Re: Island tactic [message #191273 is a reply to message #188255] |
Sun, 26 February 2006 03:30 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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You have to understand that Medium Tanks were not meant for rushing... Maybe when Nod has no HON or else no.
8 meds? the whole team would not cooperate. Some would rush off buying APCs while you hog the PT trying to get meds
nopol10=Nopol=nopol(GSA)
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Re: Island tactic [message #191376 is a reply to message #138458] |
Mon, 27 February 2006 09:18 |
dead6re
Messages: 602 Registered: September 2003
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Colonel |
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karmai wrote on Tue, 15 February 2005 11:42 | No, no Islands you just need mines in the tunnels, lots of them. You can throw around 10 in the field entrence to the base, but it would be very hard for anyone to sneak in there, seeing as there are always tanks around.
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Meh, I SBH and walk in that way all the time.
Let all your wishes be granted except one, so you will still have something to strieve for.
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Re: Island tactic [message #191377 is a reply to message #139878] |
Mon, 27 February 2006 09:51 |
MrWiggles
Messages: 231 Registered: October 2005 Location: CANADADA
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IRON FART wrote on Mon, 21 February 2005 22:10 | I've got a good one too.
You get 5 people to each get an ion then you all rush the AIRSTRIP and plant all your beacons inside. Get 12 Mammoth tanks to guard them.
This will only work on C&C_Field on a saturday if the weather in your area is only partially cloudy.
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thats fucking gold^^
im best rene
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Re: Island tactic [message #191432 is a reply to message #188232] |
Tue, 28 February 2006 09:14 |
iluvguns0
Messages: 5 Registered: February 2006
Karma: 0
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Kamuix wrote on Thu, 02 February 2006 15:58 |
Ma1kel wrote on Thu, 02 February 2006 16:32 |
Dr. Lithius wrote on Wed, 01 February 2006 21:31 | Nukes fall, electricity goes down, everybody dies. The end.
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I will not tolerate your insolence.
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Good for you. Nuke the damn base and blow the hell out of them. You win. Rub it in their faces and laugh at them. NOW then end...
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Re: Island tactic [message #193721 is a reply to message #138184] |
Fri, 24 March 2006 10:31 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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I have a REAL tactic for C&C_Islands.
You get a gunner, get in the little watery part directly outside your base, and launch rockets at the top of the HON through a small crack in the cliff.
Since it's a gunner firing and not an MLRS, most servers allow it, and even if they don't allow B2B (And almost nobody does), you're not firing from your base, but directly OUTSIDE your base.
Every time I do this I'm assured a massive amount of cash (15000+), and I'm almost always MVP. Plus it keeps a techie constantly busy repairing the HON, or if he doesn't, the HON dies. If left unrepaired you'll kill the HON in less than 2 refills worth of rockets.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Island tactic [message #197589 is a reply to message #138184] |
Mon, 24 April 2006 20:51 |
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Feetseek
Messages: 239 Registered: February 2006 Location: Los Gatos, California, Ho...
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Gee... what fun it will be firing at the Hand of Nod for the entire game and get the highest score.
"I wumbo, you wumbo, he, she, wombo, wombo, wombo-ing, wobology, the study of wombo, it's first grade SpongeBob" - Patrick Star.
Burntfirex
Feetseek
Oompaball
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Re: Island tactic [message #197605 is a reply to message #193721] |
Mon, 24 April 2006 22:39 |
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nukchebi0
Messages: 58 Registered: April 2006
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Dover wrote on Fri, 24 March 2006 11:31 | I have a REAL tactic for C&C_Islands.
You get a gunner, get in the little watery part directly outside your base, and launch rockets at the top of the HON through a small crack in the cliff.
Since it's a gunner firing and not an MLRS, most servers allow it, and even if they don't allow B2B (And almost nobody does), you're not firing from your base, but directly OUTSIDE your base.
Every time I do this I'm assured a massive amount of cash (15000+), and I'm almost always MVP. Plus it keeps a techie constantly busy repairing the HON, or if he doesn't, the HON dies. If left unrepaired you'll kill the HON in less than 2 refills worth of rockets.
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Guys like you are fun to snipe.
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Re: Island tactic [message #197642 is a reply to message #138184] |
Tue, 25 April 2006 08:59 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
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General (2 Stars) |
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Gunner > SBH.
Now that I think about it...
Gunner > Most things.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Island tactic [message #197786 is a reply to message #138184] |
Wed, 26 April 2006 08:32 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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There is no excuse for staying put after the first headshot. I've trained myself to start strafing after the first sound of laser fire. Without the element of surprise, and even with 50-60 armor knocked off, Gunner > SBH. It only takes 1 rocket to the head, or 2 to the body, or 6ish anywhere in the general vacinity.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Island tactic [message #198043 is a reply to message #197951] |
Fri, 28 April 2006 06:47 |
MexPirate
Messages: 883 Registered: March 2006 Location: UK
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Lmao - theres some uber tactic ideas here. This must be some uber 1337 new tactic cos I never seen anyone do that in a cw.
SBH suck, pointwhoring gunners suck - how about actually doing something useful maybe? like get an apc and get on the enemy strip so they cant buy vehicles, bring some tanks along for the ride and boink engies as they run between buildings trying to repair - and leave the SBH/Gunners to n00b around fighting over a few points while you destroy the enemy base.
It's a mexican pirate .... F*ck a dog by Blink 182
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Re: Island tactic [message #198050 is a reply to message #138184] |
Fri, 28 April 2006 09:19 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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I've had some pretty funny headshot kills on infantry.
Gunners are awesome. They're the jack-of-all-trades unit.
Pointwhoring Gunners are more useful than you think. You get twice the number for attacking a building as you do for repairing. You're helping double your score over the enemy. In case time runs out (And if often does on C&C_Islands, if there isn't a sucessful early rush), you're going to want all the points you can get.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Island tactic [message #198067 is a reply to message #138184] |
Fri, 28 April 2006 11:52 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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For an MLRS on C&C_Islands, you need to get to the island close to the Nod base (n00bstories server considers directly outside the GDI base to be B2B, but infantry can fire from anywhere). Gunner is a smaller target, and he can pointwhore from the safty of the GDI base entrance.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Island tactic [message #198421 is a reply to message #138184] |
Mon, 01 May 2006 11:30 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Not in this situation. The ideal spot for gunner to pointwhore would be angled enough so only the wrist&up of the HON is visible, and backed up enough so that giant rock to the left gives him cover. Ideally, he's untouchable. I've done it serveral times, and lives because if a sniper wants to attack while I'm there, they lose their greatest advantage--their range.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Island tactic [message #198504 is a reply to message #138184] |
Tue, 02 May 2006 05:49 |
w0dka
Messages: 181 Registered: March 2006 Location: Leipzig, Germany
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pointwhoring on Islands is nearly useless... cause of no base defense and much entrys in 9 out of 10 games it end by base destruction
especially Nod can sneak in with sbh's and blast buildings with timeds or beacons.
and GDI can dominate the way to Nod really easy with meds/mlrs and maybe a few mammoths
the only good idea of a pointwhoring gunner is that he keeop two guys bussy...someone have to repair, and another one have to kill him = 2guys Nod one guy GDI... good for GDI...
but a Mlrs is more useful...
Thanks.
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Re: Island tactic [message #198776 is a reply to message #138184] |
Fri, 05 May 2006 13:04 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Ideally (And this is only in my ideal fantasy world), the GDI team will be using lots of meds, mammys, and MLRS to keep Nod behind their own lines. This leaves a wide open range for a proper gunner attack (5 gunners kill an un-techs building in 2 clips each).
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Island tactic [message #198962 is a reply to message #138184] |
Sun, 07 May 2006 22:06 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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The first part? About half of the games.
Getting an organized Gunner rush? Absolutely never, except Mesa.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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