Are these possible? [message #19776] |
Sat, 10 May 2003 18:53 |
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Are any of these possible in any way, and how (what method, trick, where, etc.)?
Purchasing
I want to be able to purchase the character class under one category, and weapons under another. So that the player can purchase the character class, like Heavy Weapons, Light Weapons, Sniper, Medic, Techinician, etc.; Then go to the Weapons category and purchase your weapons for that character.
Would being able to chooose certain weapons that would only be available for certain classes be possible? If so, you could go to the Weapons category and choose between the available weapons for that class. All of the weapons would be available for the Heavy Weapons guy. All of the weapons that are lighter then the M16A2 and similar guns would be available for the Light Weapons guy. Only the sniper rifles and sidearms and secondary guns (shotguns, submachine guns, etc.) would be available for the Sniper, etc.
Fire Modes
Would it be possible to make the Secondary Fire button switch fire modes instead of fire the secondary fire mod button? (or make a new button that switches the fire mode)?
So that we could have Single/Burst/Auto for the certain Assault rifles, HE/Frag/Smoke/Etc. for Grenade launchers, etc. Instead of just the two primary/secondary?
Navy
I know it's possible to have controllable naval vessals, but could there be a building like a naval port made that could build them? (Have a new category in the PT for the Navy vessals)
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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Are these possible? [message #19867] |
Sun, 11 May 2003 11:13 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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I think that the naval port is definatly possible.
I think that the secondary fire mode is possible too, it might take alot of work, but i think it can be done.
Those are some great ideas!
Visit www.mwbhd.com
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Are these possible? [message #19927] |
Sun, 11 May 2003 16:34 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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maytridy | I think that the naval port is definatly possible.
I think that the secondary fire mode is possible too, it might take alot of work, but i think it can be done.
Those are some great ideas!
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the secondary fire button can be set from commando, then in the gmax model of the weapon, it must have both muzzles to accomidate for a multi-mode weapon.
RenEvo
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Are these possible? [message #19930] |
Sun, 11 May 2003 16:48 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Yes, but doesnt he mean having the weapon kind of transform for secondary fire?
Correct me if i'm wrong.......
Visit www.mwbhd.com
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Are these possible? [message #19943] |
Sun, 11 May 2003 17:46 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Ooops. No, he wants three types of fire on one gun. Like he said, say for a grenade launcher, have frag\gas\flashbang as 1st 2nd and 3rd fire.
So the only obstacle would be having 3 muzzles and a 3rd fire.
Visit www.mwbhd.com
[Updated on: Sun, 11 May 2003 17:50] Report message to a moderator
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Are these possible? [message #19945] |
Sun, 11 May 2003 17:49 |
Kenny
Messages: 4 Registered: April 2003 Location: I don't know
Karma: 0
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Recruit |
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I think what he means is he want s character selection screen (light, sniper, medium, heavy) and a seperate screen where you can buy the waepons, and certain characters get certain guns, the naval port is easy to understand. I'd want it to be like this: you'd start out as a soldier, and you could buy all the weapons you want(yes, multiple weapons) and health upgrades, navy sounds cool, but what about nod having recons bikes and GDI gets A-10s, I've played a map with recon bikes, but never with planes, or if there couldn't be a runway then GDI gets harriers or black eagles.
Sugar is good for you
Guy1:I've been shot!!!
Guy2:I like pie
Guy3:Don't worry, you'll respawn, this is just a
computer game
Guy1:Thanks for ruining it
Guy2:I farted
Guy3:You're welcome
Baseball is wrong: a man with 4 balls cannot walk
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Are these possible? [message #19968] |
Sun, 11 May 2003 20:11 |
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bigwig992
Messages: 555 Registered: February 2003 Location: Nashua, NH
Karma: 0
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Colonel |
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I have to admit, I didn't read the entire thread
But why would you want a cycle button, isn't is just as easy, if not better to have a secondary fire button? That's like having the apache or mammoth tank have a cycle button.
If you want to make it seem like a cycle, just give it a long reload time. Err, I think that's it, it's in the Vengence beta, I just have to ask TheKGBSpy about it. You can fire machine gun burst rapidly, and reload quickly, than you could also shoot a tank shell, and make it reload slowly. Kind of like shooting a grenade from a rifle, then returning to machine burst.
Heh, sorry, next time I'll read the thread.
-The ONLY Renegade fan to pee off a school.
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Are these possible? [message #20019] |
Mon, 12 May 2003 05:59 |
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Nightma13 | maybe make pickup trucks be built then they blow?
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Pickup Trucks? Blow up? What are you talking about exactly? And what does this have to do with this thread?
bigwig992 | Yeah, but you can't code in new cycles for weapons. Just, temp the weapon, and give it its new ammo. You could have 3 weapons, and it would be like cycling through the weapons list. Would that fit your needs?
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Then you'd have dozens of weapons in the weapons list. You'd have M16 Single, M16 Burst, M16 Auto, etc.
I want to have multiple firing modes for each weapon. Be able to pick your weapon, and switch your firing mode, and fire using that firing mode, switch your fire mode, and use that mode.
Example: Choose the grenade launcher, switch to Fragmentation grenades, lob some at an incoming enemy, switch to Smoke grenades, lob some in front of the entrance to the enemy base (to cover yourself from being seen), choose the M249 SAW, switch to automatic, and lay covering fire for the explosives people to come in and demolish a building or two.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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Are these possible? [message #20084] |
Mon, 12 May 2003 15:35 |
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OrcaPilot26
Messages: 394 Registered: February 2003
Karma: 0
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Commander |
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Naval units would be easy (in principle), you could use the extras menu for them, and the helipad script so they'd be created at the naval yard, (which you'd need to make) and add vehicle collision areas so vehicles cannot enter the water and ships cannot leave it.
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
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