Installing mods server side [message #202609] |
Mon, 05 June 2006 16:36 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Stallion
Messages: 222 Registered: April 2006
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Recruit |
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I just got a test server up and I'm trying to figure out how to install my mods into it. I saw somewhere that I'm supposed to rename my objects.ddb to objects.aow and replace the old objects.aow, but I cant' find the old objects.aow file. Can someone please tell me how I'm supposed to do this properly. (p.s. it's a real server setup not a temp type server)
I just figured out one way to install them. I put the objects.ddb file into the data folder and did !gameover NOW. If there's a more professional way though I'd like to know.
Level edit is my play ground
[Updated on: Mon, 05 June 2006 17:12] Report message to a moderator
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Re: Installing mods server side [message #202646 is a reply to message #202609] |
Mon, 05 June 2006 23:42 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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if you have ssaow then it's objects.aow, if it's not running ssaow then it's objects.ddb.
changing the objects file then gameovering is a normal practical way to do it when running a test server. But in my experiance it is better to restart the FDS completely when you are running a regular 24/7 server, as changing the objects file on the fly seems to cause the start button bug.
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