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icon4.gif  [RenX] VertexPaint crash [message #194804] Sat, 01 April 2006 19:25 Go to previous message
Epicalyx is currently offline  Epicalyx
Messages: 15
Registered: April 2006
Location: united States of America
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The texture should show up properly now. Give it the property of Plane and a length and width of 7.0. The texture should look nice and tiled. That is how proper ground should look. Moving on now... You will notice in Figure 8 that there are black lines and areas on the texture. That is called Vertex Paint and that is what creates the texture blending. I will explain how to do that now, as it is required for any map that you want to look good. Take your plane, click on it, and hit M again. Select the Change button by the Pass Count area and select 2. You will have two tabs on the top. Select Pass 1. Change the texture to L10_sandruff.tga. Select Pass 2. Select the texture L05_grass.tga. Select its Shader tab and change the shader to Alpha Blend. Now, look at the plane, and click on the Modifier tab again. Refer to Figure 9 for this one.

Now, click on the Vertex Paint selection. You will see a group called Vertex Color Paint. Click the black color and click the paintbrush. Paint over the areas that you want to have the sand texture show through...
Source: http://www.cncden.com/ren_map_tutorial.shtml

When I start painting over areas, it just gives me this:
http://www4.hlrse.net/ftp/renx_vertexpaint_crash.jpg


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