Scripts 2.7.2 - Displaying _kill messages [message #203264] |
Fri, 09 June 2006 14:48  |
IcyyTouch
Messages: 32 Registered: April 2006 Location: United States
Karma: 0
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Recruit |
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When I changed from scripts.dll 1.5 to 2.7.2 the server stopped logging the _kill messages to the renlog files though they are still enabled in the ssaow.ini. Is there something I need to do to get these to log again?
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Re: Scripts 2.7.2 - Displaying _kill messages [message #203272 is a reply to message #203264] |
Fri, 09 June 2006 16:07   |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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You overwrote SSAOW when you installed scripts 2.7.2, you have to use the scripts.dll included in the SSAOW download.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: Scripts 2.7.2 - Displaying _kill messages [message #203294 is a reply to message #203264] |
Fri, 09 June 2006 23:07   |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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SSAOW is in scripts.dll, when you replaced it with the 2.7.2 scripts.dll you overwrote SSAOW. Use the scripts.dll from the 1.5 download.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: Scripts 2.7.2 - Displaying _kill messages [message #217799 is a reply to message #203264] |
Wed, 06 September 2006 21:09   |
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havoc9826
Messages: 562 Registered: April 2006 Location: California, USA
Karma: 0
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Colonel |
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Dragonade (SSAOW's parent) has something like this, since we can see kill messages for when the base defenses kill a person, or when someone loses their connection to the server. However, the client has to be running jonwil's most recent scripts.dll for this to work. SSAOW 1.5 probably doesn't have this functionality yet, so you'll have to edit it yourself or wait for Whitedragon to release the next version. I don't know if it's even possible to change kill messages serverside alone, though, since the kill message is something in the client strings.tdb file (which can be edited by the client if they know where to look in that gigantic file).
[Updated on: Wed, 06 September 2006 21:10] Report message to a moderator
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