SSAOW 1.5/Scripts.dll Problem [message #203027] |
Thu, 08 June 2006 01:12 |
dead6re
Messages: 602 Registered: September 2003
Karma: 0
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Colonel |
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I installed SSAOW 1.5 from the black-cell's site. After trying to load them it opens the console and then crashes without displaying any text. This doesn't have with previous versions.
Let all your wishes be granted except one, so you will still have something to strieve for.
[Updated on: Thu, 08 June 2006 09:31] Report message to a moderator
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Re: SSAOW 1.5 Problem [message #203050 is a reply to message #203027] |
Thu, 08 June 2006 09:23 |
dead6re
Messages: 602 Registered: September 2003
Karma: 0
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Colonel |
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class DEAD_Fly : public ScriptImpClass {
void Created(GameObject *obj);
};
void DEAD_Fly::Created(GameObject *obj)
{
Toggle_Fly_Mode(obj);
}
ScriptRegistrant<DEAD_Fly> DEAD_Fly_Registrant("DEAD_Fly","");
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When I compile the dll it is over 1mb big compared to the 800kb dll that you supply inside the archieve and the script is NOT detected in LevelEdit andn I cannot apply it to any presets.
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Also I was wondering where the includes part for custom .cpp and .h are. Currently I am using the SSAOW custom part but i tried the ordinary scripts.dll and placed it inside Neo and it did not work.
Let all your wishes be granted except one, so you will still have something to strieve for.
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Re: SSAOW 1.5/Scripts.dll Problem [message #203604 is a reply to message #203027] |
Tue, 13 June 2006 00:44 |
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theplague
Messages: 261 Registered: May 2004
Karma: 0
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Recruit |
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1) please make shore your in release compile mode.
2) there are many custom files added to scripts in SSAOW compaired to the original scripts release:
- Aow.cpp/.h
- Crates.cpp/.h
- changes to dllmain.cpp and engine.cpp/.h
- gamelog.cpp/.h
- might be some i forgot...
if you where to add that script, do it in aow.cpp/.h
as for craching at startup, check server configgeration and/or reinstall FDS sometimes helps OR install SSCP1, that helps out a few things.
Also make shore that latest BHS.dll is in your server folder
edit... lol, just noticed this post is like, a few days old...lol, oh well
[Updated on: Tue, 13 June 2006 00:45] Report message to a moderator
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Re: SSAOW 1.5/Scripts.dll Problem [message #203606 is a reply to message #203027] |
Tue, 13 June 2006 01:44 |
dead6re
Messages: 602 Registered: September 2003
Karma: 0
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Colonel |
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I have compiled in release mod. The problem of fact being it doesn't register my new script. I have also tried placing the script in various other files. I have made my own scripts before and they did work.
I run SSCP2 on the server and used the files inside the SSAOW 1.5 (default settings) and it still crashes.
Let all your wishes be granted except one, so you will still have something to strieve for.
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Re: SSAOW 1.5/Scripts.dll Problem [message #203608 is a reply to message #203027] |
Tue, 13 June 2006 01:56 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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Do you run a custom scripts.dll? The addresses in those crashdumps dont point to anything related to SSAOW.
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Re: SSAOW 1.5/Scripts.dll Problem [message #203673 is a reply to message #203027] |
Tue, 13 June 2006 11:19 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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I had a similar problem to this once too.. I found out the long way that every ssaow release has its own unique bhs.dll that must accompany it. I was using an older bhs.dll with the latest scripts.dll, which causes it to crash.
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Re: SSAOW 1.5/Scripts.dll Problem [message #203811 is a reply to message #203027] |
Wed, 14 June 2006 05:20 |
dead6re
Messages: 602 Registered: September 2003
Karma: 0
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Colonel |
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Yes, Reborn thats what I think I was doing because I didn't replace the bhs.dll because I thought I was already updated,
Let all your wishes be granted except one, so you will still have something to strieve for.
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