Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » NightRegulator TSR
NightRegulator TSR [message #196888] Tue, 18 April 2006 15:52 Go to next message
AmunRa is currently offline  AmunRa
Messages: 574
Registered: September 2005
Location: Lilburn, Georgia
Karma: 0
Colonel

I have recently started work on NightRegulator TSR(TeamSpeak Regulator), the thing that blazer failed to make like a million years ago. It will come in the form of a NightRegulator plugin, therefore forcing anyone who wants to use it to use NR Razz seriously anyway, give me a few months to finish it, as I am a major slacker and I'm having other things in life to deal with at the moment.

A short Desc. of what it will do.

Move players from one channel to another(GDI and NOD as specified by the server administrator) based on the users team. So, if someone gets moved or the map ends, it automatically moves you and thats pretty much it.

Reason this will probably take so long is because it involves doing certain things in vb that im not too good at, such as arrays(hate em). Anyway, I will pretty much leave updates here, and in the future I'm sure I will need some kind of testers, so post here if ya wanna help out!

don't forget the other TS plugin thats still in the works,
http://www.renegadeforums.com/index.php?t=msg&th=18187&a mp;a mp;start=0&rid=20012

I will also be needing some testers for that as well, so post there if ya wanna test for that. That one is about 3/4 of the way done I'd say.

All help will be appreciated, and I hope you all use and enjoy my products Smile

AmunRa

[Updated on: Tue, 18 April 2006 15:54]

Report message to a moderator

Re: NightRegulator TSR [message #196889 is a reply to message #196888] Tue, 18 April 2006 16:04 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
Messages: 2057
Registered: July 2004
Karma: 0
General (2 Stars)
Yes, the one he failed to make, the one that was nearly completed?

Whatever. It's your effort.


Re: NightRegulator TSR [message #196938 is a reply to message #196888] Wed, 19 April 2006 00:03 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

It still is nearly completed Smile In fact it works, I just have to make it release worthy, and come up with a better way to handle multiple players from the same IP.
Re: NightRegulator TSR [message #196945 is a reply to message #196888] Wed, 19 April 2006 01:43 Go to previous messageGo to next message
RTsa is currently offline  RTsa
Messages: 484
Registered: January 2005
Location: Finland
Karma: 0
Commander
Doh, work on it a bit then Razz

Anyway, I'd still like to see you finish it. I'll have to remind you on the other thread soon again. Very Happy


Re: NightRegulator TSR [message #196966 is a reply to message #196888] Wed, 19 April 2006 09:08 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
Messages: 2593
Registered: August 2003
Karma: 0
General (2 Stars)
Category Moderator
Quote:

Reason this will probably take so long is because it involves doing certain things in vb that im not too good at, such as arrays(hate em). Anyway, I will pretty much leave updates here, and in the future I'm sure I will need some kind of testers, so post here if ya wanna help out!


make a timer that checks the players team via NRcore.dll and if its not equal to the Teamspeak Room then move them to the correct one


also, remember to make it support the 0wn3d team as well Wink
Re: NightRegulator TSR [message #196977 is a reply to message #196888] Wed, 19 April 2006 10:59 Go to previous messageGo to next message
AmunRa is currently offline  AmunRa
Messages: 574
Registered: September 2005
Location: Lilburn, Georgia
Karma: 0
Colonel

I'll gladly take the source from you and finish it, I can do some perl Wink Razz
Re: NightRegulator TSR [message #197009 is a reply to message #196888] Wed, 19 April 2006 17:26 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

The IP thing is a real pain to account for. For example, lets say that at my house, me, Crimson, and Kozar are all playing Renegade.

Crimson = GDI
Kozar = NOD
Blazer = GDI

Sorting the players properly is easy, but if and only if their name matches in some way to their teamspeak name.

Consider if Crimsons teamspeak name is "WebNeener69", and Kozars is "AssKicker01", and my teamspeak login is "Fux0r".

Looking at the teamspeak server, there is NO WAY to tell which of these users match to the renegade players. They all have the same IP address (we are all behind the same router), so how do you sort them?

One solution I came up with was that the only way to register on the teamspeak server, was to /page a bot on XWIS which would then add their username to TeamSpeak, and they had to log in using that name. But, this method doesn't work for GSA players, and the few that use +connect. Any other method of automatically adding users (web page, etc) is open to spoof attacks (I could create a teamspeak nick of "Aircraftkiller" and people would assume that is him).

This is the primary issue that has kept me from releasing TSR.

[Updated on: Wed, 19 April 2006 17:27]

Report message to a moderator

Re: NightRegulator TSR [message #197013 is a reply to message #196888] Wed, 19 April 2006 17:50 Go to previous messageGo to next message
Kanezor is currently offline  Kanezor
Messages: 855
Registered: February 2005
Location: Sugar Land, TX, USA
Karma: 0
Colonel
It's relatively easy. You have the bot login to TeamSpeak as well, and make sure that the bot is able to get the actual Login (eg, the one they registered with) of the player, not just their Nickname (but obviously not their password). Then, you require everyone else on TeamSpeak to be registered. Then, the player would send a text message to the bot on TeamSpeak telling them their in-game name. The bot would then private message their in-game name with a password, and the bot would then require that password to be sent to it from the same user on TeamSpeak.

The only thing is -- that's a LOT of work, especially if someone is having in-game connection troubles (eg, their game is crashing or RenGuard keeps kicking them or something of that nature).

Another idea (and it would probably be helpful toward nick exploits, too) would to still do the above, but then save the link between the in-game name and the TeamSpeak login. Then, the link will auto-match whenever that name comes back in -- ONLY if the in-game name is also on the same IP as the TeamSpeak login. If the in-game name is NOT on the same IP as the TeamSpeak login, then you could kick the in-game player (be sure to provide a good kick reason, so that if the player is legit, then they will see that their TeamSpeak account was most likely haxxed).


This doesn't account for players that are using two computers -- one for gaming, and the other for TeamSpeak (eg, so they can see who comes in and out of the TeamSpeak while playing the game, as an alternative to a dual-monitor setup). OR, for example, if the player is on the same NAT as the game server, but the TeamSpeak is not (since at that point, the game server would see you connecting from your NAT IP, but the TeamSpeak server would see you connecting from your public IP).


---
http://www.eve-online.com/download/banners/files/468x60_02.jpg
Re: NightRegulator TSR [message #197024 is a reply to message #196888] Wed, 19 April 2006 18:39 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

Another idea I had was that the players would type in F2 chat, something like "!ts createaccount". TSR would then create a teamspeak login with the same name as their in-game name, and private message them with a random password (this would work for both XWIS and GSA players). The player would then use that password to login to TS (and could optionally change it).

Since their TS login name and in-game name would match, there would be no issues sorting players with same IPs.

Potential problems:
1. Exploit attempts. Someone connects to server as "superadmin" and tries to create an account, or using some sort of characters to try and do a command injection attack. All of these can be blocked and parsed out, but you know kiddiez will try it, so a bunch of code will have to be written to stop or detect it.

2. Garbage Accounts. If one person sees someone type "!ts createaccount", everyone in the server will do it, just to see what it does, even if they don't have TS and never plan on running it. To handle this I would timestamp account creations and every day check the timestamps and delete any accounts that have not logged in for 60+ days. There should also be a hard limit on the number of names from a single IP. I'm sure there isn't more than 5 people in a house anywhere all playing from the same NAT connection.

3. Nick stealing. Nothing to prevent someone from connecting to renegade with the nick "Aircraftkiller" (I keep using his nick as an example), and creating a TS account with that name, thus denying the real Ack of his TS account. Things like this would be worked out eventually as the real nick owner complained, but its more time wasted on managing things instead of playing. If kiddiez would just not try to break things or cause problems things would be so much simpler, but you know how it goes...if they can break something they will.

Re: NightRegulator TSR [message #197044 is a reply to message #196888] Wed, 19 April 2006 20:18 Go to previous messageGo to next message
AmunRa is currently offline  AmunRa
Messages: 574
Registered: September 2005
Location: Lilburn, Georgia
Karma: 0
Colonel

in lights of that, I may as well say fuck it and let you finish your thing Razz
Re: NightRegulator TSR [message #197130 is a reply to message #196888] Thu, 20 April 2006 12:24 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
Messages: 1156
Registered: November 2003
Location: USA
Karma: 0
General (1 Star)
What if you just implemented TSR with Renguard? RG can tell what server you're on if it's RG, and that server can tell what team you're on, right? That way, you'll be logged into RG and TS at the same time, and automatically change to a different TS server & team depending on what team you're on in the game. RG could have an option to start TS up when you start Renegade.

w00t?
Re: NightRegulator TSR [message #197137 is a reply to message #196888] Thu, 20 April 2006 13:29 Go to previous message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

RenGuard won't help to tell what multiple users are coming from the same IP with random nicknames.
Previous Topic: Wich is better?
Next Topic: C&C Ren sandbox?
Goto Forum:
  


Current Time: Sun Jul 21 08:44:01 MST 2024

Total time taken to generate the page: 0.00956 seconds