NOD rushes problems(under) [message #155753] |
Sun, 22 May 2005 09:36 |
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gufu
Messages: 96 Registered: April 2005 Location: In the middle on obelisk-...
Karma: 0
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Recruit |
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I find those interesting things about NOD rushes.
1)flame rush-ok your team getting own because the flamers at entrance.
Answer-Still one of the tank! Make your team damage the tank very badl. And when enginer or technichian(yes-those are poular drivers of those vehacles)try to give em a headshoot with Deadeye(he's shoots invisible) or havoc(He would kill him in 1-2 shoots) Then just use tank for your own good!)
2)Artelery rush! rare but very tough situation.all your mammoths getiing own bfora they ready t respond!
Answer-Guners and sidney(1000$ one)Artelery sucks againist infantry. Remember-aware of the stealth black hands!
3)Stealth rush! Very scary-Stealth tanks are shoooting from the side-so you can't atack them when you come out. Sometimes NOD sends few stealth hands inside tunnels-so u would use engieson Power Plant.
Answer-Patch-Lead the way! Patch can see stealth tanks better than any unit! Try to use any weapons you can get thru tunnels on them! Remember-Stealth tanks can shoot at the tunnels!
4)APC-rush-Very fast! Your tower will have to cross fire! The APC are quick and dangerous!
Answer-Gunner and med. tanks. Try to block the way of APC by med and destroy them by gunners! The WF is one of the most often atacked place by APC rush. Remember-There is always at least one engie/tech inside APC!
So when they get out-2 or so players should go inside buildings. While another one steals the APC.
Nobody us buggy anymore so-That all!
I am a visceroid, Ph34r me!
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NOD rushes problems(under) [message #155781] |
Sun, 22 May 2005 12:30 |
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csskiller
Messages: 522 Registered: April 2004
Karma: 0
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Colonel |
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I can barely read this giberish.
gufu | I find those interesting things about NOD rushes.
1)flame rush-ok your team getting own because the flamers at entrance.
Answer-Still one of the tank! Make your team damage the tank very badl. And when enginer or technichian(yes-those are poular drivers of those vehacles)try to give em a headshoot with Deadeye(he's shoots invisible) or havoc(He would kill him in 1-2 shoots) Then just use tank for your own good!)
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So, this is assuming that they get out of their tank?
and it will help if this is translated into readable english
gufu | Answer-Still one of the tank
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Still? or Steal
*****************Continuing on**********************
There is no difference in which character can see stealth better.
If it is a matter of shooting wildly to find one a mobius would be better.
When history witnesses a great change, Razgriz reveals itself,
First as a dark demon,
As a demon it uses its power to reign death upon the land;
and then it dies.
However, after a period of slumber, Razgriz returns.
This time as a great hero...
[Updated on: Sun, 22 May 2005 16:26] Report message to a moderator
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NOD rushes problems(under) [message #155961] |
Mon, 23 May 2005 04:55 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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It makes sence but it's something ALL of u know and it are things that don't happen that often...
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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NOD rushes problems(under) [message #157275] |
Sat, 28 May 2005 23:19 |
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csskiller
Messages: 522 Registered: April 2004
Karma: 0
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Colonel |
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Probably half of ACK's posts are these ones... :rolleyes:
When history witnesses a great change, Razgriz reveals itself,
First as a dark demon,
As a demon it uses its power to reign death upon the land;
and then it dies.
However, after a period of slumber, Razgriz returns.
This time as a great hero...
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Re: NOD rushes problems(under) [message #197208 is a reply to message #155753] |
Thu, 20 April 2006 21:51 |
Blkfort
Messages: 26 Registered: April 2005
Karma: 0
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lol gufu how old are you? lols
Your "tactics" are useless... maybe.. of some use
Stanks are my favourite, esp. in under map.. hehhe..
Bypassing all GDI units are the best... stealth....
then when all gdi vechs bypass ur stanks... RUSH! say goodbye to gdi.
So simple.. what for a patch? do u think u have enuf $ to keep changing char?
Normally i rush with 4 stanks and even if ur patch shoots me, i would by pass u and just rush.
Owner of ForT's Elite Marathon Server
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Re: NOD rushes problems(under) [message #197351 is a reply to message #197304] |
Sat, 22 April 2006 13:13 |
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terminator 101
Messages: 822 Registered: March 2003 Location: Toronto
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m1a1_abrams wrote on Fri, 21 April 2006 23:30 | Nobody seems to think of the SBH as an ordinary fighting unit.
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Because their lasers are not very strong. I woud compare then to tiberian Sidney because Sidney has weapon of similar strength, and she is not used much for fighting either.
"It is time you saw the future, while you still have human eyes"
Cheaters only Cheat themselves!
so
Hasta la vista, baby!
[Updated on: Sat, 22 April 2006 13:14] Report message to a moderator
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Re: NOD rushes problems(under) [message #197366 is a reply to message #155753] |
Sat, 22 April 2006 16:58 |
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m1a1_abrams
Messages: 375 Registered: August 2003
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Commander |
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The difference between Sydney and the SBH is that the Laser Rifle hits instantly. The only time Sydney is effective against moving vehicles is at close range, where you are in danger of getting run over anyway. The SBH, on the other hand, can start damaging tanks as soon as it sees them and continue to damage them. When you're on the ridge with an SBH firing down on a tank, you hit them everytime and they can't touch you until they drive all the way up there. Also, you can go invisible before they get close, then reappear somewhere else and keep shooting them.
In combination with Light Tanks/Artillery, Stealth Black Hands can be very frustrating for GDI on Under. You know how the game is pretty much over when one side can get several PICs, or Raveshaws firing down from the ridge? Well you can do the same kind of thing with SBHs, but much earlier in the game (because they cost much less). Also, even though the LCG does more damage to tanks, the ability to become invisible makes the SBH better on Under... when you combine the stealth with the natural cover of the high ground, SBHs can get entrenched up there very early on.
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Re: NOD rushes problems(under) [message #197382 is a reply to message #197378] |
Sat, 22 April 2006 18:24 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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mision08 wrote on Sat, 22 April 2006 21:06 | Promoting the use of SBH units at Under, you should be ashamed of yourself.
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They are just another character, and the way he is using them would be where they were actually doing something. I don't see what's wrong with that, it just sucks when people get SBHs and do nothing, trying to steal tanks and failing, etc.
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Re: NOD rushes problems(under) [message #197485 is a reply to message #155753] |
Sun, 23 April 2006 21:44 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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SBHs are pwnage on C&C_Under if you can get a sniper rifle on your hands. There are plenty of Havocs and PIC Syndeys standing still on top of the middle hill for your headshooting pleasure, and there's a rock just outside the Nod base with an excellent view of the hill. I can't help but giggle like a schoolgirl when I kill 10 Havocs in 5 minutes, and the GDI n00bs just keep buying more for me to kill...
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: NOD rushes problems(under) [message #197544 is a reply to message #155753] |
Mon, 24 April 2006 11:48 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Back on topic:
Nod almost never win C&C_Under. It's a map about brute force, and that's plenty of what GDI is packing. The minute GDI decides "Lets get 6 mammys and have 20 Hotwires behind them", Nod lost. GDI can then pointwhore into oblivion. Nod never gets past it's own front door.
If the GDI team is stupid, and fails to shut down Nod's war machine early, then the Flame rush would probably be most effective then GDI has nothing on the field, and a mixed Flame/Light rush with a dash of APC is best when GDI do have tanks.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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