Coop [message #205978] |
Thu, 29 June 2006 03:20 |
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N1warhead
Messages: 319 Registered: May 2006 Location: On the Pc
Karma: 0
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Recruit |
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Hello guys, im tryin to figure out how to get Co-op to work in a map i make to have fun. how do i go about doing this ????
ive tried Renegade Spawner. and COmmand Spawner and they dont help it still make u able to go on nod and then the game will stay in Gameplay pending when my friend Joins.
Is there like a Patch i need or something ????
www.cncmodders.com All your C&C Modding Tutorials/Downloads/Forums, etc! Conquering the C&C universe with a rush of MEDS and MRLS!
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Re: Coop [message #205980 is a reply to message #205978] |
Thu, 29 June 2006 04:05 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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uhm.. a patch, you mean for all on GDI and bots on Nod?
I hope you have FDS, thats the only way to get it working
Moding can be real Fun...
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Re: Coop [message #205985 is a reply to message #205978] |
Thu, 29 June 2006 04:59 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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Quote: | im tryin to figure out how to get Co-op to work in a map i make to have fun.
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Reading that, I'm sure he doesn't want to make it server-sided.
Anyway, use normal spawners for players and infantry spawners for bots... I suggest you play around with the settings of the bots a bit and then make a new spawner for them, the normal bots are often a bit buggy for co-op style gameplay.
For some tips on how to set it up take a look at:
http://renhelp.laeubi-soft.de/index.php?tut=40
Once you get used to the way things go I might be able to give you my older co-op project so you can look at how I made things.
Beter known as "raapnaap".
www.apathbeyond.com
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