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Co-op problem [message #197338] Sat, 22 April 2006 09:20 Go to next message
piotrkol1 is currently offline  piotrkol1
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I made a co-op m00_tutorial for my server but it keeps crashing everytime the level loads on the server. I made sure that ssaow isnt running. I delted all spawn points expect for nod and then gdi bots. Anything special needed for a co op? Anyone know what I'm doing wrong?

[Updated on: Sat, 22 April 2006 09:30]

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Re: Co-op problem [message #197341 is a reply to message #197338] Sat, 22 April 2006 10:20 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Don't use Raveshaw, He likes to crash people/Servers Big Grin
Re: Co-op problem [message #197346 is a reply to message #197338] Sat, 22 April 2006 11:21 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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I am not using ravenshaw bots
Re: Co-op problem [message #197347 is a reply to message #197338] Sat, 22 April 2006 11:35 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Try remaking you're map. And watch what you put in it. Some things crash you're game or server. And it can also be an issue if your map was not saved properly or your Mix file is corrupted. Big Grin
Re: Co-op problem [message #197348 is a reply to message #197338] Sat, 22 April 2006 12:10 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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Could I email it to you and you take a look at it?
Re: Co-op problem [message #197354 is a reply to message #197338] Sat, 22 April 2006 14:10 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Sure go ahead Big Grin
Re: Co-op problem [message #197360 is a reply to message #197338] Sat, 22 April 2006 15:36 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
Make sure all your spawners work right. Some spawners can cause maps to crash serverside.
Re: Co-op problem [message #197364 is a reply to message #197338] Sat, 22 April 2006 16:23 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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Kamuix I sent you the file to your email. Now this is kinda frustrating cause i decided to start a M08 so i really didnt do anything to it except delete some bots and then when i tried to run it on my server it loaded but then when you go into it your renegade crashes.
Re: Co-op problem [message #197376 is a reply to message #197338] Sat, 22 April 2006 18:04 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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GRRRRRR........this time i used the terrien in level edit for M13 and made GDI spawners only, nod bots, and some turrets and it still crashed........WTF is going on here is there something special needed for a co-op?
Re: Co-op problem [message #197386 is a reply to message #197338] Sat, 22 April 2006 18:51 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Ummm...Are you by any chance Exporting a mod Pkg or a Mix into you're data folder?

Lol and by the looks of it, you added presets. Remember you can't add presets you can only change existing ones. And do NOT export when making a serverside mod. Because when you save a mix to the Data folder, you copy over the existing one, which means you're level does not exist anymore and in alot of cases only building interiors will show up.

Replace all mix's in you're data folder with the original ones. Than when your finished a map. Save the lvl,lsd,ldd into you're data folder. That is all you need.

[Updated on: Sat, 22 April 2006 18:55]

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Re: Co-op problem [message #197387 is a reply to message #197338] Sat, 22 April 2006 18:54 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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This is supposed to be for my co-op server......you know just save the level files along with the mix file in data folder........
Re: Co-op problem [message #197422 is a reply to message #197338] Sun, 23 April 2006 06:35 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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Anyone???????.........I really wanna get a co-op server started here.......
Re: Co-op problem [message #197434 is a reply to message #197338] Sun, 23 April 2006 09:06 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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I already told you what to do on my recent post. Everything should work fine. Big Grin
Re: Co-op problem [message #197444 is a reply to message #197386] Sun, 23 April 2006 10:10 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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Kamuix wrote on Sat, 22 April 2006 21:51

Ummm...Are you by any chance Exporting a mod Pkg or a Mix into you're data folder?

Lol and by the looks of it, you added presets. Remember you can't add presets you can only change existing ones. And do NOT export when making a serverside mod. Because when you save a mix to the Data folder, you copy over the existing one, which means you're level does not exist anymore and in alot of cases only building interiors will show up.

Replace all mix's in you're data folder with the original ones. Than when your finished a map. Save the lvl,lsd,ldd into you're data folder. That is all you need.

Well I mean I have to teamp object-spawner to make the bot spawners for a co-op.......and this isnt a serverside mod like the objects.aow I am trying to make co-op mission maps for my server. I dont not export the file when I'm done i just save them in the data folder.
Re: Co-op problem [message #197447 is a reply to message #197338] Sun, 23 April 2006 10:26 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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If what you're doing is not Serverside than you do export and can Temp. Although you could alter existing presets. But why would you run a server with something thats not Serverside.
Re: Co-op problem [message #197450 is a reply to message #197338] Sun, 23 April 2006 10:40 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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What im trying to do is kinda like your server. The same maps just co-op. I know how to save the level files....I jus need to know how to stop them from crashing
Re: Co-op problem [message #197453 is a reply to message #197338] Sun, 23 April 2006 11:26 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Well than it has to be serverside lol. Do everything i said in the befor post. When making bots, edit existing ones. Yuo cannot add presets Dont Get It .
you might want the script for automaticly placing everyone on a side when they join. I think whitedragon has it. Big Grin
Re: Co-op problem [message #197455 is a reply to message #197338] Sun, 23 April 2006 12:34 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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Does temping count as adding? Cause then how do i make them respawn? I dont really need to edit the presets bots cause they are already good enough for me.
Re: Co-op problem [message #197458 is a reply to message #197338] Sun, 23 April 2006 14:43 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Yea it does. Temping allows you not to have to use the whole Presets.ddb. Because it takes up alot of space.
Re: Co-op problem [message #197459 is a reply to message #197338] Sun, 23 April 2006 15:16 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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Then can you tell me how the bots are supposed to respawn? I always temp the presets on all my other SP maps and it works fine for me.
Re: Co-op problem [message #197470 is a reply to message #197338] Sun, 23 April 2006 17:52 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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[Updated on: Sun, 23 April 2006 17:55]

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Re: Co-op problem [message #197480 is a reply to message #197338] Sun, 23 April 2006 19:02 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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Uhhhhhhhhhh.........yeah.........thats under a spawner though cause I went back and there are no places in the presets under soliders for spawn max
Re: Co-op problem [message #197643 is a reply to message #197338] Tue, 25 April 2006 09:00 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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Yeah ok I gotcha now.....I need to edit the currect objects spawners or stuff......sry it wasnt comin to my clearly
Re: Co-op problem [message #197723 is a reply to message #197338] Tue, 25 April 2006 17:16 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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Yeah ok........I edited the object spawners and put the .ldd file in the server data folder, the level loads but when u enter the game your renegade crashes
Re: Co-op problem [message #197733 is a reply to message #197338] Tue, 25 April 2006 18:30 Go to previous messageGo to previous message
Kamuix is currently offline  Kamuix
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ldd and lsd. And make sure you save you're objects.ddb. And place that in there to.
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