Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Question:  () 1 Vote
Question: [message #202394] Sat, 03 June 2006 17:10 Go to next message
ghost is currently offline  ghost
Messages: 437
Registered: May 2005
Location: California
Karma: 0
Commander
I only need 2 more things that will make my mod complete.
I have 2 problems.

First: Which script could i use to make a gdi-transport fly by and drop off an object.

Second: I was making a deployable turret/gdi-tower and i notice that they are placed underground. How would i make them be placed above ground???


http://img287.imageshack.us/img287/9936/davesigea4rw5.png
Please visit my forums at: RenForce
Creator of the CrazyAOW Mod
Re: Question: [message #202447 is a reply to message #202394] Sun, 04 June 2006 12:27 Go to previous messageGo to next message
ghost is currently offline  ghost
Messages: 437
Registered: May 2005
Location: California
Karma: 0
Commander
I still keep getting the gdi towers spawned underground. But the turret it fine.. Can someone help?

http://img287.imageshack.us/img287/9936/davesigea4rw5.png
Please visit my forums at: RenForce
Creator of the CrazyAOW Mod
Re: Question: [message #202454 is a reply to message #202394] Sun, 04 June 2006 13:57 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
Messages: 1417
Registered: April 2005
Location: Ontario. Canada
Karma: 0
General (1 Star)

Move it aboveground. (hold shift them move your mouse)

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Re: Question: [message #202480 is a reply to message #202394] Sun, 04 June 2006 18:04 Go to previous messageGo to next message
ghost is currently offline  ghost
Messages: 437
Registered: May 2005
Location: California
Karma: 0
Commander
No i mean when i plant the beacon. It spawns a turret. Only the turret spawns underground.

http://img287.imageshack.us/img287/9936/davesigea4rw5.png
Please visit my forums at: RenForce
Creator of the CrazyAOW Mod
Re: Question: [message #202579 is a reply to message #202394] Mon, 05 June 2006 13:27 Go to previous messageGo to next message
Spetz5 is currently offline  Spetz5
Messages: 109
Registered: October 2005
Location: Ontario, Canada.
Karma: 0
Recruit
The guardtower is built differently. Its top half is actualy at the 0 hightlevel. therefore when it is placed, you only see the top. inorder to fix this, you must change the guardtower through renx

http://i22.photobucket.com/albums/b327/Unit757/Military%20Photos/Signature.jpg
Re: Question: [message #202603 is a reply to message #202394] Mon, 05 June 2006 16:12 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
Messages: 1417
Registered: April 2005
Location: Ontario. Canada
Karma: 0
General (1 Star)

Exept you can not do this if you are wanting to do it server side.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Re: Question: [message #202617 is a reply to message #202394] Mon, 05 June 2006 18:45 Go to previous messageGo to next message
ghost is currently offline  ghost
Messages: 437
Registered: May 2005
Location: California
Karma: 0
Commander
Well when i placed the beacon the turret spawns on my body...
Is there a script to delay this?


http://img287.imageshack.us/img287/9936/davesigea4rw5.png
Please visit my forums at: RenForce
Creator of the CrazyAOW Mod
Re: Question: [message #202622 is a reply to message #202394] Mon, 05 June 2006 19:45 Go to previous messageGo to next message
Stallion is currently offline  Stallion
Messages: 222
Registered: April 2006
Karma: 0
Recruit
What script are you currently using?


Level edit is my play ground
Re: Question: [message #202647 is a reply to message #202394] Mon, 05 June 2006 23:45 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
1) test_cinematic and then define your own cinematic.txt file, then write your cinematic and put it in the data folder.

2) In the scripts.dll set a float value for the GDI turrets if you want them to spawn more above the ground. This means you don't have to play in renx and it's all done serverside.



[Updated on: Mon, 05 June 2006 23:46]

Report message to a moderator

Re: Question: [message #202816 is a reply to message #202394] Tue, 06 June 2006 17:34 Go to previous messageGo to next message
Stallion is currently offline  Stallion
Messages: 222
Registered: April 2006
Karma: 0
Recruit
I'm not sure if this will work here but from what i've seen in level editor some scripts have vectors in them, perhaps an offset will fix this. (I believe z is for height).

Level edit is my play ground
Re: Question: [message #202846 is a reply to message #202394] Tue, 06 June 2006 23:53 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
setting a float value in the scripts.dll for the GDI tower preset will work for sure, I have tried and tested it.


Re: Question: [message #202914 is a reply to message #202394] Wed, 07 June 2006 12:00 Go to previous messageGo to next message
thrash300 is currently offline  thrash300
Messages: 606
Registered: April 2006
Location: California
Karma: 0
Colonel

ghost wrote on Sat, 03 June 2006 17:10

I only need 2 more things that will make my mod complete.
I have 2 problems.

First: Which script could i use to make a gdi-transport fly by and drop off an object.

Second: I was making a deployable turret/gdi-tower and i notice that they are placed underground. How would i make them be placed above ground???


Hey, would you share your MOD, when your finished with it?

I want to try that one out!Big Grin


Seriously people how can you fight a war on terrorism with all of your borders wide open!

The Goverment Has Failed All Of You.

Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
Re: Question: [message #202915 is a reply to message #202846] Wed, 07 June 2006 12:01 Go to previous messageGo to next message
thrash300 is currently offline  thrash300
Messages: 606
Registered: April 2006
Location: California
Karma: 0
Colonel

ghost wrote on Sat, 03 June 2006 17:10

I only need 2 more things that will make my mod complete.
I have 2 problems.

First: Which script could i use to make a gdi-transport fly by and drop off an object.

Second: I was making a deployable turret/gdi-tower and i notice that they are placed underground. How would i make them be placed above ground???


Hey, would you share your MOD, when your finished with it?

I want to try that one out!Big Grin


Seriously people how can you fight a war on terrorism with all of your borders wide open!

The Goverment Has Failed All Of You.

Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
Re: Question: [message #202954 is a reply to message #202394] Wed, 07 June 2006 15:28 Go to previous messageGo to next message
theplague is currently offline  theplague
Messages: 261
Registered: May 2004
Karma: 0
Recruit
Make this a script and this code goes in the 'created' section, attach this script to your towers either by leveledit or detecting it using object hook:
Vector3 pos = Commands->Get_Posisiton(obj);
pos.Z += 5; // Play around with this number until you get the right height
Commands->Set_Position(obj, pos); // Done


Object Hook Detection:
if (stricmp(Commands->Get_Preset_Name(obj),"preset of tower")) Attach_Script_Once(obj,"script name","");


http://users.tpg.com.au/ling44/av_firefox.gifhttp://users.tpg.com.au/ling44/av_rg.gif
Re: Question: [message #202965 is a reply to message #202914] Wed, 07 June 2006 16:24 Go to previous messageGo to next message
ghost is currently offline  ghost
Messages: 437
Registered: May 2005
Location: California
Karma: 0
Commander
thrash300 wrote on Wed, 07 June 2006 12:00

ghost wrote on Sat, 03 June 2006 17:10

I only need 2 more things that will make my mod complete.
I have 2 problems.

First: Which script could i use to make a gdi-transport fly by and drop off an object.

Second: I was making a deployable turret/gdi-tower and i notice that they are placed underground. How would i make them be placed above ground???


Hey, would you share your MOD, when your finished with it?

I want to try that one out!Big Grin



My mod just doesnt have this... Its proboly the only crazyaow server in renegade... Fully customized (similar to turboaow) maps, And mod all made by me. I just wanted too add this little feature since everyone tells me it would be cool...

But i got it working to thanks -_-


http://img287.imageshack.us/img287/9936/davesigea4rw5.png
Please visit my forums at: RenForce
Creator of the CrazyAOW Mod
Re: Question: [message #203044 is a reply to message #202394] Thu, 08 June 2006 06:07 Go to previous messageGo to next message
Viking is currently offline  Viking
Messages: 1692
Registered: July 2005
Location: Earth
Karma: 0
General (1 Star)
THEAT SOUNDS COOL A TURRET BECON! Big Grin


Toggle Spoiler


QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn

Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: Question: [message #203049 is a reply to message #202394] Thu, 08 June 2006 08:53 Go to previous messageGo to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
Now all you need is a deployable everything-else, complete with spawn points attached to it.

It would give a new meaning to "beacon rushing".

Big Grin
Re: Question: [message #203102 is a reply to message #202394] Thu, 08 June 2006 13:36 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
Messages: 1417
Registered: April 2005
Location: Ontario. Canada
Karma: 0
General (1 Star)

Tank in a becon, you deploy it and drive away.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Re: Question: [message #203125 is a reply to message #203044] Thu, 08 June 2006 16:30 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
idjit626 wrote on Thu, 08 June 2006 08:07

THEAT SOUNDS COOL A TURRET BECON! Big Grin


I and many of my friends, have been doing that for months in hyperaow... Smile
Re: Question: [message #203126 is a reply to message #202394] Thu, 08 June 2006 16:40 Go to previous message
ghost is currently offline  ghost
Messages: 437
Registered: May 2005
Location: California
Karma: 0
Commander
But hyperaow sucked Big Grin

Ill be releasing my verison soon.


http://img287.imageshack.us/img287/9936/davesigea4rw5.png
Please visit my forums at: RenForce
Creator of the CrazyAOW Mod
Previous Topic: In game Cinimatics
Next Topic: QUICK AND GOOD QUSTION
Goto Forum:
  


Current Time: Tue Nov 26 22:50:50 MST 2024

Total time taken to generate the page: 0.01015 seconds