had more luck with JFW_Gate_Zone), the level editor was probably crashing because of an empty script field you left blank, or if the level editor was crashing after you placed the gate it was probably because the W3d was bad. ID preset is the ID of the gate not the script zone. Animation is the animation of the gate opening (ex. jggate.jggate). This is all discussed in the read me files that come along with the scripts. JFW_Gate_Zone_2 is for vehicle style gates, while JFW_Gate_Zone is for tile style gates.

[Updated on: Thu, 06 July 2006 13:08]

Report message to a moderator

Re: JFW_Gate_Zone_2 problem [message #206828 is a reply to message #206792] Thu, 06 July 2006 14:29 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Yes, the script was added to a zone next to the gate and the ID is the ID of the gate. I used JFW_Gate_Zone_2 because it said in the read me that JFW_Gate_Zone was not for multiplayer.

I dont understand the "Animation" value, right now its "MANUAL". The "AnimationMode" is in the same gate in the "Tiles" preset branch. Could this value be explained in more detail?

[Updated on: Thu, 06 July 2006 14:30]

Report message to a moderator

Re: JFW_Gate_Zone_2 problem [message #206834 is a reply to message #206792] Thu, 06 July 2006 14:59 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Okay ignore the fact the animation mode says manual, that has nothing to do with it. To make it work get the .w3d file name and if the animation is in the same file as the w3d file you just take the name of the file and double it (EX. jggate.w3d -> jggate.jggate) then put THIS in the JFW_Gate_Zone_2 animation preset (Also JFW_Gate_Zone works fine in multi player if you have bh.dll from my experience). But I'm pretty sure that JFW_Gate_Zone_2 is for vehicle class gates, not Tile.

Re: JFW_Gate_Zone_2 problem [message #206928 is a reply to message #206792] Fri, 07 July 2006 02:53 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Thats a negative on it working.
Re: JFW_Gate_Zone_2 problem [message #206964 is a reply to message #206792] Fri, 07 July 2006 08:38 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
You have to use the normal JFW_Gate_Zone for tile type gates, trust me I have a level with like 20 gates (All tile type).

Re: JFW_Gate_Zone_2 problem [message #207030 is a reply to message #206792] Fri, 07 July 2006 16:43 Go to previous message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
But this is not for a downloadable map, its serverside so no tiles can be used (w/o editing objects.ddb).

The gate was imported with the map, it wasn't added. I have tried several scripts, poking it, identifiying it, i even opend up westwoord original lvl file to se what they done and none work. Im running out of options.
Previous Topic: I can now do custom dialogs!!!!!
Next Topic: Neutral Spawners
Goto Forum:
  


Current Time: Thu Nov 14 06:05:19 MST 2024

Total time taken to generate the page: 0.00811 seconds