GRR @ HARVYS [message #193823] |
Sat, 25 March 2006 18:09  |
CrazyBastard
Messages: 31 Registered: October 2005 Location: Aotearoa
Karma: 0
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I have made a map, pretty much 100% bug free except for one thing. Harvys keep getting dropped off by the C-130...so there is like a big traffic jam of them on the strip :S The GDI harvester is working perfectly, and infact I copied and pasted the waypoint paths for Nod cuz the map is symetrical...so I have no Idea why this is happening. Any ideas?
click the screenie below:
[Updated on: Sat, 25 March 2006 18:57] Report message to a moderator
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Re: GRR @ HARVYS [message #193861 is a reply to message #193859] |
Sat, 25 March 2006 23:25   |
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terminator 101
Messages: 822 Registered: March 2003 Location: Toronto
Karma: 0
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Colonel |
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Damm that is LOT of harvesters
I thought that if something is inside the main hall when something is created inside the Weapons Factory it gets destroyed.
"It is time you saw the future, while you still have human eyes"
Cheaters only Cheat themselves!
so
Hasta la vista, baby!

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Re: GRR @ HARVYS [message #193949 is a reply to message #193823] |
Sun, 26 March 2006 19:22  |
CrazyBastard
Messages: 31 Registered: October 2005 Location: Aotearoa
Karma: 0
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bump....
Another idea I had was to forget refineries altogether and just put like 3 silos lol...
edit: I have replaced the Refinery with 2 more silos...3 silos @1 cred per sec...only thing now is the good old flame tank bug...
[Updated on: Sun, 26 March 2006 22:22] Report message to a moderator
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