Say it with me - "ONLY 30 MINES" [message #17841] |
Wed, 30 April 2003 11:03  |
 |
StoneRook
Messages: 144 Registered: February 2003 Location: Milky Way - Orion Arm - S...
Karma: 0
|
Recruit |

|
|
Yes - you got that right -
your entire team can only lay down 30 proximity mines - TOTAL.
when you lay the 31st one - the 1st mine laid will *poof* go up in smoke.
and so on....
Plus - those remotes you toss? (not the timed C-4) - count toward this limit.
So - if you think its funny to toss 15 remotes on the ground to see a big boom after someone mined the base - you might of just erased 15 proximity mines....
Good rule of thumb - announce that your laying mines - and keep the total base mine count to under 20 - that way - your sapping engineers/techs/hotties can use the rest to remote a MCT...
(this is for the new players - who don't know --)
"None shall pass"
RenEvo -- see our forums ( www.renevo.com).
There are times when you must run - and times when you must fight - I choose - fight"
|
|
|
|
Say it with me - "ONLY 30 MINES" [message #17896] |
Wed, 30 April 2003 17:21   |
reptokill
Messages: 30 Registered: April 2003
Karma: 0
|
Recruit |
|
|
Yeah, I have spent entire games going building to building re-mining the right way because some idiot keeps putting all 30 by base entrance hoping to maybe get an apc or tank with them... grrrrrr......
"iF YOU ALWAYS DO WHAT YOU ALWAYS DID, YOU ALWAYS GET WHAT YOU ALWAYS GOT"
|
|
|
|
|
|
Say it with me - "ONLY 30 MINES" [message #17994] |
Thu, 01 May 2003 08:48   |
reptokill
Messages: 30 Registered: April 2003
Karma: 0
|
Recruit |
|
|
-Tech- | Didn't know that. Duly noted for future reference.
|
And your name is Tech?????????
"iF YOU ALWAYS DO WHAT YOU ALWAYS DID, YOU ALWAYS GET WHAT YOU ALWAYS GOT"
|
|
|
|
Say it with me - "ONLY 30 MINES" [message #18285] |
Fri, 02 May 2003 19:48   |
 |
StoneRook
Messages: 144 Registered: February 2003 Location: Milky Way - Orion Arm - S...
Karma: 0
|
Recruit |

|
|
matster28 | how do you mine???? wHICH CARACTERS???
|
the Free engineers can place one remote C-4 charge - which are detonated remotely. (they need to reload)
They cannot lay proximity mines.
However - they go away if the orginal placer is killed.
or - someone lays more than the 30 limit.
The $$$ Technician and Hotwire can place two remotes - and can place five proximity mines. (they need to reload to get more)
same thing as above - hit 30 - they start erasing.
(timed c-4 is NOT counted toward the 30 limit)
So - rule of thumb - if you kill the enemies barracks/HoN - do anything possible to kill any Hotwires/Technicians you see - as that will cripple their base defenses.
"None shall pass"
RenEvo -- see our forums ( www.renevo.com).
There are times when you must run - and times when you must fight - I choose - fight"
|
|
|
|
|
A Good Point that falls on deaf or dumb ears. [message #19102] |
Tue, 06 May 2003 18:41   |
TheTrueArcane626
Messages: 6 Registered: May 2003 Location: The Good ol' U.S. of A.
Karma: 0
|
Recruit |
|
|
StoneRook has a point. It is all too often that someone new to the RENEGADE world goes Mine happy and throws a dozen at a time. But what is perhaps the worst thing of all of this is the STACKING.
Sure it seems like a good idea. HAve all six mines set in a nice row, kill any moron foolish enough to walk into your base. BUT, if thoose morons travel in packs your little line will at best take out two.
It is far better to set the mines in stratigic geometric patterens relative to the given building being mined. Rows by PowerPlant doors. Triangels by the Refinery MCT. Squares for Pedastals and Barracks/Hand MCT's. Head level Triads in the Wep.Factory/Airstrip. And most importantly DIAGENAL LINES IN THE GAURD TOWER AND OBELISK.
Of course where the given mines go is strictly determined by the map, after all gaurding a KEY CHOKE POINT is far more vital then simply seting a last chance defence.
FYI any who are truly skilled will covert to PLANETSIDE come the 20th. Long Live the Republic. :twisted:
History Admires the Wise,
but it
Elevates the
Brave.
-Edmund Morris
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|