Do fire0anim and fire1anim actually do anything? [message #206295] |
Sun, 02 July 2006 05:00 |
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Does anyone know if the fire0anim and fire1anim settings for vehicles actually do anything usefull?
Has anyone (with more 3d and leveledit skills than I have) tried to make them work?
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Do fire0anim and fire1anim actually do anything? [message #206296 is a reply to message #206295] |
Sun, 02 July 2006 06:19 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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i have tried all of those overides for walk, run etc, and i couldnt get any of them to do anything at all. The animations were correct in W3D viewer, they worked like any other.
It did crash game.exe if there was something in the path and not in the pkg but as for using them, nothing.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Do fire0anim and fire1anim actually do anything? [message #206305 is a reply to message #206295] |
Sun, 02 July 2006 08:24 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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well the vehicle I was testing didn't have a secondary weapon, so thats probably why it was only working for fire0anim.
It's worth noting the vehicle had -1 clip size, so it never had to reload. Perhaps the animation plays constantly until it needs to reload? Just theorising.
And it was a base defense, and the animation played even when it was not shooting at anything.
[Updated on: Sun, 02 July 2006 08:25] Report message to a moderator
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Re: Do fire0anim and fire1anim actually do anything? [message #206688 is a reply to message #206295] |
Wed, 05 July 2006 17:21 |
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Jerad2142
Messages: 3811 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Well here is what you do, first you attach the JFW_Timer_Send_Custom script to it. Once every few seconds have it send a message to and object with the JFW_Reflect_Message script. The on the object with the object with the animation have the JFW_Enable_Disable_Animation_On_Custom script (I think that is what it is called but I'm not sure) now set it up so when ever it recevies the message it enables and disables the vehicles seperate idle animation.
And just as a side note the fire animations will toggel every time you fire form fire0anim to fire1anim.
If you have any questions about this send the question the my e-mail at
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[Updated on: Wed, 27 July 2011 13:03] Report message to a moderator
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