Poseable Havoc...who made it? [message #20265] |
Tue, 13 May 2003 14:59 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
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General (1 Star) |
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gmax. A gmax file can be converted, it requires a lot of jiggery poker with the Quake 3 tempest gamepack and the MD3 format. Basically you open your gmax file, save it as MD3, import that MD3 into 3DS. I know someone who did it but i'm not sure if it works with bones and it's a completely different format. As far as I know it does work with geometry. But the W3D sounds the best option.
_General Havoc
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