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Re: AGT machine guns 'Out Of Line' [message #194782 is a reply to message #194756] |
Sat, 01 April 2006 15:03 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
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General (1 Star) Moderator - Mod Forum |
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The only way to fix that is the rotate the tower itself 90 degrees.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: AGT machine guns 'Out Of Line' [message #194846 is a reply to message #194756] |
Sun, 02 April 2006 08:16 |
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That means rotationg wont help, that sucks.
Just try moving the controller around on top of the agt to make em look as good as you can. Id rather have offset guns than have to re weld my agt.
(Edit: i might re weld my AGT because it is only four corners but turning it could seriously mess up gameplay. You might just be able to turn the whole terrain including the AGT and then redo all the LE work. Sounds like a lot though for mis alining guns.)
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
[Updated on: Sun, 02 April 2006 08:18] Report message to a moderator
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Re: AGT machine guns 'Out Of Line' [message #194862 is a reply to message #194756] |
Sun, 02 April 2006 13:59 |
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Dan
Messages: 395 Registered: August 2003 Location: UK
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Commander |
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Jonwil... can you not write a script which is identical to the current AGT script, except the guns are rotated 90 degrees? This will give the modder the option of having the AGT at 90 degree angles and still have the guns in the correct positions.
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Re: AGT machine guns 'Out Of Line' [message #194877 is a reply to message #194756] |
Sun, 02 April 2006 15:30 |
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The problem is that, whilst I do have a clone of the AGT script, the evidence I have suggests that it is currently broken and I dont know why.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: AGT machine guns 'Out Of Line' [message #195183 is a reply to message #194846] |
Tue, 04 April 2006 18:15 |
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I already said that.
Jeep Rubi wrote on Sun, 02 April 2006 17:16 | You might just be able to turn the whole terrain including the AGT and then redo all the LE work
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HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: AGT machine guns 'Out Of Line' [message #197051 is a reply to message #194756] |
Wed, 19 April 2006 21:06 |
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Sorry to bump such an old thread but I want to let people know that I will be making a script for scripts.dll 2.7 that will let you move the guns and missile around.
Essentially, its a clone of M00_Advanced_Guard_Tower much like JFW_Advanced_Guard_Tower. But, unlike JFW_Advanced_Guard_Tower, it will use M00_Advanced_Guard_Tower_Missile and M00_Advanced_Guard_Tower_Gun (instead of the JFW versions) which should solve the bugs (I will also tripple check it to make sure that it is correct). The other change is that it will let you specifiy the position of the 4 guns and the missile relative to the AGT building controler location.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: AGT machine guns 'Out Of Line' [message #197158 is a reply to message #194756] |
Thu, 20 April 2006 14:49 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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That's a great idea! I think the most important thing is to have a script that maintains the aggressiveness of the AGT against enemies.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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