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Re: Help with scripts&Nuetral PT's [message #195882 is a reply to message #195863] |
Tue, 11 April 2006 23:41 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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1) SSAOW stops it working, if you don't run SSAOW it will work.
2) Create a scriptzone on the map using level edit and attatch a script to the zone. You would probably have to make your own script to attatch, depending on wat you was really after.
3 part 1) Yes there is, this is possible using cinematics hooked to objects using the "test_cinematic" script. You wouldn't really have to write your own cinematic either, there are allot already made inside the always.dat, you could just adapt one. However you should know that when using this with SSAOW your server will crash when a ai bot kills a player, because SSAOW thinks the bot is actually a player.
3 part 2) I am not sure, I haven't tried.
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Re: Help with scripts&Nuetral PT's [message #195907 is a reply to message #195889] |
Wed, 12 April 2006 08:23 |
piotrkol1
Messages: 167 Registered: July 2005 Location: Milwaukee, Wisconsin
Karma: 0
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Recruit |
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jonwil wrote on Wed, 12 April 2006 02:39 | For the character change, look for JFW_Zone_Character in readme.txt and use that.
It should do what you want
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Which readme and wheres it located? Also, I got that script generator and made my little dropoff with it and saved it and its a text file, now what do I do with that?
[Updated on: Wed, 12 April 2006 14:55] Report message to a moderator
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Re: Help with scripts&Nuetral PT's [message #196005 is a reply to message #195863] |
Wed, 12 April 2006 18:55 |
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What you want to do is not possible with dropoff scripts (i.e. cinematic text scripts). You can do it if you are making a new map with your own stuff on it (in which case you attach the script to an object on your map)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Help with scripts&Nuetral PT's [message #196403 is a reply to message #196386] |
Sat, 15 April 2006 11:11 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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piotrkol1 wrote on Sat, 15 April 2006 11:26 | Hey can I make like a script zone or something and then when you walk into it EVA tells you something or like your hear havoc say something?
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Well i bet there's a script to play a sound when you enter one. I haven't used one but i bet there is. Also if your worried about people not knowing where it is you could just put flares or something around it.
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Re: Help with scripts&Nuetral PT's [message #196776 is a reply to message #195882] |
Mon, 17 April 2006 15:58 |
ghost
Messages: 437 Registered: May 2005 Location: California
Karma: 0
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Commander |
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Reborn wrote on Tue, 11 April 2006 23:41 | 1) SSAOW stops it working, if you don't run SSAOW it will work.
2) Create a scriptzone on the map using level edit and attatch a script to the zone. You would probably have to make your own script to attatch, depending on wat you was really after.
3 part 1) Yes there is, this is possible using cinematics hooked to objects using the "test_cinematic" script. You wouldn't really have to write your own cinematic either, there are allot already made inside the always.dat, you could just adapt one. However you should know that when using this with SSAOW your server will crash when a ai bot kills a player, because SSAOW thinks the bot is actually a player.
3 part 2) I am not sure, I haven't tried.
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Couldnt you just add a custom crate?
I dont rememeber the stealth script off the top of my head but i think its near the very bottom of the scripts.
Please visit my forums at: RenForce
Creator of the CrazyAOW Mod
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Re: Help with scripts&Nuetral PT's [message #197102 is a reply to message #196928] |
Thu, 20 April 2006 10:17 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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piotrkol1 wrote on Tue, 18 April 2006 23:45 | anyone?
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One way would be to have a script zone that triggers a daves arrow, and have the daves arrow play a cinematic file.
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