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Vech Limit [message #198913] Sun, 07 May 2006 11:04 Go to next message
ghost is currently offline  ghost
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Ive recently notice that my vech limit for my server is too small (considering the amount of players to vechs) and i was wondering is there a way to edit the vech limit? Ive searched in the WF presets and a few other places but came up short Sad

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Re: Vech Limit [message #198915 is a reply to message #198913] Sun, 07 May 2006 11:20 Go to previous messageGo to next message
Shadow2256 is currently offline  Shadow2256
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you won't find it in LE. Vech limit is imprinted in scripts.dll

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Re: Vech Limit [message #198917 is a reply to message #198913] Sun, 07 May 2006 11:32 Go to previous messageGo to next message
dudley is currently offline  dudley
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it is possible by using the single player presets for the tanks

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Re: Vech Limit [message #198918 is a reply to message #198913] Sun, 07 May 2006 11:34 Go to previous messageGo to next message
ghost is currently offline  ghost
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Ive used the latest scripts.dll but wont this screw up with ssaow 1.5 which i use on my server?

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Re: Vech Limit [message #198948 is a reply to message #198913] Sun, 07 May 2006 15:40 Go to previous messageGo to next message
xptek is currently offline  xptek
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I managed to do it by destroying the tank created by the WF/Airstrip and spawning the exact same thing in its place. This presents new problems such as the vehicle being no longer being "locked" after it's created, etc.

cause = time
Re: Vech Limit [message #198954 is a reply to message #198913] Sun, 07 May 2006 18:36 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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add the latest scripts and go into console (of the server) and type "vlimit 20"

each team will now have a limit of 20.

doesnt get any easier then that.



"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: Vech Limit [message #198955 is a reply to message #198913] Sun, 07 May 2006 19:07 Go to previous messageGo to next message
ghost is currently offline  ghost
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Doing so will overwrite ssaow 1.5

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Re: Vech Limit [message #198957 is a reply to message #198913] Sun, 07 May 2006 19:28 Go to previous messageGo to next message
AmunRa is currently offline  AmunRa
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Cry me a river dave
Re: Vech Limit [message #198959 is a reply to message #198913] Sun, 07 May 2006 19:53 Go to previous messageGo to next message
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/me cries you a river

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Re: Vech Limit [message #199022 is a reply to message #198913] Tue, 09 May 2006 02:52 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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why not just update to the latest SSAOW?

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: Vech Limit [message #199024 is a reply to message #199022] Tue, 09 May 2006 02:56 Go to previous messageGo to next message
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Titan1x77 wrote on Tue, 09 May 2006 11:52

add the latest scripts and go into console (of the server) and type "vlimit 20"

each team will now have a limit of 20.

doesnt get any easier then that.


All players will need to have the latest scripts.dll on their client, or it will be unfair.


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Re: Vech Limit [message #199084 is a reply to message #198913] Tue, 09 May 2006 17:24 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Actually they need the BHS.dll, dont think they need scripts.dll too, but it wouldnt hurt to have both, I know BHS.dll is needed tho

But if they want to buy an extra vehicle they should go get it anyways.



"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: Vech Limit [message #199313 is a reply to message #198913] Fri, 12 May 2006 15:50 Go to previous messageGo to next message
dsaw is currently offline  dsaw
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The Nod Single Player vehicles are not bound to a limit.
To bypass the vehicle limit simply "temp" the "SP" tanks
apply the multiplayer health/armor settings etc to them and
update the purchase settings to point to these instead.
Re: Vech Limit [message #199329 is a reply to message #198913] Fri, 12 May 2006 20:14 Go to previous messageGo to next message
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But then there would be no limit at all...Imagine the SFPS drop from a rush of 20 flame tanks :-\
Re: Vech Limit [message #199333 is a reply to message #198913] Fri, 12 May 2006 20:44 Go to previous messageGo to next message
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Lol i highly doubt ever seeing a 20 Ftank rush. But yea the FPS would probably drop if it did happen Big Grin
Re: Vech Limit [message #199527 is a reply to message #198913] Mon, 15 May 2006 04:24 Go to previous messageGo to next message
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image
  • Attachment: FLAMERS11.PNG
    (Size: 424.67KB, Downloaded 178 times)
Re: Vech Limit [message #199531 is a reply to message #199527] Mon, 15 May 2006 05:37 Go to previous messageGo to next message
pig2cat is currently offline  pig2cat
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dsaw wrote on Mon, 15 May 2006 07:24

image


lmao, they are screwed:D


moo
Re: Vech Limit [message #199535 is a reply to message #199333] Mon, 15 May 2006 07:43 Go to previous messageGo to next message
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Kamuix wrote on Fri, 12 May 2006 20:44

Lol i highly doubt ever seeing a 20 Ftank rush. But yea the FPS would probably drop if it did happen Big Grin




Ive seen this when i was testing the settings with my freinds :S
Only it was like 10 med tanks & a few APC's (sfps droped to 48)


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Re: Vech Limit [message #199650 is a reply to message #198913] Mon, 15 May 2006 20:47 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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Pssh, that's nothing. Check out these videos of the secret powers of Black-Cell's admins and Dragonade (I apologize for the screaming of my teammates, but it can't be helped):
Video 1
Video 2


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Re: Vech Limit [message #199750 is a reply to message #198913] Tue, 16 May 2006 20:02 Go to previous messageGo to next message
Saga is currently offline  Saga
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We have the higher vehicle limits running in The Brotherhood of Renegade server with the latest aow script. The only drawback i've seen so far is that vlimit has to be manually typed into the FDS each time a player joins in order for that player to be able to utilize 2.7.2 script. Additionally, a vehiclelimit.cfg support into brenbot needs to be done so that limits can be set per map, and some kind of timer perhaps needs to be used in order to refresh vlimit as players join and leave the server. I hope someone with the ability could make these changes, the higher vehicle limits on large maps makes the game feel new again.

[Updated on: Tue, 16 May 2006 20:04]

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Re: Vech Limit [message #199753 is a reply to message #198913] Tue, 16 May 2006 20:25 Go to previous messageGo to next message
dudley is currently offline  dudley
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doesnt even need much work of coding to put this in a mIRC script Rocked Over

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Re: Vech Limit [message #199754 is a reply to message #198913] Tue, 16 May 2006 20:25 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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You shouldnt need to redo the vehicle limit each time a player joins, bhs.dll will automatically send the new vehicle limit to them when they join.

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Re: Vech Limit [message #199799 is a reply to message #199754] Wed, 17 May 2006 13:04 Go to previous messageGo to next message
Saga is currently offline  Saga
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Whitedragon,

I haven't observed the bhs to enable vehicle higher vehicle limits without manually inputing it in the FDS when a player joins mid-game. Yes, it will when the map changes. Unless you have another idea, it seems to me some timer will needd to be implemented.

As for the scripting to use the commands vlimit and vlimitd in IRC, I'm open to suggestions. I'm not a scripter. An attempt to use the xml file and add this was not successful.

As I stated, I'm open to ideas.
Re: Vech Limit [message #199851 is a reply to message #198913] Wed, 17 May 2006 20:30 Go to previous messageGo to next message
dudley is currently offline  dudley
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on @*:TEXT:*:#chan:{
  if (($nick == brenbotnick) && ($1-3 == Level loaded ok)) {
    run C:\Westwood\RenegadeFDS\Server\renrem.exe -r="vlimit 20" ServerIP RemAdminPort RemAdminPass LocalPort
  }
}


Listen


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Re: Vech Limit [message #200020 is a reply to message #199851] Fri, 19 May 2006 06:29 Go to previous messageGo to previous message
Saga is currently offline  Saga
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Pardon my ignorance please. What is that script line supposed to do? And if it addresses the problem, where is it added too?
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