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Re: Weapon model dissapering w3d [message #203410 is a reply to message #203406] |
Sun, 11 June 2006 10:06 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Or, do it the easy way. Go to the w3d settings and check off "2 sided"
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Re: Weapon model dissapering w3d [message #203493 is a reply to message #203463] |
Mon, 12 June 2006 05:15 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Mad Ivan
Messages: 513 Registered: February 2003 Location: United Kingdom
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Jeep Rubi wrote on Mon, 12 June 2006 04:33 | But it would work, remember, its the easy way.
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From the screenshot, that he posted, there is no way one can understand if those pieces are missing or simply flipped, when exporting.
1)If the pieces are missing, he will have to:
A)Weld the verticles together, but that may produce some undesired effects.
B)Remodel the entire thing in RenX.
C)Export it in a different format as GrayWolf suggested.
2)If the polygons are simply "flipped", he can convert the model into Editable Mesh (or use "Edit Mesh", not that it matters in W3D, since all W3D Models are converted to Editable Mesh before being exported) and use the "Flip" button to correct the problem.
If he uses "2 sided", the Weapon's Shadow will have "holes" in some positions in-game. Checking "Shadw" won't fix this.
3)There is another possibility. I see some polygons, that are simply wrong on his Milkshape screenshot. There are strange bends in some areas, meaning that there could be ugly overlapping edges or messed up verticles on that model. Perhaps, thats the reason the model won't export right in *.3DS .
My bet is on (3).
Titan_HQ, can you post a Wireframe/Edged version of the first screenshot?
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[Updated on: Mon, 12 June 2006 05:22] Report message to a moderator
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Re: Weapon model dissapering w3d [message #203530 is a reply to message #203493] |
Mon, 12 June 2006 10:59 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Mad Ivan
Messages: 513 Registered: February 2003 Location: United Kingdom
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Mad Ivan wrote on Mon, 12 June 2006 15:15 |
I see some polygons, that are simply wrong on his Milkshape screenshot. There are strange bends in some areas, meaning that there could be ugly overlapping edges or messed up verticles on that model. Perhaps, thats the reason the model won't export right in *.3DS .
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Thats your problem.
You need to fix the following on your model:
![index.php?t=getfile&id=1242&private=0](index.php?t=getfile&id=1242&private=0)
If you compare that to your first Milkshape Render, you'll see that the circled areas have polygons, that grade to black (i am not sure if thats how you use the word "grade" for colors but i think you get the point), meaning that something ain't right with your polys/edges/verticles.
In the red areas i suggest using "chamfer vertex" or something simmilar.
This is as far as i can go, since i havent used MS3D in a long time. I hope i helped.
Still, keep us updated
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