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Command and Conquer Online? [message #194358] Wed, 29 March 2006 16:58 Go to previous message
Anthrax is currently offline  Anthrax
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Registered: March 2006
Location: England
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I got side tracked one day and found myself looking at the Unreal 3
Engines Demo:
http://www.unrealtechnology.com/html/technology/ue30.shtml
As I recently re-bought Renegade (an unfortunate accident with the computer chair and the disk) it got me thinking on what Command and Conquer Renegade would look like, rebuilt, on the Unreal 3 Engine.
I love Renegade, but it is starting to show its age badly.

As far as I can see, there are barely a thousand players playing Renegade -in total- right now, compared to the millions of Unreal Tournament and Unreal Modification Players...
This has since opened my mind up to an exciting possibility to revive and rebirth our beloved Renegade;
A total remake of the Multiplayer on the Unreal 3 Engine.

If you look at the technology screens on the demo, and especially those of the level design architecture and models, can you honestly not say that you would drool at the idea of smashing GDI bases with Flame Tanks, and grinding Nod bases into crushed debris with thick Mammoth Tank treads in High Definition?

Personally, the idea of seeing one of my favourite gates reborn in such a glorious manner makes me quiver in delight.

Up to 32+ players on each server blasting away in heated tank battles, air to air combat and infantry skirmishes across the remade classic maps, such as C&C_Glacier and C&C_Metro.

The sheer quality of the remade maps compared to those on the W3D Engine would be enormous (Example, look at Black Mesa: Source's level shots compared to that of the original Half Life) and the opportunity to include new game modes like CTF would be fantastic.
Seeing and interacting with the 'forgotten' structures and units like the Tiberian Silos, A10 Thunderbolt and Recon Bikes in Multiplayer would be fantastic, opening the way to new strategies and endless hours of fun.

How many of you have wished for Microphone communication in Renegade like that of Counter Strike?
Microphone communication, quick and easy Radio Commands and Chatter would be a synch to implement on the Unreal 3 Engine, since it would be already there.

Why not use the Battlefield 2 Engine you ask? Compared to the Unreal 3 Engine in Graphics and Vehicle Performance, it is nigh pathetic. Plus, the Unreal Community has a large fan base.

A project like this could revive Renegade for the better, and bring thousands of new players into the playing fold.

This type of project could even develop into an online world wide struggle between GDI and Nod, eg, 'Territory control,' locations ranging from South America, Europe, Asia and Africa.

Would you play this TC for UT2k7?
Would the members in the UT Community play?

Command and Conquer Renegade as it was meant to be...

What’s your opinion?



Hell? Brimstone, Pitchforks and cuddly Imps?
No, Hell is having your soft tissues dissolve and flake away from your bones while you are awake, alert and conscious of your predicament.
To feel yourself being dissolved and turned into a chemical stew.
That, my friends, is hell.

[Updated on: Wed, 29 March 2006 17:00]

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