Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Flying Vehicles  () 2 Votes
icon2.gif  Flying Vehicles [message #203708] Tue, 13 June 2006 13:05 Go to next message
kooljason is currently offline  kooljason
Messages: 10
Registered: June 2006
Karma: 0
Recruit
Hi, In LE i want to be able to make a flying vehicle available in a non flying map... i really can't figure out how to do it. Tell Me

I was also wondering how i make a tank ( eg. a stealth tank )fly and still be able to purchase it on non-flying maps?

if you know how please post Big Grin
Re: Flying Vehicles [message #203716 is a reply to message #203708] Tue, 13 June 2006 13:23 Go to previous messageGo to next message
OWA is currently offline  OWA
Messages: 647
Registered: May 2006
Location: W3D Hub
Karma: 0
Colonel

How is a map 'Non-flying' if there are flying vehicles in it??? That defeats the point of a non-flying map.

Try putting the flying vehicles on spawners or something.


Re: Flying Vehicles [message #203719 is a reply to message #203708] Tue, 13 June 2006 13:39 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
Messages: 956
Registered: July 2005
Location: Kingdom of the Netherland...
Karma: 0
Colonel
He means making a flying map from the source of a non-flying map.

Re: Flying Vehicles [message #203723 is a reply to message #203719] Tue, 13 June 2006 13:52 Go to previous messageGo to next message
Titan_HQ is currently offline  Titan_HQ
Messages: 63
Registered: March 2006
Location: Scotland
Karma: 0
Recruit
If you want to add flying vehicles to a map in Level Edit, go-to "edit" and press "level settings" somewhere there you will find a option that says "flying map" or something similar, check the box and then flying vehicles can be used in the map.

http://i26.photobucket.com/albums/c112/micrwave_madness/CnC_TD_Banner.png


If you want to join the Tiberium Desolation team, email me at monkey_toes90@hotmail.co.uk.
Re: Flying Vehicles [message #203724 is a reply to message #203723] Tue, 13 June 2006 13:55 Go to previous messageGo to next message
OWA is currently offline  OWA
Messages: 647
Registered: May 2006
Location: W3D Hub
Karma: 0
Colonel

My friend nameme is doing that. I have C&C_under_flying.mix and C&C_Hourglass_flying.mix Wierd to play at first but i t lets you see the battlefield from a different perspective.

Re: Flying Vehicles [message #203727 is a reply to message #203724] Tue, 13 June 2006 14:07 Go to previous messageGo to next message
Titan_HQ is currently offline  Titan_HQ
Messages: 63
Registered: March 2006
Location: Scotland
Karma: 0
Recruit
one winged angel wrote on Tue, 13 June 2006 21:55

My friend nameme is doing that. I have C&C_under_flying.mix and C&C_Hourglass_flying.mix Wierd to play at first but i t lets you see the battlefield from a different perspective.

Just out of interest, how do you make a .mix?


http://i26.photobucket.com/albums/c112/micrwave_madness/CnC_TD_Banner.png


If you want to join the Tiberium Desolation team, email me at monkey_toes90@hotmail.co.uk.
Re: Flying Vehicles [message #203728 is a reply to message #203708] Tue, 13 June 2006 14:11 Go to previous messageGo to next message
kooljason is currently offline  kooljason
Messages: 10
Registered: June 2006
Karma: 0
Recruit
make a mix map: http://renhelp.laeubi-soft.de/index.php?tut=32

is there a way to change it to a flying map just serverside so people wouldnthave to download stuff?
Re: Flying Vehicles [message #203730 is a reply to message #203728] Tue, 13 June 2006 14:30 Go to previous messageGo to next message
Titan_HQ is currently offline  Titan_HQ
Messages: 63
Registered: March 2006
Location: Scotland
Karma: 0
Recruit
kooljason wrote on Tue, 13 June 2006 22:11

make a mix map: http://renhelp.laeubi-soft.de/index.php?tut=32

is there a way to change it to a flying map just serverside so people wouldnthave to download stuff?


i suppose its possible but im not sure how? Ive played on servers which have had flying enabled on non-flying maps.(without downloading anything first). Maybe editing a map in LE then saving it again as a .mix(with the same name) might be playable serversided.


http://i26.photobucket.com/albums/c112/micrwave_madness/CnC_TD_Banner.png


If you want to join the Tiberium Desolation team, email me at monkey_toes90@hotmail.co.uk.
Re: Flying Vehicles [message #203733 is a reply to message #203708] Tue, 13 June 2006 14:50 Go to previous message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Serverside maps (IE. non-flying to flying vice-versa) dont use *.mix whatsoever, only to "host" the map on. The parts edited through lvledit are saved, not exported.

The C&C_*.ldd/M*.ldd are placed in the servers data folder. Weather that may be dedicated or non-dedicated (non-dedicated can only host maps starting with C&C_*) and serverside maps can only use items from the "objects" branch in lvledit.
Previous Topic: Small question.
Next Topic: sound_preset
Goto Forum:
  


Current Time: Fri Nov 22 15:03:09 MST 2024

Total time taken to generate the page: 0.01371 seconds