Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » Increase Renegades performance.
Re: Increase Renegades performance. [message #204527 is a reply to message #204417] Mon, 19 June 2006 18:57 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
Messages: 1953
Registered: December 2004
Location: United States
Karma: 0
General (1 Star)
Quote:

Dang this thing even fixed my generals. My water would always flash on any maps or menus and after this little patch its perfect now.

Question though, generals is the renegade engine but shouldnt this patch be directed tword renegade only?


I don't know much of anything about DirectX or Direct3D, but maybe since Generals and Renegade use the same engine, the programs share similar functions, in which this patch can use [DllImport] and [DllExport] functions to access them. For example:

Generals contains some FunctionX(); and Renegade contains the same some FunctionX(); The patch uses [DllImport] and [DllExport] to retrieve those functions and has the same produced effect on each.

I don't know if that makes any sense, but it's just a thought. (I use a similar method to retrieve functions from two seperate Windows Forms in my applications)


David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
Re: Increase Renegades performance. [message #204541 is a reply to message #204527] Mon, 19 June 2006 22:53 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
Messages: 2057
Registered: July 2004
Karma: 0
General (2 Stars)
Dead Dave wrote on Mon, 19 June 2006 20:57

Generals and Renegade use the same engine

Nein.


[Updated on: Mon, 19 June 2006 22:53]

Report message to a moderator

Re: Increase Renegades performance. [message #204553 is a reply to message #204417] Tue, 20 June 2006 01:39 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
Messages: 1953
Registered: December 2004
Location: United States
Karma: 0
General (1 Star)
cmatt42 wrote on Mon, 19 June 2006 23:53

Dead Dave wrote on Mon, 19 June 2006 20:57

Generals and Renegade use the same engine

Nein.


Quote:

Question though, generals is the renegade engine but


David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)

[Updated on: Tue, 20 June 2006 01:40]

Report message to a moderator

Re: Increase Renegades performance. [message #204554 is a reply to message #204518] Tue, 20 June 2006 03:28 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
Messages: 956
Registered: July 2005
Location: Kingdom of the Netherland...
Karma: 0
Colonel
icedog90 wrote on Mon, 19 June 2006 18:55

Most people don't even notice, but it bugs the crap out of me if it's off. By tearing I mean you actually see lines across the screen between frames. it's kind of hard to describe, you have to see it. I don't know why almost everyone doesn't even notice, but I see it so easily.

I also notice that when it's off, and it really looks ugly.


Re: Increase Renegades performance. [message #204561 is a reply to message #204417] Tue, 20 June 2006 05:19 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
Messages: 1417
Registered: April 2005
Location: Ontario. Canada
Karma: 0
General (1 Star)

The source engine uses W3D files, same with BFME, does this mean that C&C 3 TW will use W3Ds too? If it does, im making a C&C 3 mod for renegade.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.

[Updated on: Tue, 20 June 2006 05:20]

Report message to a moderator

Re: Increase Renegades performance. [message #204566 is a reply to message #204541] Tue, 20 June 2006 05:34 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
cmatt42 wrote on Tue, 20 June 2006 01:53

Dead Dave wrote on Mon, 19 June 2006 20:57

Generals and Renegade use the same engine

Nein.



Tis

index.php?t=getfile&id=1273&private=0

There is tremendous evidence that it is the renegade engine with just updates to graphic points like shadowing and lighting.

Im not saying its a TC or something like that but it uses W3D (Same exact one as Renegade, header is at the end of file instead of the beginning) might be visa-versa

Uses RenX to model and bone.
All objects are boned the same way as renegade.
Maps use heightfield (Enhanced of course)

It is the renegade engine, just in a different shell.



Other Note:

http://www.oblivioninteractive.com/images/balloons_l.gif 2,000th Post http://www.oblivioninteractive.com/images/balloons_r.gif
  • Attachment: renegade.jpg
    (Size: 46.09KB, Downloaded 493 times)


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: Increase Renegades performance. [message #204574 is a reply to message #204417] Tue, 20 June 2006 06:57 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
if generals (basically) uses the renegade engine, couldnt someone sort of port the generals engine into renegade?

http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Tue, 20 June 2006 06:57]

Report message to a moderator

Re: Increase Renegades performance. [message #204581 is a reply to message #204566] Tue, 20 June 2006 08:47 Go to previous messageGo to next message
MexPirate is currently offline  MexPirate
Messages: 883
Registered: March 2006
Location: UK
Karma: 0
Colonel
Oblivion165 wrote on Tue, 20 June 2006 14:34

cmatt42 wrote on Tue, 20 June 2006 01:53

Dead Dave wrote on Mon, 19 June 2006 20:57

Generals and Renegade use the same engine

Nein.



Tis

index.php?t=getfile&id=1273&private=0

There is tremendous evidence that it is the renegade engine with just updates to graphic points like shadowing and lighting.

Im not saying its a TC or something like that but it uses W3D (Same exact one as Renegade, header is at the end of file instead of the beginning) might be visa-versa

Uses RenX to model and bone.
All objects are boned the same way as renegade.
Maps use heightfield (Enhanced of course)

It is the renegade engine, just in a different shell.



Other Note:

http://www.oblivioninteractive.com/images/balloons_l.gif 2,000th Post http://www.oblivioninteractive.com/images/balloons_r.gif


GG'd

Nice way to reach the big 2000 Smile


http://i41.photobucket.com/albums/e255/Cloudx16/Newer%20Stuff/03f9b76a.png
It's a mexican pirate .... F*ck a dog by Blink 182

[Updated on: Tue, 20 June 2006 08:48]

Report message to a moderator

Re: Increase Renegades performance. [message #204583 is a reply to message #204417] Tue, 20 June 2006 08:57 Go to previous messageGo to next message
Renx is currently offline  Renx
Messages: 2321
Registered: April 2003
Location: Canada
Karma: 0
General (2 Stars)
Category Moderator
They don't use the same engine. This will work on any game. it has nothing to do with how similar the engines are.

~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly

[Updated on: Tue, 20 June 2006 08:59]

Report message to a moderator

Re: Increase Renegades performance. [message #204594 is a reply to message #204417] Tue, 20 June 2006 11:59 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Generals uses the SAGE engine, which is being modified for C&C 3.

[Updated on: Tue, 20 June 2006 12:00]

Report message to a moderator

Re: Increase Renegades performance. [message #204600 is a reply to message #204417] Tue, 20 June 2006 13:38 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
Messages: 513
Registered: February 2003
Location: United Kingdom
Karma: 0
Colonel
Generals is DX8-based and it's simply a port of the W3D Engine to a rts-variant, named SAGE.
This should work there too.
*removes dust from generals cds*


[Updated on: Tue, 20 June 2006 13:39]

Report message to a moderator

Re: Increase Renegades performance. [message #204602 is a reply to message #204583] Tue, 20 June 2006 13:53 Go to previous messageGo to next message
Renx is currently offline  Renx
Messages: 2321
Registered: April 2003
Location: Canada
Karma: 0
General (2 Stars)
Category Moderator
Renx wrote on Tue, 20 June 2006 12:57

This will work on any game. it has nothing to do with how similar the engines are.



~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly

[Updated on: Tue, 20 June 2006 13:53]

Report message to a moderator

Re: Increase Renegades performance. [message #204604 is a reply to message #204417] Tue, 20 June 2006 14:14 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Getting back on topic here...

I, personally wouldent reccomend using this utility if you (still) use old PCI cards as it may decrease perfomance.
Re: Increase Renegades performance. [message #204606 is a reply to message #204417] Tue, 20 June 2006 14:41 Go to previous messageGo to next message
Renx is currently offline  Renx
Messages: 2321
Registered: April 2003
Location: Canada
Karma: 0
General (2 Stars)
Category Moderator
It shouldn't be used on any cards that don't default to DX9. Old PCI cards would most likely fall into that catagory.

~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
Re: Increase Renegades performance. [message #204614 is a reply to message #204417] Tue, 20 June 2006 15:43 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Its not DX9, that runs fine on the card. Maybe its the utility? Maybe i installed it wrong since there was no instructions for installation? All i know it it failed to boost my FPS so its uninstalled from my system.
Re: Increase Renegades performance. [message #204617 is a reply to message #204417] Tue, 20 June 2006 16:23 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
Messages: 1953
Registered: December 2004
Location: United States
Karma: 0
General (1 Star)
Quote:

Getting back on topic here...

I, personally wouldent reccomend using this utility if you (still) use old PCI cards as it may decrease perfomance.


My card is PCI and it supports DirectX 9c and OpenGL 1.5. It doesn't get that great of performance on newer games but it runs most of them fine for me.

And there were instructions on how to install the patch on there website just a tad further down from the download link.

Quote:

How to install:

Download and unzip the latest build of RenD3D9 and extract the contents in to your Renegade game directory.
After you installed RenD3D9 launch wwconfig2.exe (located in your renegade directory) to configure the new features.
To be able to run RenD3D9 make sure to install the DirectX 9.0c June 2006 release.


David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)

[Updated on: Tue, 20 June 2006 16:27]

Report message to a moderator

Re: Increase Renegades performance. [message #204626 is a reply to message #204417] Tue, 20 June 2006 17:19 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
Messages: 712
Registered: June 2005
Karma: 0
Colonel
Scorpio: I am getting both a crash and a freeze...

To crash RenD3D9, press Alt-Tab while Ren is loading a map. O.o


HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.

If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
Re: Increase Renegades performance. [message #204627 is a reply to message #204417] Tue, 20 June 2006 17:23 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Well, it may be the fact that when i edit "WWConfig2.exe" and hit "ok" it returnes to normal/default. Anywho, i'm ok without it.
Re: Increase Renegades performance. [message #204633 is a reply to message #204417] Tue, 20 June 2006 18:23 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

Might install Ren again to try this out. Even with a 6800GS my FPS was never exceptional (70-80) but it'll be interesting to see how this works. On my old Radeon there was a DX option to unlimit the FPS and I got about 300 on the menu screen but I can't remember what it was.

As for Vsync, it basically sychronizes the FPS with the screen refresh rate which somebody has already said. A CRT draws the screen with a single point/dot spanning the screen from top to bottom really fast (refresh rate speed), drawing each dot/pixel in horizontal lines and Vsync allows it to keep up. Atleast that's how I think it works. I dunno about TFTs. Do you get ripping on them? I'm guessing you do but the screen must draw differently.


Ooh, nasty.
Re: Increase Renegades performance. [message #204634 is a reply to message #204497] Tue, 20 June 2006 18:38 Go to previous messageGo to next message
Homey is currently offline  Homey
Messages: 1084
Registered: February 2003
Location: Canada
Karma: 0
General (1 Star)
Ma1kel wrote on Mon, 19 June 2006 16:03

Homey wrote on Mon, 19 June 2006 14:33

My fps went 20% higher than before.

20-40% for me, and the game looks better.

Yep nice and crisp.


Homey
Re: Increase Renegades performance. [message #204635 is a reply to message #204417] Tue, 20 June 2006 18:41 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Yeah, you get ripping on LCD monitors.

Don't expect a performance boost, sanada. I have a 6800 and the only thing that goes faster is the loading screen. This is better for people who have somewhere around the FX series and the ATi 9000 series.
Re: Increase Renegades performance. [message #204640 is a reply to message #204417] Tue, 20 June 2006 19:24 Go to previous messageGo to next message
kopaka649 is currently offline  kopaka649
Messages: 476
Registered: March 2003
Location: Edmonton, Alberta, Canada
Karma: 0
Commander
Cool, but could this get you banned from renguard?

[Updated on: Tue, 20 June 2006 19:27]

Report message to a moderator

Re: Increase Renegades performance. [message #204650 is a reply to message #204417] Tue, 20 June 2006 21:07 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
Messages: 1953
Registered: December 2004
Location: United States
Karma: 0
General (1 Star)
I doubt it. It doesn't interfere with anything so I don't see why Crimson would ban anyone for using this.

David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
Re: Increase Renegades performance. [message #204664 is a reply to message #204417] Tue, 20 June 2006 21:56 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
I actually think this should be stickied.
Re: Increase Renegades performance. [message #204679 is a reply to message #204417] Tue, 20 June 2006 23:22 Go to previous messageGo to previous message
Doitle is currently offline  Doitle
Messages: 1723
Registered: February 2003
Location: Chicago, IL
Karma: 0
General (1 Star)
Moderator/Captain

I can't see this helping the 4 series. Are you sure? I'll try it if it will in fact help but I'm skeptical. Dx9 is mean to me and my GF4 and I don't see using DX9 optimizations helping.

http://www.n00bstories.com/image.fetch.php?id=1285726594
Previous Topic: watch stargate, futurama, band of brothers and some anime for free
Next Topic: My Video's
Goto Forum:
  


Current Time: Sat Jul 27 15:41:34 MST 2024

Total time taken to generate the page: 0.01823 seconds