Script Generator [message #188999] |
Wed, 08 February 2006 17:57 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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I made a little program for you modders out there. This will allow you to select the people you want for bot drop-offs.
You can add your custom presets for soldier's and everything, of course.
You can have this thing unload 15000 soldier's if you want, it will go all day.
Its not pretty yet, ill add graphics and Vehicle/Powerup drop-offs tommorrow. This is just a little taste.
If you have trouble running the program, you most likely dont have the VB 6.0 runtimes.
Avalible here:
http://www.microsoft.com/downloads/details.aspx?FamilyID=7b9 ba261-7a9c-43e7-9117-f673077ffb3c&DisplayLang=en
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Wed, 08 February 2006 17:59] Report message to a moderator
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Re: Script Generator [message #189012 is a reply to message #189008] |
Wed, 08 February 2006 18:39 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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You kidding? Those Txt scripts are a pain in the ass. You have to do the math for 10 characters and timing, uhg, screw that. Ill use my gen thank you very much.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Wed, 08 February 2006 18:39] Report message to a moderator
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Re: Script Generator [message #189025 is a reply to message #188999] |
Wed, 08 February 2006 19:34 |
bisen11
Messages: 797 Registered: December 2004
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Colonel |
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Don't the chinooks only stay around for a certain amount of time anyways? So if you add a ton there gonna be coming out pretty fast which would look odd. And they really don't take long unless your doing something accentric. One annoying thing is when your trying to get several bots to parachute from something.
btw, did you ever get that tutorial on renhelp? I haven't seen it.
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Re: Script Generator [message #189035 is a reply to message #189025] |
Wed, 08 February 2006 20:15 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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dude#1 wrote on Wed, 08 February 2006 21:34 | Don't the chinooks only stay around for a certain amount of time anyways? So if you add a ton there gonna be coming out pretty fast which would look odd. And they really don't take long unless your doing something accentric. One annoying thing is when your trying to get several bots to parachute from something.
btw, did you ever get that tutorial on renhelp? I haven't seen it.
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It set the crafts time by how long it needs. Its completely like SP.
Ill be adding parachute support aswell, it takes out human error.
I uploaded it, and Leaubi hasnt had the time to link it. He said he was going to make me a Moderator panel so i can do that stuff for myself.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Script Generator [message #189575 is a reply to message #189035] |
Sat, 11 February 2006 23:06 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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Oblivion maybe you could make the rope disappear when the transport heli gets destroyed because the rope would hang in midair and not go out with the heli
nopol10=Nopol=nopol(GSA)
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Re: Script Generator [message #189577 is a reply to message #188999] |
Sat, 11 February 2006 23:08 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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I cant really control that, All im doing is matchign the same logic that the SP scripts used, and that is about the range of it.
I know i said this would be done but the Parachutes are kicking my ass.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Script Generator [message #189578 is a reply to message #189577] |
Sat, 11 February 2006 23:15 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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what about another different script that would allow a player to spawn from the heli like in "The Scorpion Hunter" level?
nopol10=Nopol=nopol(GSA)
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Re: Script Generator [message #189608 is a reply to message #188999] |
Sun, 12 February 2006 10:15 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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That is simply a cinematic effect, it takes control of the camera at -0, meaning that its First thing, the character doesnt spawn until -1. So what is really happening is that it just drops a havoc, the camer watches him drop from about chest level, and then kills havoc, and allows you to finish your spawn sequence.
I can incorperate scripting help for this, but you would have to make your own w3d files to control everything. I will be making an extensive tutorial on Advanced Cinematic Techniques.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Script Generator [message #196031 is a reply to message #195892] |
Thu, 13 April 2006 03:57 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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As far as I know no one has used this for SSAOW before. You could try though.
nopol10=Nopol=nopol(GSA)
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Re: Script Generator [message #197103 is a reply to message #188999] |
Thu, 20 April 2006 10:19 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Ive tried plenty trying to get bots working properly whilst running SSAOW, it doesn't work.
When a bot kills a player it crashes the server because SSAOW thinks that the bots are real players.
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Re: Script Generator [message #197294 is a reply to message #197176] |
Fri, 21 April 2006 17:13 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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If there is ever going to be a fox, it will come from WhiteDragon, prey he reads this and gets reminded about it
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