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Re creating the C&C_Islands water [message #201615] Tue, 30 May 2006 13:56 Go to next message
JeepRubi is currently offline  JeepRubi
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Im making a map and i would like to know if anyone knows what material settings to usae to re create C&C_Islands water.

HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Re creating the C&C_Islands water [message #201616 is a reply to message #201615] Tue, 30 May 2006 13:59 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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havent played islands in years...but if i recall it uses grid settings.

theres a caustic_grid.tga that might of been used for it.

someone else may know more on this?


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: Re creating the C&C_Islands water [message #201620 is a reply to message #201615] Tue, 30 May 2006 14:25 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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I have all the textures, to me it looks like the base water texture with a transparent caustic_grid.tga texture over it. If anyone knows how to do this please post.

HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Re creating the C&C_Islands water [message #201651 is a reply to message #201615] Tue, 30 May 2006 17:25 Go to previous messageGo to next message
EA-DamageEverything
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I'm not sure if this can help you, but those two DDS files change the water from blue into pacific green on Islands.
  • Attachment: water.zip
    (Size: 159.36KB, Downloaded 51 times)
Re: Re creating the C&C_Islands water [message #201654 is a reply to message #201615] Tue, 30 May 2006 17:41 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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No, not really.

Ok, my question is now, how do i apply two textures, one on top of the other, in one material, and have the top one semi transparent.


HORQWER wrote on Tue, 18 September 2007 20:47

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[Updated on: Tue, 30 May 2006 17:42]

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Re: Re creating the C&C_Islands water [message #201925 is a reply to message #201615] Wed, 31 May 2006 16:32 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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*bump

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Re creating the C&C_Islands water [message #201928 is a reply to message #201615] Wed, 31 May 2006 16:41 Go to previous messageGo to next message
Napalmic
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Read the RenHelp tutorial for realistic water.

http://renhelp.laeubi-soft.de/index.php?tut=44


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Re: Re creating the C&C_Islands water [message #201944 is a reply to message #201615] Wed, 31 May 2006 16:59 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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I know how to do that but the map im making is using the smae texture set as islands and i want the water to look the same.

HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Re creating the C&C_Islands water [message #202229 is a reply to message #201615] Fri, 02 June 2006 09:55 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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*hint*Wdump*hint* Wink

Re: Re creating the C&C_Islands water [message #202256 is a reply to message #201615] Fri, 02 June 2006 13:10 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Yea but i dont know how to use it, if some body could do it for me...

HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Re creating the C&C_Islands water [message #202298 is a reply to message #201615] Fri, 02 June 2006 19:34 Go to previous message
YSLMuffins is currently offline  YSLMuffins
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Extract the tunnels mesh from the Islands mix, then load it in wdump. Look under CHUNK_MESH->W3D_CHUNK VERTEX MATERIALS.

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