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C&C FarCry [message #203432] Sun, 11 June 2006 13:57 Go to next message
Dante
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http://www.renevo.com/cncfc/Press/BannerLogo_500x92.jpg
This pits each team against eachother, with the objective being to destroy each other's bases. The beuty is that the team's respective bases are bound by typical C&C rules: blow up the mining facility, and it won't be able to make money. Destroy its vehicle factory, and it won't be able to produce vehicles. Do the same with base's power.

I think you get the idea.


Key Features:
You can easily create as many different character classes as you want, including the health, armor, weapons and ammo lists, Stamina chart, Movement table, and player model.

You can easily create as many vehicles you want.

You can specify which character class a player inherits when they spawn at any individual spawn point.

You can construct the PT menu for characters and vehicles from the SoldierFactory and VehicleFactory buildings.

You can place as many PT zones as you want anywhere. These act as encapsulated areas of space whose shape can be altered per PT zone. This means you can easily fit a PT zone anywhere you want on a map and make it look and feel appealing to that map.

You can place as many Gun Emplacements anywhere you want on the map that will obey building rules including powering down on base power loss and becoming inactive when the team's BaseDefense is destroyed. Freedom to enable/disable most of this logic is available per gun emplacement.

You can enable/disable anything including PT zones, spawners, and dynamic lights when a building is powered up, powered down, and/or destroyed.

You can place no or any amount of "MCT"s, called CriticalPoints, to any building. This means a building can have more than one MCT, no MCT, or more than one building can share the same MCT.

You can specify the Resource timer on the MineFacility per map.

More to Come!!!

Forum

WIKI

Moddb Page


[Updated on: Sun, 11 June 2006 13:57]

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Re: C&C FarCry [message #203435 is a reply to message #203432] Sun, 11 June 2006 14:28 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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Neat. So, this is for FarCry? This could be another reason for me to get the game.

Re: C&C FarCry [message #203438 is a reply to message #203432] Sun, 11 June 2006 14:55 Go to previous messageGo to next message
Alexraptor is currently offline  Alexraptor
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i strongly recommend you get it, originally i got it for X-Isle mod(dinosaurs) but i found myself loving the stock game Big Grin

So how far is this mod gone?
Re: C&C FarCry [message #203448 is a reply to message #203432] Sun, 11 June 2006 16:55 Go to previous messageGo to next message
Dante
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70%

Re: C&C FarCry [message #203450 is a reply to message #203432] Sun, 11 June 2006 17:00 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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C00l. I wish I was not broke so that I could go buy the game. Satisfied
Re: C&C FarCry [message #203461 is a reply to message #203432] Sun, 11 June 2006 18:31 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Its only $15 cad in wal-mart.

Btw, looks sweet.


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

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Renegade Forums - Official Drama Perpetuator.
Re: C&C FarCry [message #203469 is a reply to message #203432] Sun, 11 June 2006 19:36 Go to previous messageGo to next message
Aprime
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Colonel

Raise your hand if you believe he'll finish this one.



FUCK
Re: C&C FarCry [message #203471 is a reply to message #203469] Sun, 11 June 2006 20:01 Go to previous messageGo to next message
Dante
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while i kinda smirked when you said this, i do know where you are coming from.

since we are moving d6 to cryengine 2 for reasons i don't want to disclose right now, i wanted to release a mod to the community since it has been quite a while since i have released something.

only things we have left on this one is one vehicle model, GUI screens to create, our class balancing passes, playtesting, and our 6 release maps (1 is already being fleshed out now).

I wanted to re-iterate as well before i go off and play oblivion for a few, all of the features that are above are already done and working in game.


[Updated on: Sun, 11 June 2006 20:04]

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Re: C&C FarCry [message #203472 is a reply to message #203432] Sun, 11 June 2006 20:10 Go to previous messageGo to next message
Viking is currently offline  Viking
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Dante!!!

Havent seen you in 4ever!

You should halp Canadacdn and Blazer52 with Role Play 2 that map ownz!!! In Love



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"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn

Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: C&C FarCry [message #203475 is a reply to message #203432] Sun, 11 June 2006 21:57 Go to previous messageGo to next message
xptek is currently offline  xptek
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Neat.

Any chance of some ingame screenshots?


cause = time
Re: C&C FarCry [message #203476 is a reply to message #203471] Sun, 11 June 2006 22:22 Go to previous messageGo to next message
Aprime
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Dante wrote on Sun, 11 June 2006 23:01

while i kinda smirked when you said this, i do know where you are coming from.

since we are moving d6 to cryengine 2 for reasons i don't want to disclose right now, i wanted to release a mod to the community since it has been quite a while since i have released something.

only things we have left on this one is one vehicle model, GUI screens to create, our class balancing passes, playtesting, and our 6 release maps (1 is already being fleshed out now).

I wanted to re-iterate as well before i go off and play oblivion for a few, all of the features that are above are already done and working in game.



I'm not commenting until I see an image or am able to play it. Surprised

I just completely lost faith in this thing after you switched for the second time.


FUCK
Re: C&C FarCry [message #203492 is a reply to message #203432] Mon, 12 June 2006 04:56 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Sounds nice, but I can't believe that it's 70% finished without seeing any ingame screenshots.

lol
Re: C&C FarCry [message #203496 is a reply to message #203432] Mon, 12 June 2006 06:05 Go to previous messageGo to next message
Sensitive is currently offline  Sensitive
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w000! when will it be relesed?
Re: C&C FarCry [message #203501 is a reply to message #203432] Mon, 12 June 2006 06:25 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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I hope you redo the buildings and units to give them a CandC feel. Smile
Re: C&C FarCry [message #203508 is a reply to message #203475] Mon, 12 June 2006 06:53 Go to previous messageGo to next message
Demolition man
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xptek wrote on Mon, 12 June 2006 04:57

Neat.

Any chance of some ingame screenshots?

http://mods.moddb.com/7302/cc-farcry/image-gallery/
there are 4 pics...
Re: C&C FarCry [message #203513 is a reply to message #203432] Mon, 12 June 2006 08:18 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Do you know what ingame means?

lol
Re: C&C FarCry [message #203517 is a reply to message #203508] Mon, 12 June 2006 09:14 Go to previous messageGo to next message
spartan 117-001 is currently offline  spartan 117-001
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UH HUH and u kamuix are not a very respectable and smart player WHY did you take mt server anyways AHEM i really dont like you in fact i wish you were killed! for being so stupid. i challenge you to a duel at midnight.
Re: C&C FarCry [message #203525 is a reply to message #203508] Mon, 12 June 2006 10:12 Go to previous messageGo to next message
xptek is currently offline  xptek
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Demolition man wrote on Mon, 12 June 2006 09:53


http://mods.moddb.com/7302/cc-farcry/image-gallery/
there are 4 pics...


I was looking for some "in action" shots to see how everything scales/renders/etc.

Quote:

i challenge you to a duel at midnight.


What.


cause = time
Re: C&C FarCry [message #203543 is a reply to message #203432] Mon, 12 June 2006 13:38 Go to previous messageGo to next message
Dante
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we will be having an ingame playtest this weekend most likely, i will be sure to snap some shots to put up.

those screenshots that are up there are just for reference for future map makers to see how easy the entity setup system is for the buildings and controllers, essentially being able to make any object on the map a building with C&C rules.

And as for the 70%, we are basing it off of FarCry's assets for now so that we can get a speedy release and people can start playing it. We are choosing some base models that have a good feel for "C&Cish" buildings, such as the hangar for a vehicle factory, an actual barracks from ingame for the infantry factory, we are currently scouting the files (or user submissions Wink ) for a good mining facility and power plant that fits with the FarCry look and feel.

85% of this mod is coding and GUI, 5% maps, 5% models, and 5% balancing.


Re: C&C FarCry [message #203609 is a reply to message #203432] Tue, 13 June 2006 01:59 Go to previous messageGo to next message
Spice
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This is awsome. http://www.renegadeforums.com/images/message_icons/icon14.gif

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: C&C FarCry [message #203621 is a reply to message #203432] Tue, 13 June 2006 06:07 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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A question about Farcry itself, can a server share maps in-game ro other players?

Re: C&C FarCry [message #203656 is a reply to message #203432] Tue, 13 June 2006 09:49 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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I been told by someone who has farcry and has been playing it to see whats its about, and they said, its pretty dead, few servers, so is it worth all the effort in the mod?
Re: C&C FarCry [message #203684 is a reply to message #203432] Tue, 13 June 2006 11:48 Go to previous messageGo to next message
Spice
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This is more or less like a preview demo for C4 Commando which is moving to the Cry Engine 2, an updated version of the Farcry engine. I think at least..



http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Tue, 13 June 2006 11:48]

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Re: C&C FarCry [message #203702 is a reply to message #203684] Tue, 13 June 2006 12:52 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

This is looking great. Thumbs Up Good job dante Big Ups

Re: C&C FarCry [message #203773 is a reply to message #203432] Tue, 13 June 2006 20:26 Go to previous messageGo to previous message
DreamWraith is currently offline  DreamWraith
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I will be posting some screenshots when i finalize the current maps vegetation and environmental settings. Its not quite in a "presentable" state yet, although its functional. You can expect pictures sometime in the next week from the date of this post.

http://www.renevo.com/members/carl/banner.png
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