Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Command and Conquer Online?
Command and Conquer Online? [message #194358] Wed, 29 March 2006 16:58 Go to next message
Anthrax is currently offline  Anthrax
Messages: 15
Registered: March 2006
Location: England
Karma: 0
Recruit
I got side tracked one day and found myself looking at the Unreal 3
Engines Demo:
http://www.unrealtechnology.com/html/technology/ue30.shtml
As I recently re-bought Renegade (an unfortunate accident with the computer chair and the disk) it got me thinking on what Command and Conquer Renegade would look like, rebuilt, on the Unreal 3 Engine.
I love Renegade, but it is starting to show its age badly.

As far as I can see, there are barely a thousand players playing Renegade -in total- right now, compared to the millions of Unreal Tournament and Unreal Modification Players...
This has since opened my mind up to an exciting possibility to revive and rebirth our beloved Renegade;
A total remake of the Multiplayer on the Unreal 3 Engine.

If you look at the technology screens on the demo, and especially those of the level design architecture and models, can you honestly not say that you would drool at the idea of smashing GDI bases with Flame Tanks, and grinding Nod bases into crushed debris with thick Mammoth Tank treads in High Definition?

Personally, the idea of seeing one of my favourite gates reborn in such a glorious manner makes me quiver in delight.

Up to 32+ players on each server blasting away in heated tank battles, air to air combat and infantry skirmishes across the remade classic maps, such as C&C_Glacier and C&C_Metro.

The sheer quality of the remade maps compared to those on the W3D Engine would be enormous (Example, look at Black Mesa: Source's level shots compared to that of the original Half Life) and the opportunity to include new game modes like CTF would be fantastic.
Seeing and interacting with the 'forgotten' structures and units like the Tiberian Silos, A10 Thunderbolt and Recon Bikes in Multiplayer would be fantastic, opening the way to new strategies and endless hours of fun.

How many of you have wished for Microphone communication in Renegade like that of Counter Strike?
Microphone communication, quick and easy Radio Commands and Chatter would be a synch to implement on the Unreal 3 Engine, since it would be already there.

Why not use the Battlefield 2 Engine you ask? Compared to the Unreal 3 Engine in Graphics and Vehicle Performance, it is nigh pathetic. Plus, the Unreal Community has a large fan base.

A project like this could revive Renegade for the better, and bring thousands of new players into the playing fold.

This type of project could even develop into an online world wide struggle between GDI and Nod, eg, 'Territory control,' locations ranging from South America, Europe, Asia and Africa.

Would you play this TC for UT2k7?
Would the members in the UT Community play?

Command and Conquer Renegade as it was meant to be...

What’s your opinion?



Hell? Brimstone, Pitchforks and cuddly Imps?
No, Hell is having your soft tissues dissolve and flake away from your bones while you are awake, alert and conscious of your predicament.
To feel yourself being dissolved and turned into a chemical stew.
That, my friends, is hell.

[Updated on: Wed, 29 March 2006 17:00]

Report message to a moderator

Re: Command and Conquer Online? [message #194368 is a reply to message #194358] Wed, 29 March 2006 19:06 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
Messages: 1756
Registered: November 2003
Karma: 0
General (1 Star)
I'll make the building and vehicle models if this idea gets traction - count me in.

"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

The Liberal Media At Work
An objective look at media partisanship
Re: Command and Conquer Online? [message #194383 is a reply to message #194358] Wed, 29 March 2006 20:07 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
Messages: 214
Registered: March 2006
Karma: 0
Recruit
Im pretty much a jack of all trades in game making and modding. I can do it all... however the quality of what i do maybe questionable but I can still do it all...and I'd help.

But to be honest I don't Think it will work....

but it would be cool....

i think a better Idea would be a total conversion of some sort and have everyone on the boards be a part of it.


[Updated on: Wed, 29 March 2006 20:09]

Report message to a moderator

Re: Command and Conquer Online? [message #194420 is a reply to message #194358] Thu, 30 March 2006 00:38 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9738
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
This is a better idea than all total convert mods I've seen up to now. The only problem is to do it...

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Command and Conquer Online? [message #194424 is a reply to message #194358] Thu, 30 March 2006 01:21 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
Messages: 214
Registered: March 2006
Karma: 0
Recruit
many hands make light work.... the more people you get involved the easier it will be.

[Updated on: Thu, 30 March 2006 01:21]

Report message to a moderator

Re: Command and Conquer Online? [message #194443 is a reply to message #194358] Thu, 30 March 2006 06:25 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
Messages: 1417
Registered: April 2005
Location: Ontario. Canada
Karma: 0
General (1 Star)

Ill help, im fairly new to modding but ill do what I can if it gets going.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Re: Command and Conquer Online? [message #194450 is a reply to message #194358] Thu, 30 March 2006 08:14 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
Messages: 1156
Registered: November 2003
Location: USA
Karma: 0
General (1 Star)
That would be amazingly cool---But how are you going to do it?

If you do manage to get this started, I'd help with the modeling.


w00t?
Re: Command and Conquer Online? [message #194451 is a reply to message #194450] Thu, 30 March 2006 08:23 Go to previous messageGo to next message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
Karma: 0
Colonel
I can help too. Count me in if this mod gets going.

too see past work, look at all the buildings in this mod:

http://rising.cnc-source.com/

[Updated on: Thu, 30 March 2006 08:35]

Report message to a moderator

Re: Command and Conquer Online? [message #194470 is a reply to message #194424] Thu, 30 March 2006 11:12 Go to previous messageGo to next message
Anthrax is currently offline  Anthrax
Messages: 15
Registered: March 2006
Location: England
Karma: 0
Recruit
Quote:

GrayWolf
many hands make light work.... the more people you get involved the easier it will be.

[Updated on: Thu, 30 March 2006 02:21]


Ah, but fewer people means less organization.
A Small, well organized team can be very productive compared to a large, unorganized team... I've found that out the hard way in the past.


Hell? Brimstone, Pitchforks and cuddly Imps?
No, Hell is having your soft tissues dissolve and flake away from your bones while you are awake, alert and conscious of your predicament.
To feel yourself being dissolved and turned into a chemical stew.
That, my friends, is hell.
Re: Command and Conquer Online? [message #194471 is a reply to message #194358] Thu, 30 March 2006 11:17 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
As far as I know, UT isn't an EA game. Good luck trying to get past EA's intellectual property controls on a total conversion for another game.
Re: Command and Conquer Online? [message #194492 is a reply to message #194471] Thu, 30 March 2006 13:12 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
Messages: 1156
Registered: November 2003
Location: USA
Karma: 0
General (1 Star)
Aircraftkiller wrote on Thu, 30 March 2006 12:17

As far as I know, UT isn't an EA game. Good luck trying to get past EA's intellectual property controls on a total conversion for another game.


Yeah, that's the one problem I forsee. Huh

Of course, a game with Renegade-style gameplay would probably be perfectly fine.


w00t?
Re: Command and Conquer Online? [message #194504 is a reply to message #194358] Thu, 30 March 2006 13:45 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
Messages: 1417
Registered: April 2005
Location: Ontario. Canada
Karma: 0
General (1 Star)

Whats the point? Yes it may increase sales for UT but ittle also advertise for the C&C universe.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Re: Command and Conquer Online? [message #194513 is a reply to message #194471] Thu, 30 March 2006 14:37 Go to previous messageGo to next message
Anthrax is currently offline  Anthrax
Messages: 15
Registered: March 2006
Location: England
Karma: 0
Recruit
I've been talking to a few people I know (like Assassin), and apparently EA is fine with it aslong as we don't rip materials from the actual game.
(Ripping Renegade models from Ren is a no no, but remaking the models from scratch is ok, for example)

The only problem I would forsee in this area would be the Sound Files...

Still, asking EA would still be a step, as long as it's made clear that no content would be ripped straight from Ren...


Hell? Brimstone, Pitchforks and cuddly Imps?
No, Hell is having your soft tissues dissolve and flake away from your bones while you are awake, alert and conscious of your predicament.
To feel yourself being dissolved and turned into a chemical stew.
That, my friends, is hell.

[Updated on: Thu, 30 March 2006 14:39]

Report message to a moderator

Re: Command and Conquer Online? [message #194523 is a reply to message #194358] Thu, 30 March 2006 15:26 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
Messages: 513
Registered: February 2003
Location: United Kingdom
Karma: 0
Colonel
i was having plans for a renny mod for the Source Engine some time ago since it offers a lot of possibilities, but i guess this will be fun to see Smile

PS:Sorry for any mistakes i may have made but i wnet a bit too much on the beer tonight Very Happy


Re: Command and Conquer Online? [message #194525 is a reply to message #194358] Thu, 30 March 2006 15:33 Go to previous messageGo to next message
Anthrax is currently offline  Anthrax
Messages: 15
Registered: March 2006
Location: England
Karma: 0
Recruit
I was considering the Source engine, (since I'm deeply rooted in the Half Life community aswell) but after looking over the Unreal 3 Engines spec's (and playing UT2K4 aswell) it won me over.

Hell? Brimstone, Pitchforks and cuddly Imps?
No, Hell is having your soft tissues dissolve and flake away from your bones while you are awake, alert and conscious of your predicament.
To feel yourself being dissolved and turned into a chemical stew.
That, my friends, is hell.
Re: Command and Conquer Online? [message #194601 is a reply to message #194358] Fri, 31 March 2006 11:27 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
Messages: 1756
Registered: November 2003
Karma: 0
General (1 Star)
Well, I say we get started tomorrow. Let's set up a sign-up sheet or something for all the positions we need filled, like

Project Lead

Coder

Animator

Character Modeller

Building Modeller

Vehicle Modeller

Weapon Modeller

Level Designer

UVW Unwrapper

Texturer


And someone to write EA a really nice letter asking if we can put "Command & Conquer Renegade" in the title of the mod.

Also, does anyone know the general specifications of this game engine yet? (Like, poly limits on models and texture sizes) And does anyone know how to do normal mapping? And has Unreal released a toolset for U3 yet?


"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

The Liberal Media At Work
An objective look at media partisanship
Re: Command and Conquer Online? [message #194618 is a reply to message #194601] Fri, 31 March 2006 13:14 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
Messages: 513
Registered: February 2003
Location: United Kingdom
Karma: 0
Colonel
SuperFlyingEngi wrote on Fri, 31 March 2006 21:27


And someone to write EA a really nice letter asking if we can put "Command & Conquer Renegade" in the title of the mod.


Quote:

Word Mark COMMAND & CONQUER RENEGADE
Goods and Services IC 009. US 021 023 026 036 038. G & S: computer game software and related instruction manuals sold together as a unit. FIRST USE: 20020226. FIRST USE IN COMMERCE: 20020226
Mark Drawing Code (1) TYPED DRAWING
Serial Number 75727440
Filing Date June 11, 1999
Current Filing Basis 1A
Original Filing Basis 1B
Published for Opposition September 26, 2000
Registration Number 2628644
Registration Date October 1, 2002
Owner (REGISTRANT) Electronic Arts Inc. CORPORATION DELAWARE 209 Redwood Shores Parkway Redwood City CALIFORNIA 94065
Prior Registrations 2171990;2206401;2274820;AND OTHERS
Type of Mark TRADEMARK
Register PRINCIPAL
Live/Dead Indicator LIVE


EA's trademark of the C&C Renegade name.Meaning that you cant use the name, no matter if you ask or not. Sad

You can get all of EA's trademarks Here.

INTERESTING FACT:
Quote:

Word Mark COMMAND & CONQUER SOLE SURVIVOR
Goods and Services (CANCELLED) IC 009. US 021 023 026 036 038. G & S: video game programs and computer game programs and instruction manuals sold as a unit therewith. FIRST USE: 19971201. FIRST USE IN COMMERCE: 19971201
Mark Drawing Code (1) TYPED DRAWING
Serial Number 75253854
Filing Date March 7, 1997
Current Filing Basis 1A
Original Filing Basis 1B
Published for Opposition November 25, 1997
Registration Number 2171990
Registration Date July 7, 1998
Owner (REGISTRANT) Westwood Studios, Inc. CORPORATION NEVADA 2400 N. Tenaya Way Las Vegas NEVADA 89128
Assignment Recorded ASSIGNMENT RECORDED
Type of Mark TRADEMARK
Register PRINCIPAL
Live/Dead Indicator DEAD
Cancellation Date April 9, 2005


Nobody owns the name "Command & Conquer Sole Survivor", since its still registered to Westwood Studios but EA didn't transfer the name when they closed WW.


[Updated on: Fri, 31 March 2006 13:40]

Report message to a moderator

Re: Command and Conquer Online? [message #194642 is a reply to message #194358] Fri, 31 March 2006 14:20 Go to previous messageGo to next message
Lijitsu
Messages: 1575
Registered: April 2005
Location: Georgia, USA
Karma: 0
General (1 Star)

You'll need a public relations officer aswell, if you're planning on giving updates like Reborn used to. Or possibly still does, I haven't ventured into here in awhile. Unless the project leader is doubling as one...?

http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: Command and Conquer Online? [message #194648 is a reply to message #194358] Fri, 31 March 2006 14:58 Go to previous messageGo to next message
Anthrax is currently offline  Anthrax
Messages: 15
Registered: March 2006
Location: England
Karma: 0
Recruit
Hold your horses guys, you can't just rush into a project as big as this like that.
It takes detailed planning; 3 months -at the most- of hard work on basic design documentation, research and organization.
Patience is a virtue if you want this done right.

Believe me, I've learnt this the hard way many times in the past.

Now, I'm currently typing up the basic design documentation, and so far it's at 15 or so pages.
When I've finished typing up, I'll show it to Titan and a few others so it can be built upon and improved untill the point where it is a viable, solid base for basic development.

Concepts and Design need to be near 100% completed before the first model blocks are slapped together.
It may be a while, but games (both modifications and commercial) aren't just slapped together on a whim.
(Half Life 2's Pre Production Development took several years!)
This is the only way for the project to succeed...

You can't build a mansion with no foundation, can you? Wink
Viva La Renegade!


Hell? Brimstone, Pitchforks and cuddly Imps?
No, Hell is having your soft tissues dissolve and flake away from your bones while you are awake, alert and conscious of your predicament.
To feel yourself being dissolved and turned into a chemical stew.
That, my friends, is hell.

[Updated on: Fri, 31 March 2006 15:02]

Report message to a moderator

Re: Command and Conquer Online? [message #194654 is a reply to message #194358] Fri, 31 March 2006 15:05 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
Messages: 1756
Registered: November 2003
Karma: 0
General (1 Star)
But, during this write-up is when you get the team in place.

"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

The Liberal Media At Work
An objective look at media partisanship
Re: Command and Conquer Online? [message #194662 is a reply to message #194358] Fri, 31 March 2006 15:26 Go to previous messageGo to next message
Anthrax is currently offline  Anthrax
Messages: 15
Registered: March 2006
Location: England
Karma: 0
Recruit
Only when you need them. You have to build gradually, because over expansion without proper organization is crippling.
(That is what happened to Opposing Source, one of my older modification projects back when I was a newb to the game.)

At the moment, all that needs to be done is to secure hosting for a low profile forum, me to finish the bare bones of the Design document and show it to Titan and some others to help build it up into a viable base, then focus on the models etc...

Edit: And yes, sort out the permission with EA, which to be honest, I'm dreading. They will probably allow it, but the idea of being denied permission would be crippling against the dream of an updated Command and Conquer Renegade style game existing...



Hell? Brimstone, Pitchforks and cuddly Imps?
No, Hell is having your soft tissues dissolve and flake away from your bones while you are awake, alert and conscious of your predicament.
To feel yourself being dissolved and turned into a chemical stew.
That, my friends, is hell.

[Updated on: Fri, 31 March 2006 15:30]

Report message to a moderator

Re: Command and Conquer Online? [message #194679 is a reply to message #194358] Fri, 31 March 2006 16:57 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
Messages: 2057
Registered: July 2004
Karma: 0
General (2 Stars)
Just go for it. If they say no, you can just move on with your lives. I do support this, and I hope you acquire permission.

icon12.gif  Re: Command and Conquer Online? [message #197136 is a reply to message #194358] Thu, 20 April 2006 13:25 Go to previous messageGo to next message
zodiaus1 is currently offline  zodiaus1
Messages: 2
Registered: April 2006
Karma: 0
Recruit
I realy like the idea i think you should go for it .im no good at modding im only a learner but i hope you get permission and it becomes a better game Big Ups .I will help if im needed but i cant do much Blush

[Updated on: Thu, 20 April 2006 13:26]

Report message to a moderator

Re: Command and Conquer Online? [message #197168 is a reply to message #194358] Thu, 20 April 2006 17:07 Go to previous messageGo to next message
Ryan3k is currently offline  Ryan3k
Messages: 363
Registered: September 2004
Location: USA
Karma: 0
Commander
Somebody's obviously smoked his share for today.

Re: Command and Conquer Online? [message #197323 is a reply to message #194358] Sat, 22 April 2006 05:20 Go to previous messageGo to previous message
JeepRubi is currently offline  JeepRubi
Messages: 1417
Registered: April 2005
Location: Ontario. Canada
Karma: 0
General (1 Star)

Ill do vehicle modeling.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Previous Topic: Script 3.1.4
Next Topic: Scripted Animation
Goto Forum:
  


Current Time: Fri Nov 29 19:14:15 MST 2024

Total time taken to generate the page: 0.01343 seconds