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icon10.gif  vehicle upgrades in mod. [message #203236] Fri, 09 June 2006 11:39 Go to next message
Titan_HQ is currently offline  Titan_HQ
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This is just an idea that i have got for my mod CnC Tiberium Desolation. Is it possible to upgrade your vehicle. Like if a Nod player for example buys a light tank. could the plyer who bought it then go into another building and buy an upgrade for it like a new turret with two barrels or a upgrade that would slow the vehicle down but let it burrow like a tic tank.





Also were looking for someone who can model chracters.

Mail me at monkey_toes90@hotmail.co.uk



http://i26.photobucket.com/albums/c112/micrwave_madness/CnC_TD_Banner.png


If you want to join the Tiberium Desolation team, email me at monkey_toes90@hotmail.co.uk.
Re: vehicle upgrades in mod. [message #203241 is a reply to message #203236] Fri, 09 June 2006 11:57 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Titan_HQ wrote on Fri, 09 June 2006 13:39

This is just an idea that i have got for my mod CnC Tiberium Desolation. Is it possible to upgrade your vehicle. Like if a Nod player for example buys a light tank. could the plyer who bought it then go into another building and buy an upgrade for it like a new turret with two barrels or a upgrade that would slow the vehicle down but let it burrow like a tic tank.





Also were looking for someone who can model chracters.

Mail me at monkey_toes90@hotmail.co.uk




I have asked about this before and nope you cant, unless you build a total mod like path beyord or reborn, which you are, so you gonna need someone who has uber skills in modding renegade and models.

[Updated on: Fri, 09 June 2006 11:58]

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Re: vehicle upgrades in mod. [message #203247 is a reply to message #203236] Fri, 09 June 2006 12:33 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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You could make a purchase zone and use some scripts to do it... I believe there is one for changing a vehicle model while you remain in it, you would switch it to the model / preset with the lower speed and extra weapons... don't know which scripts off the top of my head though...

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Re: vehicle upgrades in mod. [message #203250 is a reply to message #203247] Fri, 09 June 2006 12:53 Go to previous messageGo to next message
Titan_HQ is currently offline  Titan_HQ
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danpaul88 wrote on Fri, 09 June 2006 20:33

You could make a purchase zone and use some scripts to do it... I believe there is one for changing a vehicle model while you remain in it, you would switch it to the model / preset with the lower speed and extra weapons... don't know which scripts off the top of my head though...



Are the scripts needed in scripts.dll?


http://i26.photobucket.com/albums/c112/micrwave_madness/CnC_TD_Banner.png


If you want to join the Tiberium Desolation team, email me at monkey_toes90@hotmail.co.uk.
Re: vehicle upgrades in mod. [message #203260 is a reply to message #203236] Fri, 09 June 2006 14:24 Go to previous messageGo to next message
Zion is currently offline  Zion
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were going to have something like that in our mod, Apocalypse Rising but if you enter the IFV with a cirtain charicter the turret changes like it is in RA2, however, this is implimented with the passenger that enters the vechical.

you will have to ask the team about what script they will use unless its going to be a new one that jonwil's making...
Re: vehicle upgrades in mod. [message #206697 is a reply to message #203236] Wed, 05 July 2006 18:43 Go to previous message
Jerad2142 is currently offline  Jerad2142
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You could make it so when you enter a zone it attaches a script to the tank that attaches an automatic turret, or you could make it so when it enters a zone the zone sends a custom to it. And when it receives the custom it attaches a script that drops a new tank with the upgrades when it is destroyed and one second after that the tank would blow up there for dropping the new and improved tank.


[Updated on: Wed, 27 July 2011 13:02]

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