Vech Limit [message #198913] |
Sun, 07 May 2006 11:04 |
ghost
Messages: 437 Registered: May 2005 Location: California
Karma: 0
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Commander |
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Ive recently notice that my vech limit for my server is too small (considering the amount of players to vechs) and i was wondering is there a way to edit the vech limit? Ive searched in the WF presets and a few other places but came up short
Please visit my forums at: RenForce
Creator of the CrazyAOW Mod
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Re: Vech Limit [message #198917 is a reply to message #198913] |
Sun, 07 May 2006 11:32 |
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dudley
Messages: 115 Registered: April 2005 Location: Germany
Karma: 0
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it is possible by using the single player presets for the tanks
The dead know only one thing: it's better to be alive.
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Re: Vech Limit [message #198918 is a reply to message #198913] |
Sun, 07 May 2006 11:34 |
ghost
Messages: 437 Registered: May 2005 Location: California
Karma: 0
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Commander |
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Ive used the latest scripts.dll but wont this screw up with ssaow 1.5 which i use on my server?
Please visit my forums at: RenForce
Creator of the CrazyAOW Mod
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Re: Vech Limit [message #198948 is a reply to message #198913] |
Sun, 07 May 2006 15:40 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
Karma: 0
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General (1 Star) |
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I managed to do it by destroying the tank created by the WF/Airstrip and spawning the exact same thing in its place. This presents new problems such as the vehicle being no longer being "locked" after it's created, etc.
cause = time
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Re: Vech Limit [message #198954 is a reply to message #198913] |
Sun, 07 May 2006 18:36 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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add the latest scripts and go into console (of the server) and type "vlimit 20"
each team will now have a limit of 20.
doesnt get any easier then that.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: Vech Limit [message #199022 is a reply to message #198913] |
Tue, 09 May 2006 02:52 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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why not just update to the latest SSAOW?
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: Vech Limit [message #199084 is a reply to message #198913] |
Tue, 09 May 2006 17:24 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Actually they need the BHS.dll, dont think they need scripts.dll too, but it wouldnt hurt to have both, I know BHS.dll is needed tho
But if they want to buy an extra vehicle they should go get it anyways.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: Vech Limit [message #199313 is a reply to message #198913] |
Fri, 12 May 2006 15:50 |
dsaw
Messages: 7 Registered: May 2006
Karma: 0
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The Nod Single Player vehicles are not bound to a limit.
To bypass the vehicle limit simply "temp" the "SP" tanks
apply the multiplayer health/armor settings etc to them and
update the purchase settings to point to these instead.
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Re: Vech Limit [message #199750 is a reply to message #198913] |
Tue, 16 May 2006 20:02 |
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Saga
Messages: 11 Registered: April 2006
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We have the higher vehicle limits running in The Brotherhood of Renegade server with the latest aow script. The only drawback i've seen so far is that vlimit has to be manually typed into the FDS each time a player joins in order for that player to be able to utilize 2.7.2 script. Additionally, a vehiclelimit.cfg support into brenbot needs to be done so that limits can be set per map, and some kind of timer perhaps needs to be used in order to refresh vlimit as players join and leave the server. I hope someone with the ability could make these changes, the higher vehicle limits on large maps makes the game feel new again.
[Updated on: Tue, 16 May 2006 20:04] Report message to a moderator
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Re: Vech Limit [message #199754 is a reply to message #198913] |
Tue, 16 May 2006 20:25 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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You shouldnt need to redo the vehicle limit each time a player joins, bhs.dll will automatically send the new vehicle limit to them when they join.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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