Scripts 2.7.2 - Displaying _kill messages [message #203264] |
Fri, 09 June 2006 14:48 |
IcyyTouch
Messages: 32 Registered: April 2006 Location: United States
Karma: 0
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When I changed from scripts.dll 1.5 to 2.7.2 the server stopped logging the _kill messages to the renlog files though they are still enabled in the ssaow.ini. Is there something I need to do to get these to log again?
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Re: Scripts 2.7.2 - Displaying _kill messages [message #203272 is a reply to message #203264] |
Fri, 09 June 2006 16:07 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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You overwrote SSAOW when you installed scripts 2.7.2, you have to use the scripts.dll included in the SSAOW download.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: Scripts 2.7.2 - Displaying _kill messages [message #203293 is a reply to message #203264] |
Fri, 09 June 2006 22:55 |
IcyyTouch
Messages: 32 Registered: April 2006 Location: United States
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I don't follow you... I replaced the scripts.dll and the bhs.dll file from 1.5 with the files from 2.7.2. Unless you're saying there's supposed to be a ssaow.ini file. If that's the case, it wasn't in the zip I downloaded.
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Re: Scripts 2.7.2 - Displaying _kill messages [message #203294 is a reply to message #203264] |
Fri, 09 June 2006 23:07 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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SSAOW is in scripts.dll, when you replaced it with the 2.7.2 scripts.dll you overwrote SSAOW. Use the scripts.dll from the 1.5 download.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: Scripts 2.7.2 - Displaying _kill messages [message #217689 is a reply to message #203332] |
Wed, 06 September 2006 13:37 |
tonyrolm
Messages: 132 Registered: July 2006
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I know this is an older post, but for the life of me I been looking to find out how to get the player kill / killed messages to display to the players in the game.
The kill / killed messages are displaying just fine in my IRC channels but they are not in the game to the players.
The bot I use is CloudyServ version 0.98.2 (newly upgraded but had the same issue with version 0.98 also)
I am running SSAOW 1.5 and the bhs.dll version is 2.500000 (per the console SVERSION command)
Not sure what is missing to make this happen. If anyone can help with this I would greatly appreciate it.
Thanks in advance
tonyrolm
http://www.BadDog-Server.com
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Re: Scripts 2.7.2 - Displaying _kill messages [message #217742 is a reply to message #217714] |
Wed, 06 September 2006 16:23 |
tonyrolm
Messages: 132 Registered: July 2006
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Thanks for your reply.
So what your saying this is not a function of the SSAOW to present these messages to the players in the game. It only outputs them to the ssaow_date.txt file.(FDSLogRoot=ssaow) There is a SSAOW setting to EchoLog to the FDS console. But this setting will echo anything logged to the SSAOW log to FDS console.
In order for the messages to be displayed in the IRC this is a function of the bot. In my case the CS bot is performing that function from the ssaow_date.txt file.
That script is that is performing that function is
(/load -rs Aow.cs) on the CS bot.
I am looking for the the fuctionality to go that extra step to get them presented to the players in the game. This has to be in the scripting that only extracts the _PLAYERKILL messages and echos them to the players in the game.
I do not know enough about scripting to get this done.
Does anyone have a script that will perform that task?
This is a very cool feature and would like to implement it.
Let me know
Thanks tonyrolm
http://www.BadDog-Server.com
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Re: Scripts 2.7.2 - Displaying _kill messages [message #217799 is a reply to message #203264] |
Wed, 06 September 2006 21:09 |
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havoc9826
Messages: 562 Registered: April 2006 Location: California, USA
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Dragonade (SSAOW's parent) has something like this, since we can see kill messages for when the base defenses kill a person, or when someone loses their connection to the server. However, the client has to be running jonwil's most recent scripts.dll for this to work. SSAOW 1.5 probably doesn't have this functionality yet, so you'll have to edit it yourself or wait for Whitedragon to release the next version. I don't know if it's even possible to change kill messages serverside alone, though, since the kill message is something in the client strings.tdb file (which can be edited by the client if they know where to look in that gigantic file).
[Updated on: Wed, 06 September 2006 21:10] Report message to a moderator
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