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SSAOW 1.5/Scripts.dll Problem [message #203027] Thu, 08 June 2006 01:12 Go to next message
dead6re is currently offline  dead6re
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Registered: September 2003
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Colonel
I installed SSAOW 1.5 from the black-cell's site. After trying to load them it opens the console and then crashes without displaying any text. This doesn't have with previous versions.

Let all your wishes be granted except one, so you will still have something to strieve for.

[Updated on: Thu, 08 June 2006 09:31]

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Re: SSAOW 1.5 Problem [message #203050 is a reply to message #203027] Thu, 08 June 2006 09:23 Go to previous messageGo to next message
dead6re is currently offline  dead6re
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Colonel
class DEAD_Fly : public ScriptImpClass {
void Created(GameObject *obj);
};

void DEAD_Fly::Created(GameObject *obj)
{
Toggle_Fly_Mode(obj);
}

ScriptRegistrant<DEAD_Fly> DEAD_Fly_Registrant("DEAD_Fly","");


--

When I compile the dll it is over 1mb big compared to the 800kb dll that you supply inside the archieve and the script is NOT detected in LevelEdit andn I cannot apply it to any presets.

--

Also I was wondering where the includes part for custom .cpp and .h are. Currently I am using the SSAOW custom part but i tried the ordinary scripts.dll and placed it inside Neo and it did not work.


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Re: SSAOW 1.5/Scripts.dll Problem [message #203604 is a reply to message #203027] Tue, 13 June 2006 00:44 Go to previous messageGo to next message
theplague is currently offline  theplague
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Recruit
1) please make shore your in release compile mode.
2) there are many custom files added to scripts in SSAOW compaired to the original scripts release:
- Aow.cpp/.h
- Crates.cpp/.h
- changes to dllmain.cpp and engine.cpp/.h
- gamelog.cpp/.h
- might be some i forgot...

if you where to add that script, do it in aow.cpp/.h

as for craching at startup, check server configgeration and/or reinstall FDS sometimes helps OR install SSCP1, that helps out a few things.

Also make shore that latest BHS.dll is in your server folder

edit... lol, just noticed this post is like, a few days old...lol, oh well


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[Updated on: Tue, 13 June 2006 00:45]

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Re: SSAOW 1.5/Scripts.dll Problem [message #203606 is a reply to message #203027] Tue, 13 June 2006 01:44 Go to previous messageGo to next message
dead6re is currently offline  dead6re
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Registered: September 2003
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Colonel
I have compiled in release mod. The problem of fact being it doesn't register my new script. I have also tried placing the script in various other files. I have made my own scripts before and they did work.

I run SSCP2 on the server and used the files inside the SSAOW 1.5 (default settings) and it still crashes.


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Re: SSAOW 1.5/Scripts.dll Problem [message #203608 is a reply to message #203027] Tue, 13 June 2006 01:56 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Colonel
Do you run a custom scripts.dll? The addresses in those crashdumps dont point to anything related to SSAOW.

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Re: SSAOW 1.5/Scripts.dll Problem [message #203670 is a reply to message #203027] Tue, 13 June 2006 11:02 Go to previous messageGo to next message
dead6re is currently offline  dead6re
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Colonel
Weird because I'm using the scripts.dll inside the 1.5 SSAOW download from black-cell.net
EDIT: Redownloaded and installed and now it all works :/


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[Updated on: Tue, 13 June 2006 11:12]

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Re: SSAOW 1.5/Scripts.dll Problem [message #203673 is a reply to message #203027] Tue, 13 June 2006 11:19 Go to previous messageGo to next message
reborn is currently offline  reborn
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I had a similar problem to this once too.. I found out the long way that every ssaow release has its own unique bhs.dll that must accompany it. I was using an older bhs.dll with the latest scripts.dll, which causes it to crash.


Re: SSAOW 1.5/Scripts.dll Problem [message #203811 is a reply to message #203027] Wed, 14 June 2006 05:20 Go to previous message
dead6re is currently offline  dead6re
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Colonel
Yes, Reborn thats what I think I was doing because I didn't replace the bhs.dll because I thought I was already updated,

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