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Re: Think I could make a computer controled bot? [message #205951 is a reply to message #205939] |
Wed, 28 June 2006 20:42   |
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GrayWolf
Messages: 214 Registered: March 2006
Karma: 0
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Recruit |
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Jeep Rubi wrote on Wed, 28 June 2006 21:54 | I know that if you apply a base defence script to a vehicle it will gun for you.
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Are you sure? I thought hey that sounds like a good idea I'll make a tank and put a little guy on top with a gun and let him shoot it will look cool... so I tested it... I applyed the script to the apc and it didnt do anything. Well it kinda moved around for like 2-4 seconds then stopped.
[Updated on: Wed, 28 June 2006 21:18] Report message to a moderator
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Re: Think I could make a computer controled bot? [message #206681 is a reply to message #205795] |
Wed, 05 July 2006 16:29  |
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Jerad2142
Messages: 3816 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Use the JFW_Hunt_Blow_Up script, put in a fake explosion in for the explosion parameter, and that should do the trick, of course if you are against it, it would come after you and if no one was in it you could jump in it and turn it against the other player. If it didn’t run you over. It could also work with infantry, but they wouldn't duck, jump, and walk or run. But if you put the UseInnateBehavior on the original spawining charter he will walk around and stuff but you will have absoultly no control over him.
[Updated on: Wed, 05 July 2006 16:36] Report message to a moderator
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