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Re: NOD VS. GDI? [message #193826 is a reply to message #193819] |
Sat, 25 March 2006 19:10   |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Terminator 101 wrote on Sat, 25 March 2006 17:57 |
Dover wrote on Fri, 24 March 2006 16:11 | For example, if the map is C&C_Mesa, and I'm Nod, I hardly try.
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Why? The only advantage that GDI has is that they can snipe people on the airstrip.
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...And:
-The AGT helps keep control of the inside of the mesa. Nod can't do that since the oblisk is too tall to see inside.
-GDI can sneak infantry around to (GDI's left, Nod's right) and snipe people, attack buildings, kill artys before they can be driven. Nod can get infantry in the same area, but can't get the same angle of attack.
-The map demands strong armor and powerful weapons--stealth plays almost no part on C&C_Mesa. Nod, with it's less powerful, but more stealthy vehicles/soldiers, is at a disadvantage.
Nod's only chance is to destroy the PP or AGT with an stank rush on an APC rush--both are commonplace and expected.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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[Updated on: Sat, 25 March 2006 19:20] Report message to a moderator
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Re: NOD VS. GDI? [message #193828 is a reply to message #193813] |
Sat, 25 March 2006 19:17   |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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gufu wrote on Sat, 25 March 2006 17:15 | UM-GDI is unstopable with barracks at islands!
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Untrue. I've played many games on C&C_Islands where Nod destroys all the buildings except the barracks. This means that:
- GDI cannot present a proper attack to Nod, since Nod has much more funds and vehicles. Therefore GDI is forced to camp.
- Nod can "whore" points off the still intact barracks, giving Nod a huge lead in points.
- Nod can still plant nukes, covered by stanks and APCs. That's usually how matches end--with a barage of two or three nukes covered by plenty of vehicles.
Far from "Unstopable", it just means GDI has a lot less to defend and more people covering that one structure, since attacks are practically impossible. If GDI have nothing but their barracks left, a loss is almost asured.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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[Updated on: Sat, 25 March 2006 19:18] Report message to a moderator
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Re: NOD VS. GDI? [message #193944 is a reply to message #193828] |
Sun, 26 March 2006 18:08   |
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gufu
Messages: 96 Registered: April 2005 Location: In the middle on obelisk-...
Karma: 0
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Recruit |
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Dover wrote on Sat, 25 March 2006 21:17 |
gufu wrote on Sat, 25 March 2006 17:15 | UM-GDI is unstopable with barracks at islands!
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Untrue. I've played many games on C&C_Islands where Nod destroys all the buildings except the barracks. This means that:
- GDI cannot present a proper attack to Nod, since Nod has much more funds and vehicles. Therefore GDI is forced to camp.
- Nod can "whore" points off the still intact barracks, giving Nod a huge lead in points.
- Nod can still plant nukes, covered by stanks and APCs. That's usually how matches end--with a barage of two or three nukes covered by plenty of vehicles.
Far from "Unstopable", it just means GDI has a lot less to defend and more people covering that one structure, since attacks are practically impossible. If GDI have nothing but their barracks left, a loss is almost asured.
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GDI wins by points... There is no point in attacking! Plus+when evereone is 1000$ character(Pick up servers are fun!) GDI weaknes is noobs!
I am a visceroid, Ph34r me!
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Re: NOD VS. GDI? [message #193974 is a reply to message #193973] |
Mon, 27 March 2006 01:14   |
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Goztow
Messages: 9750 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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HerrKealf wrote on Mon, 27 March 2006 03:05 | I don't agree, certainly not on Islands. When a strip of wf goes down on islands and there are some experienced players on the map they will do everything they can to defend the base, because people can't but vehicles the hang around at base defending. Put 2 prototypes on the entrance of the base and 2 hottie at the tunnels and defend. The defending will earn you more money then the team who is driving around in their vech's. Eventually you will in points.
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The whole difference is that in public games when the warf/strip goes down, people suddenly start to work in a team. The enemy team who has the "advantage" usually looses its teamwork then.
If both teams use teamwork, the team with strip/wf left should win. Get a couple of good snipers, a shitload of apc's and some nukers and GG.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: NOD VS. GDI? [message #194012 is a reply to message #161513] |
Mon, 27 March 2006 11:28   |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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I play on Noobstories, and that's ALL I see once the WF goes down.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: NOD VS. GDI? [message #194040 is a reply to message #193973] |
Mon, 27 March 2006 14:24   |
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PlastoJoe
Messages: 647 Registered: October 2005
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HerrKealf wrote on Mon, 27 March 2006 02:05 | I don't agree, certainly not on Islands. When a strip of wf goes down on islands and there are some experienced players on the map they will do everything they can to defend the base, because people can't but vehicles the hang around at base defending. Put 2 prototypes on the entrance of the base and 2 hottie at the tunnels and defend. The defending will earn you more money then the team who is driving around in their vech's. Eventually you will in points.
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IF there are some experienced players who are willing to stick around base instead of driving their meds or stanks straight into the other base. And IF there is a time limit on the map, since I generally go for non-timed games. But as Murphy's law would have it, I'm scarcely on that side; though for the few times I have been, your description is more or less accurate, especially if some of the more competent players are able to sneak over and beacon a building or two. But I won't get started on how I see people play.
Also, I'll qualify what I said before by saying that so long as you're able to keep a couple existing vehicles near the entrance and keep them repaired, your team has a fighting chance.

You may be a fundamentalist atheist if...
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Blazer wrote on Fri, 04 August 2006 18:53 | If you wanna be a badass ex-marine law enforcment game programmer college graduate, then you can be! I'm just glad we don't see the other part of you where you join AOL chat rooms as "hotchik69" and cyber with guys while you spank off into a sock and then cry yourself to sleep on your cock-shaped pillow.
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tzarmind wrote on Sat, 06 January 2007 20:52 | Not only did you immaturely edit what J_Ball said in your quote. But you fucking got in the irony truck and drove it straight off a cliff.
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Canadacdn wrote on Tue, 23 October 2007 12:04 | California burns down every year. I think it's part of nature's cycle.
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Re: NOD VS. GDI? [message #194157 is a reply to message #161513] |
Tue, 28 March 2006 09:13  |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Speaking from experiance--If a team has it's WF/Strip blown up, and it has any tanks left over, they're going to lose them, because they're stupid.
The same applies for advanced infantry and the HON/Barracks.
And most of my experiance comes from n00bstories, so...
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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