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			| Command and Conquer Online? [message #194358] | 
			Wed, 29 March 2006 16:58   | 
		 
		
			
				
				
				
					
						  
						Anthrax
						 Messages: 15 Registered: March 2006  Location: England
						
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		I got side tracked one day and found myself looking at the Unreal 3  
Engines Demo: 
http://www.unrealtechnology.com/html/technology/ue30.shtml 
As I recently re-bought Renegade (an unfortunate accident with the computer chair and the disk) it got me thinking on what Command and Conquer Renegade would look like, rebuilt, on the Unreal 3 Engine. 
I love Renegade, but it is starting to show its age badly. 
 
As far as I can see, there are barely a thousand players playing Renegade -in total- right now, compared to the millions of Unreal Tournament and Unreal Modification Players...  
This has since opened my mind up to an exciting possibility to revive and rebirth our beloved Renegade; 
A total remake of the Multiplayer on the Unreal 3 Engine. 
 
If you look at the technology screens on the demo, and especially those of the level design architecture and models, can you honestly not say that you would drool at the idea of smashing GDI bases with Flame Tanks, and grinding Nod bases into crushed debris with thick Mammoth Tank treads in High Definition? 
 
Personally, the idea of seeing one of my favourite gates reborn in such a glorious manner makes me quiver in delight. 
 
Up to 32+ players on each server blasting away in heated tank battles, air to air combat and infantry skirmishes across the remade classic maps, such as C&C_Glacier and C&C_Metro. 
 
The sheer quality of the remade maps compared to those on the W3D Engine would be enormous (Example, look at Black Mesa: Source's level shots compared to that of the original Half Life) and the opportunity to include new game modes like CTF would be fantastic. 
Seeing and interacting with the 'forgotten' structures and units like the Tiberian Silos, A10 Thunderbolt and Recon Bikes in Multiplayer would be fantastic, opening the way to new strategies and endless hours of fun.  
 
How many of you have wished for Microphone communication in Renegade like that of Counter Strike? 
Microphone communication, quick and easy Radio Commands and Chatter would be a synch to implement on the Unreal 3 Engine, since it would be already there. 
 
Why not use the Battlefield 2 Engine you ask? Compared to the Unreal 3 Engine in Graphics and Vehicle Performance, it is nigh pathetic. Plus, the Unreal Community has a large fan base. 
 
A project like this could revive Renegade for the better, and bring thousands of new players into the playing fold. 
 
This type of project could even develop into an online world wide struggle between GDI and Nod, eg, 'Territory control,' locations ranging from South America, Europe, Asia and Africa. 
 
Would you play this TC for UT2k7? 
Would the members in the UT Community play? 
 
Command and Conquer Renegade as it was meant to be... 
 
What’s your opinion? 
 
		
		
  Hell? Brimstone, Pitchforks and cuddly Imps?  
No, Hell is having your soft tissues dissolve and flake away from your bones while you are awake, alert and conscious of your predicament. 
To feel yourself being dissolved and turned into a chemical stew. 
That, my friends, is hell.
		[Updated on: Wed, 29 March 2006 17:00] Report message to a moderator  
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			| Re: Command and Conquer Online? [message #194368 is a reply to message #194358] | 
			Wed, 29 March 2006 19:06    | 
		 
		
			
				
				
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						SuperFlyingEngi
						 Messages: 1756 Registered: November 2003 
						
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		I'll make the building and vehicle models if this idea gets traction - count me in.
		
		
  "To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918) 
 
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972) 
 
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			| Re: Command and Conquer Online? [message #194383 is a reply to message #194358] | 
			Wed, 29 March 2006 20:07    | 
		 
		
			
				
				
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						GrayWolf
						 Messages: 214 Registered: March 2006 
						
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		Im pretty much a jack of all trades in game making and modding. I can do it all... however the quality of what i do maybe questionable but I can still do it all...and I'd help.   
 
But to be honest I don't Think it will work.... 
 
but it would be cool....  
 
i think a better Idea would be a total conversion of some sort and have everyone on the boards be a part of it.
		
		
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		[Updated on: Wed, 29 March 2006 20:09] Report message to a moderator  
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			| Re: Command and Conquer Online? [message #194420 is a reply to message #194358] | 
			Thu, 30 March 2006 00:38    | 
		 
		
			
				
				
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						Goztow
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		This is a better idea than all total convert mods I've seen up to now. The only problem is to do it...
		
		
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			| Re: Command and Conquer Online? [message #194443 is a reply to message #194358] | 
			Thu, 30 March 2006 06:25    | 
		 
		
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		Ill help, im fairly new to modding but ill do what I can if it gets going.
		
		
 
 | HORQWER wrote on Tue, 18 September 2007 20:47 |   this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
		
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			| Re: Command and Conquer Online? [message #194470 is a reply to message #194424] | 
			Thu, 30 March 2006 11:12    | 
		 
		
			
				
				
				
					
						  
						Anthrax
						 Messages: 15 Registered: March 2006  Location: England
						
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		| Quote: |   GrayWolf 		 
many hands make light work.... the more people you get involved the easier it will be. 
 
[Updated on: Thu, 30 March 2006 02:21] 
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Ah, but fewer people means less organization. 
A Small, well organized team can be very productive compared to a large, unorganized team... I've found that out the hard way in the past.
		
		
  Hell? Brimstone, Pitchforks and cuddly Imps?  
No, Hell is having your soft tissues dissolve and flake away from your bones while you are awake, alert and conscious of your predicament. 
To feel yourself being dissolved and turned into a chemical stew. 
That, my friends, is hell.
		
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			| Re: Command and Conquer Online? [message #194504 is a reply to message #194358] | 
			Thu, 30 March 2006 13:45    | 
		 
		
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		Whats the point? Yes it may increase sales for UT but ittle also advertise for the C&C universe.
		
		
 
 | HORQWER wrote on Tue, 18 September 2007 20:47 |   this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
		
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			| Re: Command and Conquer Online? [message #194513 is a reply to message #194471] | 
			Thu, 30 March 2006 14:37    | 
		 
		
			
				
				
				
					
						  
						Anthrax
						 Messages: 15 Registered: March 2006  Location: England
						
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		I've been talking to a few people I know (like Assassin), and apparently EA is fine with it aslong as we don't rip materials from the actual game. 
(Ripping Renegade models from Ren is a no no, but remaking the models from scratch is ok, for example) 
 
The only problem I would forsee in this area would be the Sound Files... 
 
Still, asking EA would still be a step, as long as it's made clear that no content would be ripped straight from Ren...
		
		
  Hell? Brimstone, Pitchforks and cuddly Imps?  
No, Hell is having your soft tissues dissolve and flake away from your bones while you are awake, alert and conscious of your predicament. 
To feel yourself being dissolved and turned into a chemical stew. 
That, my friends, is hell.
		[Updated on: Thu, 30 March 2006 14:39] Report message to a moderator  
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			| Re: Command and Conquer Online? [message #194525 is a reply to message #194358] | 
			Thu, 30 March 2006 15:33    | 
		 
		
			
				
				
				
					
						  
						Anthrax
						 Messages: 15 Registered: March 2006  Location: England
						
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		I was considering the Source engine, (since I'm deeply rooted in the Half Life community aswell) but after looking over the Unreal 3 Engines spec's (and playing UT2K4 aswell) it won me over.
		
		
  Hell? Brimstone, Pitchforks and cuddly Imps?  
No, Hell is having your soft tissues dissolve and flake away from your bones while you are awake, alert and conscious of your predicament. 
To feel yourself being dissolved and turned into a chemical stew. 
That, my friends, is hell.
		
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			| Re: Command and Conquer Online? [message #194601 is a reply to message #194358] | 
			Fri, 31 March 2006 11:27    | 
		 
		
			
				
				
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						SuperFlyingEngi
						 Messages: 1756 Registered: November 2003 
						
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		Well, I say we get started tomorrow. Let's set up a sign-up sheet or something for all the positions we need filled, like 
 
Project Lead 
 
Coder 
 
Animator 
 
Character Modeller 
 
Building Modeller 
 
Vehicle Modeller 
 
Weapon Modeller 
 
Level Designer 
 
UVW Unwrapper 
 
Texturer 
 
And someone to write EA a really nice letter asking if we can put "Command & Conquer Renegade" in the title of the mod. 
 
Also, does anyone know the general specifications of this game engine yet? (Like, poly limits on models and texture sizes) And does anyone know how to do normal mapping? And has Unreal released a toolset for U3 yet?
		
		
  "To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918) 
 
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972) 
 
The Liberal Media At Work 
An objective look at media partisanship
		
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			| Re: Command and Conquer Online? [message #194618 is a reply to message #194601] | 
			Fri, 31 March 2006 13:14    | 
		 
		
			
				
				
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						Mad Ivan
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		| SuperFlyingEngi wrote on Fri, 31 March 2006 21:27 |  
  
And someone to write EA a really nice letter asking if we can put "Command & Conquer Renegade" in the title of the mod.
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| Quote: |   Word Mark   COMMAND & CONQUER RENEGADE 
Goods and Services IC 009. US 021 023 026 036 038. G & S: computer game software and related instruction manuals sold together as a unit. FIRST USE: 20020226. FIRST USE IN COMMERCE: 20020226 
Mark Drawing Code (1) TYPED DRAWING 
Serial Number 75727440 
Filing Date June 11, 1999 
Current Filing Basis 1A 
Original Filing Basis 1B 
Published for Opposition September 26, 2000 
Registration Number 2628644 
Registration Date October 1, 2002 
Owner (REGISTRANT) Electronic Arts Inc. CORPORATION DELAWARE 209 Redwood Shores Parkway Redwood City CALIFORNIA 94065 
Prior Registrations 2171990;2206401;2274820;AND OTHERS 
Type of Mark TRADEMARK 
Register PRINCIPAL 
Live/Dead Indicator LIVE 
  |  
  
 
EA's trademark of the C&C Renegade name.Meaning that you cant use the name, no matter if you ask or not.   
 
You can get all of EA's trademarks Here. 
 
INTERESTING FACT: 
| Quote: |   Word Mark   COMMAND & CONQUER SOLE SURVIVOR 
Goods and Services (CANCELLED) IC 009. US 021 023 026 036 038. G & S: video game programs and computer game programs and instruction manuals sold as a unit therewith. FIRST USE: 19971201. FIRST USE IN COMMERCE: 19971201 
Mark Drawing Code (1) TYPED DRAWING 
Serial Number 75253854 
Filing Date March 7, 1997 
Current Filing Basis 1A 
Original Filing Basis 1B 
Published for Opposition November 25, 1997 
Registration Number 2171990 
Registration Date July 7, 1998 
Owner (REGISTRANT) Westwood Studios, Inc. CORPORATION NEVADA 2400 N. Tenaya Way Las Vegas NEVADA 89128 
Assignment Recorded ASSIGNMENT RECORDED 
Type of Mark TRADEMARK 
Register PRINCIPAL 
Live/Dead Indicator DEAD 
Cancellation Date April 9, 2005 
  |  
  
 
Nobody owns the name "Command & Conquer Sole Survivor", since its still registered to Westwood Studios but EA didn't transfer the name when they closed WW.
		
		
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		[Updated on: Fri, 31 March 2006 13:40] Report message to a moderator  
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			| Re: Command and Conquer Online? [message #194648 is a reply to message #194358] | 
			Fri, 31 March 2006 14:58    | 
		 
		
			
				
				
				
					
						  
						Anthrax
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		Hold your horses guys, you can't just rush into a project as big as this like that. 
It takes detailed planning; 3 months -at the most- of hard work on basic design documentation, research and organization. 
Patience is a virtue if you want this done right. 
 
Believe me, I've learnt this the hard way many times in the past. 
 
Now, I'm currently typing up the basic design documentation, and so far it's at 15 or so pages. 
When I've finished typing up, I'll show it to Titan and a few others so it can be built upon and improved untill the point where it is a viable, solid base for basic development. 
 
Concepts and Design need to be near 100% completed before the first model blocks are slapped together. 
It may be a while, but games (both modifications and commercial) aren't just slapped together on a whim.  
(Half Life 2's Pre Production Development took several years!) 
This is the only way for the project to succeed... 
 
You can't build a mansion with no foundation, can you?   
Viva La Renegade!
		
		
  Hell? Brimstone, Pitchforks and cuddly Imps?  
No, Hell is having your soft tissues dissolve and flake away from your bones while you are awake, alert and conscious of your predicament. 
To feel yourself being dissolved and turned into a chemical stew. 
That, my friends, is hell.
		[Updated on: Fri, 31 March 2006 15:02] Report message to a moderator  
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			| Re: Command and Conquer Online? [message #194654 is a reply to message #194358] | 
			Fri, 31 March 2006 15:05    | 
		 
		
			
				
				
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						SuperFlyingEngi
						 Messages: 1756 Registered: November 2003 
						
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		But, during this write-up is when you get the team in place.
		
		
  "To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918) 
 
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972) 
 
The Liberal Media At Work 
An objective look at media partisanship
		
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			| Re: Command and Conquer Online? [message #194662 is a reply to message #194358] | 
			Fri, 31 March 2006 15:26    | 
		 
		
			
				
				
				
					
						  
						Anthrax
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		Only when you need them. You have to build gradually, because over expansion without proper organization is crippling.  
(That is what happened to Opposing Source, one of my older modification projects back when I was a newb to the game.) 
 
At the moment, all that needs to be done is to secure hosting for a low profile forum, me to finish the bare bones of the Design document and show it to Titan and some others to help build it up into a viable base, then focus on the models etc... 
 
Edit: And yes, sort out the permission with EA, which to be honest, I'm dreading. They will probably allow it, but the idea of being denied permission would be crippling against the dream of an updated Command and Conquer Renegade style game existing... 
 
		
		
  Hell? Brimstone, Pitchforks and cuddly Imps?  
No, Hell is having your soft tissues dissolve and flake away from your bones while you are awake, alert and conscious of your predicament. 
To feel yourself being dissolved and turned into a chemical stew. 
That, my friends, is hell.
		[Updated on: Fri, 31 March 2006 15:30] Report message to a moderator  
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