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C&C: The Woods Today [message #195452] Fri, 07 April 2006 09:39 Go to next message
Aircraftkiller is currently offline  Aircraftkiller
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Also known as The Woods Today, version 2: This version is being released for C&C: Renegade. It will be changed and used in the 1.0 release of A Path Beyond. I'll let you speculate about what's going on in the level, and what I'm trying to convey as I show it to you. The next update post will reveal more about it.

http://www.apathbeyond.com/forum/uploads/post-6-1144424190.jpg

http://www.apathbeyond.com/forum/uploads/post-6-1144424326.jpg

http://www.apathbeyond.com/forum/uploads/post-6-1144429236.jpg

http://www.apathbeyond.com/forum/index.php?act=ST&f=5&am p;am p;t=8232

[Updated on: Fri, 07 April 2006 10:01]

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Re: C&C: The Woods Today [message #195462 is a reply to message #195452] Fri, 07 April 2006 12:10 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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very nice, love the looks of it so far Very Happy

Re: C&C: The Woods Today [message #195495 is a reply to message #195452] Fri, 07 April 2006 16:54 Go to previous messageGo to next message
Feetseek is currently offline  Feetseek
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Looks soo peaceful Cool..... that is until the tanks come and nukes fly from the sky.


Looking good! Big Grin


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Re: C&C: The Woods Today [message #195525 is a reply to message #195452] Sat, 08 April 2006 09:39 Go to previous messageGo to next message
KimoSabe7 is currently offline  KimoSabe7
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looks really nice =] can't wait to see the finished results Smile

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Re: C&C: The Woods Today [message #195536 is a reply to message #195525] Sat, 08 April 2006 13:29 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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the trees leave more to be desired, i think
Re: C&C: The Woods Today [message #195537 is a reply to message #195452] Sat, 08 April 2006 13:44 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Arh man! That was well worth a glance, nice one guys. Very cool!!!
Re: C&C: The Woods Today [message #195538 is a reply to message #195452] Sat, 08 April 2006 14:27 Go to previous messageGo to next message
LONE GUNNER3 is currently offline  LONE GUNNER3
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I bet its going to be your best map to date Satisfied
Re: C&C: The Woods Today [message #195540 is a reply to message #195452] Sat, 08 April 2006 14:49 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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You mean trees that use only 80 polygons per instance, with a 256x256 texture map, leave more to be desired - especially when they've got 400 instances in the level? You're totally right. I should have made them use the original unmodified 3072x2304 textures, with 3DS Max generated foliage for the branches and trunks at the highest level of detail. I'll get right on that, sir! Thumbs Up
Re: C&C: The Woods Today [message #195541 is a reply to message #195452] Sat, 08 April 2006 14:55 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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the trees are fine - everybody bitch's about how they don't get 80fps when playing anything so the low poly trees look fine to me

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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: C&C: The Woods Today [message #195548 is a reply to message #195452] Sat, 08 April 2006 15:16 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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I do think the trees look like crap but theres not much you can do about it on the renny engine.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C: The Woods Today [message #195549 is a reply to message #195452] Sat, 08 April 2006 15:26 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
That map looks like it will be awesome to play on. But I have just one suggestion, could you put in a buyable harvester so you can harvest for your team like in APB and in some ren maps?
Re: C&C: The Woods Today [message #195551 is a reply to message #195452] Sat, 08 April 2006 17:44 Go to previous messageGo to next message
Renx is currently offline  Renx
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These trees look far better than the old ones...

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Re: C&C: The Woods Today [message #196269 is a reply to message #195452] Fri, 14 April 2006 19:40 Go to previous messageGo to next message
Renx is currently offline  Renx
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Updates!

http://www.apathbeyond.com/forum/uploads/post-5-1145063084.jpg

http://www.apathbeyond.com/forum/uploads/post-5-1145063142.jpg

http://www.apathbeyond.com/forum/uploads/post-5-1145063233.jpg


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Re: C&C: The Woods Today [message #196273 is a reply to message #195452] Fri, 14 April 2006 19:51 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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A big trench right down the middle? Great idea.

The RenAlert version of The Woods Today didn't have that, did it?


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Re: C&C: The Woods Today [message #196392 is a reply to message #195540] Sat, 15 April 2006 09:15 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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Aircraftkiller wrote on Sat, 08 April 2006 17:49

You mean trees that use only 80 polygons per instance, with a 256x256 texture map, leave more to be desired - especially when they've got 400 instances in the level? You're totally right. I should have made them use the original unmodified 3072x2304 textures, with 3DS Max generated foliage for the branches and trunks at the highest level of detail. I'll get right on that, sir! Thumbs Up



Use less trees? Maybe making a map where you could see so many at any given time wasn't the greatest idea--it seems to be something that could have been done better in heightfield anyway.

I don't know what to tell you, but they look really bad to me. I don't remember trees in official maps or SP levels looking so artificial. I find it hard to believe that those are the best looking trees that the engine can handle, given how many there are in that level. I'm not trying to bust your balls, I'm legitimately trying to offer some constructive criticism... no need to be sarcastic about it.

[Updated on: Sat, 15 April 2006 09:16]

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Re: C&C: The Woods Today [message #196400 is a reply to message #195452] Sat, 15 April 2006 10:39 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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So you think pine trees with huge triangular shaped needles are more realistic than trees modeled after, well, trees? That they're more realistic than trees using actual photographs for textures?

The whole purpose of The Woods Today is to put you in the middle of C&C95's level design, European forests that have Tiberium growing everywhere. So far you're the only person I see complaining about the tree quality, most people realize that the engine is pushed to its limits with the foliage I added. I'm sorry it can't be HL2 quality, with their stick figure looking trees, or BF2 quality with bright neon colored leaves... Sarcasm
Re: C&C: The Woods Today [message #196421 is a reply to message #196400] Sat, 15 April 2006 13:12 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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Just because they were made with photographs of actual foliage, doesn't necessarily mean that they look realistic. Is it possible to do different level of detail for trees? That way trees very far away could just be a single face, etc.
Re: C&C: The Woods Today [message #196424 is a reply to message #196421] Sat, 15 April 2006 13:40 Go to previous messageGo to next message
Spice
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SEAL wrote on Sat, 15 April 2006 16:12

Just because they were made with photographs of actual foliage, doesn't necessarily mean that they look realistic. Is it possible to do different level of detail for trees? That way trees very far away could just be a single face, etc.


Yes it is, and that is actually a good idea.


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Re: C&C: The Woods Today [message #196427 is a reply to message #195452] Sat, 15 April 2006 14:31 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Yea, from far away it could be a single photograph always pointing towards you and as you get closer, make it mor and more detailed.

BTW: The trees do look like crap as they are.


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C: The Woods Today [message #196431 is a reply to message #195452] Sat, 15 April 2006 15:25 Go to previous messageGo to next message
Viking is currently offline  Viking
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I think it looks great and the trees cant realy get any better than that in renegade. The trench is cool but wont vhicles get stuck it it?
Also I see that you added the not-so-often used GDI guard towers. I like those towers they look cool. Mabe add a tower than you can climb up onto?

PS:Will you let me use youre ren alert nuke in normal ren? You of all people should know how crappy the normal ren nuke is right!?



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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


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Re: C&C: The Woods Today [message #196540 is a reply to message #195452] Sun, 16 April 2006 08:32 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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It's not possible. The amount of polygons on-screen at once dictates what LOD Renegade will use, as well as the distance from the model. The more polygons you use, the more Renegade will force LODs down until it's as undetailed as the LOD sequence allows it to be. In something like A Path Beyond, with 20,000+ polygons visible at any one time, Renegade always forces LOD restrictions. No matter what hardware you use, it will make your machine display poorly detailed models. This is obviously a problem, which is why we ditched LOD. It's not worth the very small performance gain it may create.

Another problem is that having each tree be a tile, or object, with a LOD set would recreate that problem listed above. Additionally, the engine would never handle 400+ trees, all as different objects instead of one terrain file. It would have to calculate a lot of unnecessary things in order to have the trees be a tile object proxied in, or placed, on the level. The way I have it set up optimizes framerates and allows the best quality possible without sacrificing your framerate, assuming - of course - that you're using a decent computer to play the level. Even a good computer today wouldn't be able to handle 400+ object trees. The engine isn't built to do something like that. I can't think of many that are, actually.

I personally think anyone saying those trees are "crap" have a very odd definition of the word. The trees offer cover with the leaves and give the effect of a forested area (Much more than any other tree this engine has seen, as they always leave holes that destroy the forest canopy appearance), and they have a pretty high level of detail for the amount of trees that are visible at any one time. So if you don't like them, that sounds like a personal issue to me. I suggest you stop complaining, because I'm not going to change them.
Re: C&C: The Woods Today [message #196560 is a reply to message #195452] Sun, 16 April 2006 11:22 Go to previous messageGo to next message
Aprime
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Colonel

Of course you're not changing them, you bought them!

Thing is, trees in this kind of vegetation mostly leave "holes" as you call them.
They aren't "crap", but they sure could be better (texture appears to be stretched, I don't know if that's due to your display settings). I personally just don't like the way they're done, they just don't fit in, like those 2D barriers ("tree line") you used in previous maps.

Maybe they'll look better with adaptive anti-aliasing enabled...


FUCK
Re: C&C: The Woods Today [message #196638 is a reply to message #196540] Sun, 16 April 2006 16:42 Go to previous messageGo to next message
Viking is currently offline  Viking
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Aircraftkiller wrote on Sun, 16 April 2006 10:32

It's not possible. The amount of polygons on-screen at once dictates what LOD Renegade will use, as well as the distance from the model. The more polygons you use, the more Renegade will force LODs down until it's as undetailed as the LOD sequence allows it to be. In something like A Path Beyond, with 20,000+ polygons visible at any one time, Renegade always forces LOD restrictions. No matter what hardware you use, it will make your machine display poorly detailed models. This is obviously a problem, which is why we ditched LOD. It's not worth the very small performance gain it may create.


So youre saying my computer cant handle it! Youre saying it sucks!

You can insult a mans penis, but when you insult his computer, that, that is just going to far. Big Grin



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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: C&C: The Woods Today [message #196684 is a reply to message #195452] Sun, 16 April 2006 20:04 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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Question: Will those trees be destructible? It would be more fun if you could interact with them, instead of just looking at them, or hiding behind them.

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Re: C&C: The Woods Today [message #196697 is a reply to message #195452] Sun, 16 April 2006 20:48 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
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To be destroyable, the trees would have to be a static animated tile. 400 of them would not allow trees to be destroyable, they'd just destroy your framerate. We're talking 15 FPS or less in a single player game, not even touching multiplayer.
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