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Re: NOD rushes problems(under) [message #197724 is a reply to message #155753] Tue, 25 April 2006 17:22 Go to previous messageGo to previous message
Sniper_De7 is currently offline  Sniper_De7
Messages: 866
Registered: April 2004
Location: Wisconsin
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odd :\ I could buy a single art and still win pretty much by myself, just as long as random people buy vehicles and can take a few hits instead of them all focused on me. That said, Nod can easily beat GDI just that it more depends on how good GDI is versus how good Nod is, GDI has an advantage, but not so much that it's game over if they have the field. In fact, it's generally best for GDI to not rush up to where they can shoot the airstrip, since Nod can shoot from generally anywhere in theri base and hit them. So it's best for GDI to back up to where they can all shoot any Nod that come out. So generally, a smart art who knows what he's doing can generally destroy them one by one if he had a tech or even if he didn't

Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
 
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