A Brand New Mod for Renegade! [message #199873] |
Thu, 18 May 2006 03:33 |
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Titan_HQ
Messages: 63 Registered: March 2006 Location: Scotland
Karma: 0
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Recruit |
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*"Tiberium Desolation is a modification for the 2002 action game Command and Conquer: Renegade that aims to create a more sophisticated and enjoyable multiplayer experience. The primary focus of the modification is on team based action, requiring players to work together efficiently as a team in order to win.
Tiberium Desolation is set 15 years after the events of Tiberian Sun (and Firestorm). The forces of the Global Defence Initiative (GDI) and The Brotherhood of Nod (NOD) continue to fight for the last remaining land not touched by the continuously growing Tiberium. The battle takes place in Northern Africa - GDI's last stronghold.
Choose to fight for either The Brotherhood of Nod, specialists in stealth technology and guerrilla tactics, or the Global Defence Initiative, a more technologically superior organisation. Will you help to expel the fanatical NOD forces, or will you fight tirelessly for the good of The Brotherhood and Kane? "*
CnC Renegade is going to be built from scratch again. Every building, unit, charcter and weapon will be scrapped and re designed. Oviously vehicles like the mammoth tank will need less re-designing than buildings like Weapon factory. New features will be added plus 20+ new buildings, weapons, vehicles per side.
The website is www.td-mod.co.nr ( the site isnt online yet, ive just set up a tempoary site for now, Klink the webmaster/ PR guy is making an amzing site as i type this.)
To make these ideas a reality we need some help. All positions are availible, no matter what you can do. If you are interested email me at monkey_toes90@hotmail.co.uk or reply to this post and i'll email you.
below is a schematic of the NEW! Nod light tank, Just to show you exactly how much re-designing is taking place.
P.S * the passage was wrote by Klink.
If you want to join the Tiberium Desolation team, email me at monkey_toes90@hotmail.co.uk.
[Updated on: Thu, 18 May 2006 05:01] Report message to a moderator
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Re: A Brand New Mod for Renegade! [message #199876 is a reply to message #199873] |
Thu, 18 May 2006 05:19 |
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Id use a watermark in the background for the concept and not green writing over it.
BTW: Id like to help out however i can.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: A Brand New Mod for Renegade! [message #199933 is a reply to message #199873] |
Thu, 18 May 2006 14:44 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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just let him do what he wants. If you believe what will happen is that his mod dies in two seconds, then just let it happen instead of always discouraging and putting people down.
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Re: A Brand New Mod for Renegade! [message #199960 is a reply to message #199873] |
Thu, 18 May 2006 19:15 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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Why is Nod using a light tank when this mod takes place after TS? It should be an upgraded tick tank or something completely new.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: A Brand New Mod for Renegade! [message #199973 is a reply to message #199956] |
Thu, 18 May 2006 21:40 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Aircraftkiller wrote on Thu, 18 May 2006 19:06 | Your avatar was the last thing on my mind when I made that post, don't flatter yourself ^^; All I'm saying is that this forum isn't a bullshitter fest, and it was never made to be one... Stop trying to make it one now.
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aww, I was really having fun flattering myself. oh well... D:
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Re: A Brand New Mod for Renegade! [message #200018 is a reply to message #200012] |
Fri, 19 May 2006 06:21 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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KimoSabe7 wrote on Fri, 19 May 2006 08:30 | so they have a very pointless and very massive overwhelming ADVANTAGE!!! lol that should be fun i can see the reactions of players joining a game...*player has joined fighting for NOD*...."MY LIFE IS OVER IM GOING TO KILL MYSELF NOW BYE!!"....*player has joined fighting for GDI*..."YEA LETS KICK SOME ANCIENT GARBAGE DRIVING DESOLATE WEAPON USING NOD ASS!"
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If you don't count the nuclear the US used, the Japanese were beating the hell out of the US in WW II, thanks to faith and extremely motivated fighters.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: A Brand New Mod for Renegade! [message #200021 is a reply to message #200012] |
Fri, 19 May 2006 06:45 |
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Titan_HQ
Messages: 63 Registered: March 2006 Location: Scotland
Karma: 0
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Recruit |
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KimoSabe7 wrote on Fri, 19 May 2006 13:30 | so they have a very pointless and very massive overwhelming ADVANTAGE!!! lol that should be fun i can see the reactions of players joining a game...*player has joined fighting for NOD*...."MY LIFE IS OVER IM GOING TO KILL MYSELF NOW BYE!!"....*player has joined fighting for GDI*..."YEA LETS KICK SOME ANCIENT GARBAGE DRIVING DESOLATE WEAPON USING NOD ASS!"
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Neither side has a massive advantage, Nod can get alot more equipment than GDI can for the same amount of credits. Nod also have specilised weapons made for fighting against specific GDI vehicles/characters. Nod also have blade weapons, which although they kill in one go, the characters carying such weapons are v.easily killed. This adds to the fact that Nod have to either use stealth or massed attacks to win. But rushes will not work in the mod as each teams defenses can destroy a massed attack of one type of vehicle e.g ( in renegade you buy 7 flamers and attck... u win) But if the attack is thought out properly and planned well it is easy to win. Each vehicle has a weakness in its defense. E.G the GDI avenger AFV has two miniguns and a 90mm cannon. Making it an all round good vehicle but its armour is light and explosive weapons have a 5x more effect bonus on this vehicle.
Another feature in the mod is that all vehicles have to have a driver and a gunner to work. although It can be driven without a gunner. Also On every vehicle with a turret, the turret is seperate, which means the turret can be destroyed and the driver can still get back to base to repair. Repairing your vehicle also costs a certain amount of credits, this will encourage people to work together (hopefully).
If you want to join the Tiberium Desolation team, email me at monkey_toes90@hotmail.co.uk.
[Updated on: Fri, 19 May 2006 14:16] Report message to a moderator
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