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Going to die? Toss your timed C-4 [message #18552] |
Sun, 04 May 2003 09:17 |
HTDana
Messages: 62 Registered: February 2003
Karma: 0
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StoneRook is right--using your timed C4 first gives you a better chance of doing some damage. If you rely on remote C4s but die before you can blow them, they're worthless.
As for tech/Hotwire raids, you should usually plant the timed ones first, plant the remotes second, and wait as long as possible before detonating the remotes. That way, if the other team isn't watching carefully, you can take out the whole building before they can respond to the "building under attack" message.
As for L3f7H4nd3d's point, I can only say "if only it wasn't so true..." :rolleyes:
HTDana
HazardTeam
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Going to die? Toss your timed C-4 [message #18558] |
Sun, 04 May 2003 09:50 |
HTDana
Messages: 62 Registered: February 2003
Karma: 0
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Good point...personally, I would only use mines in the open field to take out something that I know is right there. Waiting for good luck to strike only causes trouble with good mining jobs back in the base.
HTDana
HazardTeam
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Right on the ball. [message #19111] |
Tue, 06 May 2003 19:43 |
TheTrueArcane626
Messages: 6 Registered: May 2003 Location: The Good ol' U.S. of A.
Karma: 0
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All to often the cheap units jip themselves out of thier most valuable asset, the Timed C4.
I like many seasoned players, can recall many a time when a singel well placed C4 on the cieling or ground of a sructure is what makes the difference. Nothing better then waxing three or four Engi's trying to clean a beacon.
Also, the timed C4 dont count to the 30 Mine/Remote C4 limit. As such they should be the primary explosive, if not for theis reason then because everyone has at least one.
Oh and just somthing I have noticed in recent weeks, when you go for Demo-Buggy/Demo-Humm-vee rushes dont lay your own C4 on the thing. It only kills you, gives the enemy a nice new troop killer and wastes a dozen or so good Feather Mines.
Like all players, I can not wait for the 20th and the dawn of PLANETSIDE.
Long live the Republic.
History Admires the Wise,
but it
Elevates the
Brave.
-Edmund Morris
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Going to die? Toss your timed C-4 [message #19986] |
Sun, 11 May 2003 22:47 |
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Squiddley
Messages: 14 Registered: February 2003 Location: SEA
Karma: 0
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Nice.
Also, remote C4 disappears when you die as opposed to timed, which remains...
Originally posted by Devinoch-WS:
"... I'm rapidly getting to the point, however, where posts with profanity will just be deleted and the poster banned. I'm tired of seeing spam, junk, profanity and flame wars on these boards and they will not be tolerated.
~d."
P.S. When in doubt, Google!
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Going to die? Toss your timed C-4 [message #51588] |
Thu, 16 October 2003 06:39 |
NHJ BV
Messages: 712 Registered: February 2003
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WaffleBoy13 | common scene: nod is getting terrorized by a havoc in a high up tunnel. Solution: SBH run up there and run in front of him and set it on his face (or his back, if ya want to play it safe). sure, he'll ya, but it will help alot, and put those dam snipers to rest once and for all... or just until he gets more money... :twisted:
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How easy do you think it is to put C4 on a moving target? On my 56k modem, I frequently managed to miss someone with c4 when he was standing still
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