Home » Renegade Discussions » Tactics and Strategies » NOD VS. GDI?
Re: NOD VS. GDI? [message #171856 is a reply to message #161513] |
Sat, 17 September 2005 19:09   |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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374 Messages(s) (3.3 average messages per day) - you
and yes: I LIEK TEH SbH CUZ UCANN LIKE PUT SUTFFF ON HIM LIEK MINSE AHHAAHAHAHAHAHAHAAHA
GO Nod!111
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: NOD VS. GDI? [message #174756 is a reply to message #171856] |
Fri, 14 October 2005 16:25   |
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Renerage
Messages: 1223 Registered: May 2005 Location: Hamilton ON, Canada
Karma: 0
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General (1 Star) |
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Sniper_De7 wrote on Sat, 17 September 2005 22:09 | 374 Messages(s) (3.3 average messages per day) - you
and yes: I LIEK TEH SbH CUZ UCANN LIKE PUT SUTFFF ON HIM LIEK MINSE AHHAAHAHAHAHAHAHAAHA
GO Nod!111
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Lijitsu has 1092 at an average at 6.4 a day you idiot.
Pay attention to who your trying to make look stupid.
A pissed off noob Once said:
I DESLIKE YOU!
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Re: NOD VS. GDI? [message #174768 is a reply to message #161513] |
Fri, 14 October 2005 17:00   |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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I never said he wasn't spamming.. I said you were... I am particularly saddened that this is your excuse that you aren't spamming.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: NOD VS. GDI? [message #174928 is a reply to message #174858] |
Sun, 16 October 2005 05:27   |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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AADude7 wrote on Sat, 15 October 2005 17:11 |
Sniper_De7 wrote on Fri, 14 October 2005 16:00 | I never said he wasn't spamming.. I said you were... I am particularly saddened that this is your excuse that you aren't spamming.
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Your spamming. Read the fucking topic title, and what he says to post.
I say that Nod is better because of the 2 turrets, oblisk, flame tank, stank, and sbh.
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http://img387.imageshack.us/img387/2811/aadude7sl.jpg
And i already contributed to the topic, by the way. I'll do it again anyways. GDI is dominant on most maps (city fly, field, walls fly, and probably some rush maps like canyon.) note* people think that stanks is superior on city_flying while if your team knows what they are doing than they will prevent any stanks from coming through. Not to mention the orca has an advantage over the apache.
edit: forgot gdi is easily better on under
By the way, nice double post hypowhat?
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
[Updated on: Sun, 16 October 2005 05:28] Report message to a moderator
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Re: NOD VS. GDI? [message #175945 is a reply to message #161513] |
Sat, 22 October 2005 15:57   |
Foxhealer
Messages: 1 Registered: September 2005
Karma: 0
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My experience has been strictly low player count games, like 3 on 3, or 2 on 2. That might explain where my opinion is coming from.
I think the biggest problem with Nod is their Obelisk. GDI infantry can rush the Obelisk, while the AGT mows down Nod infantry in a matter of seconds. GDI only has to worry about Nod vehicles, while Nod has to worry about both infantry and vehilces, only if the map has the Obelisk and AGT.
Maps without the Obelisk and AGT, I don't know, but I guess Nod should win with their stealth advantage.
If I was going to host a server, and be a jerk, I would alternate the maps based on them having the OB and AGT. I would make sure I had the AGT when I'm GDI. Then the next map when I'm automatically switched to Nod I never have to worry about the AGT, because the map doesn't have it. That way I will always have the advantage.
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Re: NOD VS. GDI? [message #189856 is a reply to message #161513] |
Tue, 14 February 2006 01:05   |
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Xylaquin
Messages: 261 Registered: December 2004 Location: Scotland, UK
Karma: 2
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not when someone has planted a nuke in the middle of the GDI vehicles (which i did, to which all the vehicles died; although Nod was left scratchless!)
Ah the things i do when the UES AOW/CCM server is down...
[Updated on: Tue, 14 February 2006 01:06] Report message to a moderator
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Re: NOD VS. GDI? [message #189989 is a reply to message #161513] |
Tue, 14 February 2006 19:07   |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
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Everytime I look on my website, most of the members like NOD (it's NOD, not Nod! @Aircraftkiller).
So I'm thinking of making a serverside objects.aow (based on the original from the ssaow 1.41) where GDI has a stealthed Patch and NOD has a stealthed Blackhand LCG (both cost 450 Cr). The SBH will be visible to avoid an unbalanced Situation. I'm also thinking of simply stealthing the Officers which cost 175 (instead of the BH/Patch), so stealth units won't be too strong.
See the NOD fans on www.frappr.com/ccr -Over 60%!
[Updated on: Tue, 14 February 2006 19:08] Report message to a moderator
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Re: NOD VS. GDI? [message #193742 is a reply to message #161513] |
Fri, 24 March 2006 14:11   |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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I'd love to say I have no preferance, that I'm good enough to adapt to any situation, but sadly...
I really think it depends on the map. For example, if the map is C&C_Mesa, and I'm Nod, I hardly try. GDI has a slight advantage on C&C_Field, GDI has a bigtime advantage on C&C_Under. Same goes for C&C_Canyon. On these maps, I really rather not be Nod
On the other hand, Nod has the advantage on C&C_Islands, regardless of GDI's uber B2B abilitys.
Generally, I prefer GDI on flying maps, NOD on most other maps except huge GDI advantage maps. On those I leave most of the time.
HIEL NOD!
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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