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icon2.gif  Flying Vehicles [message #203708] Tue, 13 June 2006 13:05 Go to next message
kooljason is currently offline  kooljason
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Hi, In LE i want to be able to make a flying vehicle available in a non flying map... i really can't figure out how to do it. Tell Me

I was also wondering how i make a tank ( eg. a stealth tank )fly and still be able to purchase it on non-flying maps?

if you know how please post Big Grin
Re: Flying Vehicles [message #203716 is a reply to message #203708] Tue, 13 June 2006 13:23 Go to previous messageGo to next message
OWA is currently offline  OWA
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How is a map 'Non-flying' if there are flying vehicles in it??? That defeats the point of a non-flying map.

Try putting the flying vehicles on spawners or something.


Re: Flying Vehicles [message #203719 is a reply to message #203708] Tue, 13 June 2006 13:39 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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He means making a flying map from the source of a non-flying map.

Re: Flying Vehicles [message #203723 is a reply to message #203719] Tue, 13 June 2006 13:52 Go to previous messageGo to next message
Titan_HQ is currently offline  Titan_HQ
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If you want to add flying vehicles to a map in Level Edit, go-to "edit" and press "level settings" somewhere there you will find a option that says "flying map" or something similar, check the box and then flying vehicles can be used in the map.

http://i26.photobucket.com/albums/c112/micrwave_madness/CnC_TD_Banner.png


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Re: Flying Vehicles [message #203724 is a reply to message #203723] Tue, 13 June 2006 13:55 Go to previous messageGo to next message
OWA is currently offline  OWA
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My friend nameme is doing that. I have C&C_under_flying.mix and C&C_Hourglass_flying.mix Wierd to play at first but i t lets you see the battlefield from a different perspective.

Re: Flying Vehicles [message #203727 is a reply to message #203724] Tue, 13 June 2006 14:07 Go to previous messageGo to next message
Titan_HQ is currently offline  Titan_HQ
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one winged angel wrote on Tue, 13 June 2006 21:55

My friend nameme is doing that. I have C&C_under_flying.mix and C&C_Hourglass_flying.mix Wierd to play at first but i t lets you see the battlefield from a different perspective.

Just out of interest, how do you make a .mix?


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Re: Flying Vehicles [message #203728 is a reply to message #203708] Tue, 13 June 2006 14:11 Go to previous messageGo to next message
kooljason is currently offline  kooljason
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make a mix map: http://renhelp.laeubi-soft.de/index.php?tut=32

is there a way to change it to a flying map just serverside so people wouldnthave to download stuff?
Re: Flying Vehicles [message #203730 is a reply to message #203728] Tue, 13 June 2006 14:30 Go to previous messageGo to next message
Titan_HQ is currently offline  Titan_HQ
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kooljason wrote on Tue, 13 June 2006 22:11

make a mix map: http://renhelp.laeubi-soft.de/index.php?tut=32

is there a way to change it to a flying map just serverside so people wouldnthave to download stuff?


i suppose its possible but im not sure how? Ive played on servers which have had flying enabled on non-flying maps.(without downloading anything first). Maybe editing a map in LE then saving it again as a .mix(with the same name) might be playable serversided.


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Re: Flying Vehicles [message #203733 is a reply to message #203708] Tue, 13 June 2006 14:50 Go to previous message
Zion is currently offline  Zion
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Serverside maps (IE. non-flying to flying vice-versa) dont use *.mix whatsoever, only to "host" the map on. The parts edited through lvledit are saved, not exported.

The C&C_*.ldd/M*.ldd are placed in the servers data folder. Weather that may be dedicated or non-dedicated (non-dedicated can only host maps starting with C&C_*) and serverside maps can only use items from the "objects" branch in lvledit.
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