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Re: Mining walls_flying [message #200720 is a reply to message #200223] Wed, 24 May 2006 11:59 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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They say that first priority entrances for mining are those facing away from base defenses, which really makes sense when you think about it. Also helps you manage your mine limit.

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Re: Mining walls_flying [message #201094 is a reply to message #200720] Fri, 26 May 2006 15:31 Go to previous messageGo to next message
mision08 is currently offline  mision08
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What base defenses? We are talking about Walls, right?

Re: Mining walls_flying [message #201170 is a reply to message #200223] Sat, 27 May 2006 10:10 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Best way to mine on Walls Flying

GDI: plenty of mines at the TOP of the two tunnel entrances, and a thin line at the main gate. The tunnel entrances prevent any tunnel access, and putting them at the top of the ramps means anyone can see them being disarmed. The line at the gate alerts you to SBH. If mines are laid like that, it only takes one person on defence to completely cover the base against technicians and SBH nukers - the only exception being an SBH wallhop.

Nod: see above but the thin line at the gate is unnecessary.


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Re: Mining walls_flying [message #201174 is a reply to message #200223] Sat, 27 May 2006 11:08 Go to previous messageGo to next message
mision08 is currently offline  mision08
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You only have 30 mines, so you can only use about 25 for defense. This is not enough to mine the tunnel in two places. Place 6 to 9 mines at the end of the tunnel before the T. Then scatter out 16 to 19 across main entrance. I always use more mine at the sides of the main entrance. Most people will try to stay against the walls when sneaking in.
I then face the wall in third person and monitor the mines. This is good to catch mine jumpers, and I can hear if Nod is disarming the mines in the tunnel. If you don't have the patience to monitor the mines, then don't waist your time mining. You are better off striking as quickly as possible.


Re: Mining walls_flying [message #201188 is a reply to message #200223] Sat, 27 May 2006 12:27 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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25 is plenty to mine the tunnel ramps and the main gate... you only need about 6-7 for the gate.

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Re: Mining walls_flying [message #201190 is a reply to message #200223] Sat, 27 May 2006 12:40 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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http://img.photobucket.com/albums/v284/MaidenTy1/wallsflymining1.jpg
http://img.photobucket.com/albums/v284/MaidenTy1/wallsflymining2.jpg
^^ perfectly adequate defence


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Re: Mining walls_flying [message #201191 is a reply to message #200223] Sat, 27 May 2006 12:42 Go to previous messageGo to next message
mision08 is currently offline  mision08
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Colonel
It takes 8 to cross the width of the main entrance 1 deep. That will not slow down anyone, not even the most noob sbh. 30 mines is not enough for a flying map either. The whole point is, how can you make due with 30 mines. If I had 45 mines, I would use 32 mines 3 rows of 8 just on the top, plus 9 in the tunnel.

I would still monitor the mines closely. I'm not sure if the two outside mines would even trigger, if someone hugs the wall. There is a reference mark to go by, maybe I will check. Either way, it's not enough to stop one sbh, let alone three.


[Updated on: Sat, 27 May 2006 12:52]

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Re: Mining walls_flying [message #201203 is a reply to message #200223] Sat, 27 May 2006 13:50 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
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The idea is that if it triggered the c4 a person would see if he was defending, so yeah... the idea is not to kill an sbh coming through, that'd be damn near impossible. You'd need like 6 every spot where spoony has it, which wouldn't nearly be enough, that's why it's better to just spread it out and then when an sbh comes through you kill it.

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Re: Mining walls_flying [message #201218 is a reply to message #200223] Sat, 27 May 2006 15:17 Go to previous messageGo to next message
mision08 is currently offline  mision08
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Yes, I'm aware of the logic. I also know the weakness in this defense. While you chase the first SBH, the other 3 walk in and spread out. Why use 20 mines on the tunnel when you can easily use nine. I know I can hear a repair gun in the tunnel from the edge of the main entrance.

Re: Mining walls_flying [message #201281 is a reply to message #200223] Sun, 28 May 2006 03:01 Go to previous messageGo to next message
Mortus Est is currently offline  Mortus Est
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Mining the tunnel exits and having a regularly checked string across the main entrance is all it really needs as long as the engineer and at least one other player with a decent weapon hangs around to keep it secure.
Re: Mining walls_flying [message #201309 is a reply to message #200223] Sun, 28 May 2006 09:37 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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One apc will drive in and three sbh's will follow right afterwards. I'm all against mining base entrances for that reason :-S.

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Re: Mining walls_flying [message #201324 is a reply to message #200223] Sun, 28 May 2006 10:42 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
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Hopefully a team wouldn't suck so much as to let an APC come through. Yes, a team sucks if they do.

Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
Re: Mining walls_flying [message #201332 is a reply to message #201309] Sun, 28 May 2006 12:21 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Goztow wrote on Sun, 28 May 2006 11:37

One apc will drive in and three sbh's will follow right afterwards. I'm all against mining base entrances for that reason :-S.

that's why most of your team should have light tanks in the field, and an apache roaming around... I admit my strategy does assume your teammates are somewhat competent. If everyone's running around with officers or getting shotgun troopers up on the walls, yes, an APC probably will drive in.


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Re: Mining walls_flying [message #201335 is a reply to message #200223] Sun, 28 May 2006 12:52 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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HAY WHUT ABOUT STEEL TANKS?! THEY INVISABUL WT?F WOOT?! LO!L

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Re: Mining walls_flying [message #201338 is a reply to message #200223] Sun, 28 May 2006 13:05 Go to previous message
mision08 is currently offline  mision08
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You can't effectively mine the base @ Walls with only 30 mines. It would be possible to make a good effort, if everyone were on the same page. That's not the case here.

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