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Re: C&C FarCry [message #204418 is a reply to message #203773] |
Sun, 18 June 2006 21:58 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Dante
Messages: 1039 Registered: February 2003
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General (1 Star) |
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playtest didn't go off this week due to time constraints (software release and finals). Playtest will take place next weekend though.
Although we do finally have some in-game shots available very shortly.
RenEvo
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Re: C&C FarCry [message #204605 is a reply to message #203432] |
Tue, 20 June 2006 14:31 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Aircraftkiller
Messages: 8213 Registered: February 2003
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General (5 Stars) |
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Did you intentionally make it dark and hard to see so that it would cover up your lack of progress on yet another failed project? Because if it wasn't intentional, kudos, you did a perfect job of making it look like you've done nothing at all.
[Updated on: Tue, 20 June 2006 14:32] Report message to a moderator
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Re: C&C FarCry [message #204607 is a reply to message #203432] |
Tue, 20 June 2006 14:45 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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JohnDoe
Messages: 1416 Registered: May 2006
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General (1 Star) |
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That's pretty much how it looks...but I think someone said that most of what they did to this point is coding and screenshots can't really judge that. I just hope that the whole modeling, texturing, leveldesign, etc is as easy as they said it was...
lol
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Re: C&C FarCry [message #204609 is a reply to message #203432] |
Tue, 20 June 2006 15:14 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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bigejoe14
Messages: 1302 Registered: February 2003
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General (1 Star) |
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It dosen't really matter how far into developement they are. If they want to show some screenshots they should allow people to actually see them clearly, and not make them almost completely pitch black. That's 26 screenshots listed there, and they're so dark you can't make out a single thing in any of them.
WHATEVER, FAGGOT
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Re: C&C FarCry [message #204611 is a reply to message #203432] |
Tue, 20 June 2006 15:23 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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DreamWraith
Messages: 130 Registered: November 2005
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wow, nice to see you still know how to be a total dickwad, and pull insults out of your ass. However, I am not going to take your bait.
If you have never heard of night time levels, that is such a shame. I am sure people who end up playing it will find it quite exciting having to manage their flashlight battery and heatvision battery time when in the middle of the jungle.
A map being in nighttime, does not denote lack of progress. I could show "daytime" shots of the map. But that would be showing something that wasn't a final product.
That is how the map will look in the end for the most part. I did not think it necessary to "brighten it up". There will be dynamic lights in the bases, and a few other key locations on the map, as fits with the premise. I did not feel it would be proper to rush and throw said dynamic lights around the map, without taking the time to place them properly. That would not be representative of the final product.
Apparently, people do not understand the concept of a night time map, and so, i will post some daytime shots of the night time map momentarily.
[Updated on: Tue, 20 June 2006 15:27] Report message to a moderator
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Re: C&C FarCry [message #204613 is a reply to message #204612] |
Tue, 20 June 2006 15:36 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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DreamWraith
Messages: 130 Registered: November 2005
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Nice try at another snyde remark. Of course, I am sure you already know that the health bar is the one included in far cry.
Maybe it slipped your mind, or Dante didn't make it clear. This is not a total conversion mod for farcry. It is an addition of a game mode reminiscent of CnC to farcry.
I dont recall anyone ever promising that we would release perfectly visible screenshots, or that we would release screens of a daytime map. The first map i began work on, aside from a vehicle testing arena, was this night map. Naturally, that was the shots i posted.
Perhaps if you turned your lights off you would see a bit more. There are at least three screenshots where buildings can be clearly made out. combined with 2 to 3 where you can see distant landscape.
In any case, I am not going to waste time pointing things out. You want to see a nightime map in daytime, fine. It shall be done.
[Updated on: Tue, 20 June 2006 15:37] Report message to a moderator
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Re: C&C FarCry [message #204615 is a reply to message #203432] |
Tue, 20 June 2006 16:16 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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DreamWraith
Messages: 130 Registered: November 2005
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Here are some "daytime" shots.
I disabled the fog effect for fear of being accused of trying to hide "lack of progress" with natural fog effects. The sun is not tweaked, or made to look good, so dont expect proper shaddows or coloration on the terrain texture. I wasnt going to spend 3 hours recreating the nighttime texture to fit in a daytime environment. Because of this you might notice misplaced shadows.
Also note the buildings are just placeholders. As noted before, the goal is to use as much existing farcry content as possible, with minimal created and added content. As such, the buildings will be from within farcry assets. However, since buildings in farcry had their interiors all built with brushes, it takes time to recreate the interiors. That is why we are using placeholder buildings.
Also please note that due to view distance settings, and the fog being turned off, some distant vegetation will look out of place. Again, this is a side effect of turning off the fog, and increasing the view distance, to save from being accused of using the aforementioned settings to "hide lack of progress".
These shots are taken from withtin the map editor. So do not be shocked because of the app window, or the lack of a HUD.
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-01.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-02.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-03.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-04.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-05.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-06.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-07.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-08.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-09.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-10.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-11.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-12.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-13.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-14.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-15.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-16.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-17.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-18.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-19.jpg
http://www.renevo.com/cncfc/mapshots/valley_night/day/valley _night(dayshots)-20.jpg
[Updated on: Tue, 20 June 2006 16:16] Report message to a moderator
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Re: C&C FarCry [message #204618 is a reply to message #203432] |
Tue, 20 June 2006 16:26 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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DreamWraith
Messages: 130 Registered: November 2005
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This is not the same as Dead 6
Dead 6 is still under development, but now slated for CryEngine 2.
This mod, C&C FarCry, is, in it's most basic sense, the addition of CnC mode gameplay, as made popular in Renegade, to the game farcry. The game mode, not the entire game of Renegade.
The game mode mechanics, code side, are nearly complete. At this point, most of what remains is adding the required HUD elements, cementing down which farcry assets to use for what buildings, and working out what we actually need to create from scratch model wise, which should consist of just one or two weapons, and one or two vehicles.
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Re: C&C FarCry [message #204622 is a reply to message #203432] |
Tue, 20 June 2006 16:50 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Dante
Messages: 1039 Registered: February 2003
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General (1 Star) |
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Thanks everyone for your comments.
As far as the negative comments go, sorry you feel that way, but the map is quite fun so far aside from some vegitation issues.
This isn't C&C City where the night is lit up brighter then the day, this is night in the middle of a jungle. I will be helping dw with the light pass putting them in intelligent places that will help light up certain areas of the map that "need" to be lit up, but others will remain quite dark making you use either your nightvision, headlights, or flashlights.
RenEvo
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Re: C&C FarCry [message #204628 is a reply to message #204624] |
Tue, 20 June 2006 17:33 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Dante
Messages: 1039 Registered: February 2003
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General (1 Star) |
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Aircraftkiller wrote on Tue, 20 June 2006 17:11 | excuses, excuses, etc... The graphics in that level look pretty poor in my opinion. What is it that we're supposed to be seeing here? I don't see any action shots or anything that shows us that this works like C&C mode.
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sorry, we don't post 3d renders to show off levels, we prefer to show them in game.
RenEvo
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Re: C&C FarCry [message #204645 is a reply to message #203432] |
Tue, 20 June 2006 20:00 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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DreamWraith
Messages: 130 Registered: November 2005
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Correct me if I am wrong, but those first shots, at night, were in game shots.
Secondly, why should i have bothered to go through the process of compiling the map for full in game JUST for your precious "daytime" shots?
It appears you are just trying to throw your weight around and get everyone all annoyed and aggravated.
Yes, he said there would be shots from an in-game play test.
The play test did not go off as planned, AS HE ALREADY posted previously (which apparently you missed).
Because we told people there would be shots, we chose to show some in game shots from the map. Just because those shots were not taken during an in game test does not make them any less in game.
And, even if they had been taken during an in game test, it isn't like there would be much different from what is already seen in them, perhaps aside from the odd person running around or bombs being set off, or vehicles being driven, as the HUD items for building health and such are not completed, and currently only show in a console readout.
The daytime shots were in direct response to your not being able to see anything. Like i made clear in my post with them, it was a quick hack job changing the environment to daytime. I wasn't going to spend the 30 minutes rendering time for surface texture and further 8 minutes for in-game export for something we didn't need, and was done simply to thwart your ego.
Bait and switch? I think not. Giving people screenshots even when we couldn't hold a playtest as planned, that I would call doing our best to hold up our word, even when real life prevents us from doing what is planned.
Here is a little news flash for you. We all have jobs. I and families to support. I know it might be hard for you to understand the concept of working a 9 to 5 job to pay your bills instead of asking for donations, but hey, thats the way we choose to live our lives.
I hardly think anyone but you is going to complain that we missed a scheduled playtest, and that they had to "settle" for in game shots of a map without 5 other staff members playing.
In any case Aircraftkiller, I hardly think YOU are the target audience for this mod, and quite frankly, I think i speak for the entire team when I say most heartily, we could probably give two shits and a fuck what you have to say about how we conduct our work.
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Re: C&C FarCry [message #204647 is a reply to message #203432] |
Tue, 20 June 2006 20:35 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
icedog90
Messages: 3483 Registered: April 2003
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General (3 Stars) |
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in case you were referring to what I said in your first sentence, I was referring to those screenshots as in-game shots.
and you know exactly what Aircraftkiller is going to say in response to your last sentence.
[Updated on: Tue, 20 June 2006 20:41] Report message to a moderator
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Re: C&C FarCry [message #204668 is a reply to message #203432] |
Tue, 20 June 2006 22:10 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Dante
Messages: 1039 Registered: February 2003
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General (1 Star) |
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Great news, pending the update i am downloading now, i should get some building highlighting screenshots up in about 20 or so minutes.
(yes, these are in-game, and not 3d rendered, so they might not be super super cgi rendered pretty).
RenEvo
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