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GRR @ HARVYS [message #193823] Sat, 25 March 2006 18:09 Go to next message
CrazyBastard is currently offline  CrazyBastard
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I have made a map, pretty much 100% bug free except for one thing. Harvys keep getting dropped off by the C-130...so there is like a big traffic jam of them on the strip :S The GDI harvester is working perfectly, and infact I copied and pasted the waypoint paths for Nod cuz the map is symetrical...so I have no Idea why this is happening. Any ideas?

click the screenie below:
  • Attachment: harv prob.JPG
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[Updated on: Sat, 25 March 2006 18:57]

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Re: GRR @ HARVYS [message #193825 is a reply to message #193823] Sat, 25 March 2006 18:59 Go to previous messageGo to next message
volkoller is currently offline  volkoller
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i have same prb just insted of ton of harvs coming i get one harv and coppers kepp coming it sucks

to fix you have to make mod folder beforu go in level edit 2when u chose mod package or what ever so u have to make new map and eveything
that sould work it worked for me Big Ups
easyist way to see if it worked is tojust work make WF/AS suff way path all that stuff make a spawner near it export it try in renegade to see if problem presests



or just try not coping waypaths and suff it myt idont know Dont Get It
Re: GRR @ HARVYS [message #193847 is a reply to message #193823] Sat, 25 March 2006 21:08 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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You have to make your pathfind generator before you add the waypoints.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: GRR @ HARVYS [message #193859 is a reply to message #193823] Sat, 25 March 2006 23:18 Go to previous messageGo to next message
CrazyBastard is currently offline  CrazyBastard
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is that so? according to the renhelp site it says to do the waypoints first...then add the pathfind generator and generate sectors....Ill try doing the waypoints from scratch. I regenerated the sectors and low and behold...... GDI had a traffic jam outside the WF and Nod was working properly :S


Re: GRR @ HARVYS [message #193861 is a reply to message #193859] Sat, 25 March 2006 23:25 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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Damm that is LOT of harvesters Huh Rocked Over
I thought that if something is inside the main hall when something is created inside the Weapons Factory it gets destroyed.


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Re: GRR @ HARVYS [message #193862 is a reply to message #193823] Sat, 25 March 2006 23:53 Go to previous messageGo to next message
CrazyBastard is currently offline  CrazyBastard
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they drive out of the WF and more spawn behind them...eventyally yeah they start destroying siome of the previous ones. But more kept coming. Redid the waypoints from scratch - all of them - and Nod is having a traffic jam again...

Re: GRR @ HARVYS [message #193949 is a reply to message #193823] Sun, 26 March 2006 19:22 Go to previous message
CrazyBastard is currently offline  CrazyBastard
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bump....

Another idea I had was to forget refineries altogether and just put like 3 silos lol... Huh


edit: I have replaced the Refinery with 2 more silos...3 silos @1 cred per sec...only thing now is the good old flame tank bug...


[Updated on: Sun, 26 March 2006 22:22]

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