GDI A-10 strike [message #202582] |
Mon, 05 June 2006 14:02 |
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Spetz5
Messages: 109 Registered: October 2005 Location: Ontario, Canada.
Karma: 0
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Recruit |
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Does anyone know how to do an A-10 airstrike VIA a placed beacon? I honestly haven't a clue how to, so I thought I'd ask here.
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Re: GDI A-10 strike [message #202650 is a reply to message #202582] |
Mon, 05 June 2006 23:50 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Attatch a invisible object at the bone of the beacon via the scripts.dll (do this because beacons and c4 do not respond well to timers that are in cinematics). Then attatch test_cinematic to the invisible object and define your a-10 airstike cinematic text file. Make sure you cinematic text file is in your data folder.
Then when you place the beacon the airstike cinematic will be activated. You might also want to make the beacon kill itself...
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Re: GDI A-10 strike [message #202824 is a reply to message #202605] |
Tue, 06 June 2006 18:28 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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Shadow2256 wrote on Mon, 05 June 2006 19:14 | Make bisen11 your man-slave and force him to make you one. If you can't do that, I am sorry this post was useless and most likely didn't help you.
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Who are you? Matt, Or Matt's best freind or something? That kid really needs to learn to let go of grudges.
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Re: GDI A-10 strike [message #202825 is a reply to message #202582] |
Tue, 06 June 2006 18:37 |
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GrayWolf
Messages: 214 Registered: March 2006
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Recruit |
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Hey that video was really cool!!! I know a lot about renegade and map editing ....but i have no idea how to
"Attach a invisible object at the bone of the beacon via the scripts.dll (do this because beacons and c4 do not respond well to timers that are in cinematics). Then attach test_cinematic to the invisible my cinematic text file is in your data folder."
I would like to learn, would you please enlighten us?
Some of my renegade stuff.
[Updated on: Tue, 06 June 2006 18:38] Report message to a moderator
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