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Poseable Havoc...who made it? [message #19875] |
Sun, 11 May 2003 11:37 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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It was Sgt.May.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Poseable Havoc...who made it? [message #19883] |
Sun, 11 May 2003 12:31 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Quote: | It was Westwood... Their artists created the Havoc character.
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He is talking about a havoc that was edited sgt. May. sgt. May boned the face and added fingers, making facial expressions and custom hand positions possible.
I remember that it was released, and posted on the forums. It should be here somewhere........
Visit www.mwbhd.com
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Poseable Havoc...who made it? [message #19891] |
Sun, 11 May 2003 13:04 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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It's at the Mod Exchange http://modx.renevo.com/showthread.php?s=&threadid=157 I remeber readin the original thread that was in some other forum about what he was doing. Sgt.May said that he was working on a female character skeleton. He said that the skeleton could be used in other models but it may need adjustments.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Poseable Havoc...who made it? [message #20265] |
Tue, 13 May 2003 14:59 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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gmax. A gmax file can be converted, it requires a lot of jiggery poker with the Quake 3 tempest gamepack and the MD3 format. Basically you open your gmax file, save it as MD3, import that MD3 into 3DS. I know someone who did it but i'm not sure if it works with bones and it's a completely different format. As far as I know it does work with geometry. But the W3D sounds the best option.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Poseable Havoc...who made it? [message #20286] |
Tue, 13 May 2003 16:26 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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I have converted it to W3D and up,oaded it to the Mod Exchange. I hope it helps.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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