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Re: nod stragedy [message #191991 is a reply to message #190343] Mon, 06 March 2006 05:26 Go to previous messageGo to next message
Herr is currently offline  Herr
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It always depends on the situation. If a building is not too crowded and there are none or little mines i always try to put the beacon inside the building. Most of the time near the MT with my c4 on the bottom of the MT. Lately I am focussing a lot on SBH tactics.

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Re: nod stragedy [message #192064 is a reply to message #190343] Mon, 06 March 2006 19:42 Go to previous messageGo to next message
Feetseek is currently offline  Feetseek
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Nuking a GDI weapons factory on a flying map is pretty easy since there are special spots that of off the side of the building. Such as:
index.php?t=getfile&id=803&private=0
index.php?t=getfile&id=805&private=0
and for the PP that i just found:
index.php?t=getfile&id=806&private=0

It'd be pretty hard to find and to have a lot of hotwire on those places (except for the pp... i'm not sure if you can disarm it from the ground. Huh
  • Attachment: WF1.jpg
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"I wumbo, you wumbo, he, she, wombo, wombo, wombo-ing, wobology, the study of wombo, it's first grade SpongeBob" - Patrick Star.

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Re: nod stragedy [message #192081 is a reply to message #190343] Tue, 07 March 2006 01:34 Go to previous messageGo to next message
Herr is currently offline  Herr
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Weapons factory is pretty easy on flying maps yeah. But you dont want the first building going down to be WF. Eventually you will lose in points then if you dont get barr down before end.

Anyyway, the PP has one hell of a nice spot on flying. When you go up the stairs at PP there is (when you are up) a little corner on your left hand. place it there and all the engi's will run by. Big Grin


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Re: nod stragedy [message #192132 is a reply to message #190343] Tue, 07 March 2006 17:22 Go to previous messageGo to next message
Feetseek is currently offline  Feetseek
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Yea. I've noticed on some servers that some people are BLIND!! On canyon, someone just put a uke on the bridge thing next to the WF and I was the only one who saw it. Also, on the PP theres another spot where maybe 2 at most could disarm it (i think). If they can disarm it from ground, most people wouldn't see it since it's above their head, Go up the stairs and to the end, and go behind that small wall thingy. Be sure to used the crouch or walk key so you dot walk off.

EDIT: Nevermind about the 2 engineers thing, it can be disarmed from the ground.


"I wumbo, you wumbo, he, she, wombo, wombo, wombo-ing, wobology, the study of wombo, it's first grade SpongeBob" - Patrick Star.

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[Updated on: Tue, 07 March 2006 20:15]

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Re: nod stragedy [message #192775 is a reply to message #191894] Tue, 14 March 2006 06:50 Go to previous messageGo to next message
Alexraptor is currently offline  Alexraptor
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w0dka wrote on Sun, 05 March 2006 03:49

Feetseek wrote on Tue, 28 February 2006 17:40

Really? Using a flamethrower in a flame tank increases damage? I never knew that


oh ...sure... and a SBH that fires with laser on the top of the obi can give it energy to fire without pp....


but back2Topic....

Just another hint for Beacons... after deploy it place your timed there... hopefully it killes some engis...and if they try to disarm..block their repairbeams with your body and nuke them with laserifle...you will killed but maybe they cannot disarm it fast enough...


as i already said, great tactic.
I just wanted to say, thank you.

my nuke success rate has risen from 30-40% to 90%.
I just came from a game on n00bless and nuked 2 buildings all by meself. and in both instances, my timed c4's took out the engineers trying to disarm it.
i was actually a bit suprised on the 2nd building, wich was barracks, i went in and placed nuke near MCT, and placed a timed on MCT, but apperantly GDI didnt see it and got caught in the blast Very Happy
Re: nod stragedy [message #192858 is a reply to message #190343] Tue, 14 March 2006 20:04 Go to previous messageGo to next message
$c0p3 is currently offline  $c0p3
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you shouldn't throw your timed c4 right after you set down a nuke actually. you should wait like 10-15 seconds (depends), as the c4 takes 30 seconds to blow and the opposing team has to find the nuke and the guy who plants it, which takes time. if you set a nuke down with a tech, throw your c4s down at different times so you have a better chance of killing people if your first c4 doesn't kill anyone.

im best playa
Re: nod stragedy [message #193150 is a reply to message #192858] Fri, 17 March 2006 18:44 Go to previous messageGo to next message
Striker_XF35 is currently offline  Striker_XF35
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btw, when you block the repair beam with your body, it repairs you, so if you have like a sniper and they arnt dancing... after they repair you you can kill them. also on flying maps, the best place to place beacon is on the very top of ref (the tower thingy) you can get there is you know where you fall if your in copter. i lost some screenshots of placeing nuke on top of ref, but since only 1 person can even get there if there lucky anyway, and a sniper can kill THEM... that kills ref every time bingo on the hand of the hon and the top of ob
Re: nod stragedy [message #193180 is a reply to message #190343] Sat, 18 March 2006 03:30 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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Feetseek, it's better to nuke PP and WF from here:

http://i5.photobucket.com/albums/y192/hitmanNXC/guaranteetheywontfindlol.jpg
http://www.renegadeforums.com/index.php?t=getfile&id=489 &private=0

And on Under behind the rock:
http://www.renegadeforums.com/index.php?t=getfile&id=488 &private=0


[Updated on: Sat, 18 March 2006 03:31]

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Re: nod stragedy [message #193270 is a reply to message #190343] Sat, 18 March 2006 21:35 Go to previous messageGo to next message
Feetseek is currently offline  Feetseek
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Cool. Never seen that.

But like i said, nuking a WF in a flying map is really easy... too many hidden spots.


"I wumbo, you wumbo, he, she, wombo, wombo, wombo-ing, wobology, the study of wombo, it's first grade SpongeBob" - Patrick Star.

Burntfirex
Feetseek
Oompaball
Re: nod stragedy [message #193281 is a reply to message #190343] Sun, 19 March 2006 04:03 Go to previous messageGo to next message
Herr is currently offline  Herr
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Nice spot yeah.

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Re: nod stragedy [message #193312 is a reply to message #190343] Sun, 19 March 2006 12:37 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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The point of this stragedy i said in the beginning is too earn some credits, once you get enough, go to a good spot and nuke the ped.
Re: nod stragedy [message #193393 is a reply to message #190343] Mon, 20 March 2006 07:33 Go to previous messageGo to next message
JPNOD is currently offline  JPNOD
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A dutch Renegade OMFG!

WOL nick: JPNOD
Re: nod stragedy [message #193395 is a reply to message #190343] Mon, 20 March 2006 08:36 Go to previous messageGo to next message
Herr is currently offline  Herr
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Thats not dutch, I'd say belgium.

But still, OMFG.


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[Updated on: Mon, 20 March 2006 08:37]

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Re: nod stragedy [message #193920 is a reply to message #190343] Sun, 26 March 2006 14:02 Go to previous message
Dover is currently offline  Dover
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One of my favorite spots is inside the PP's little exaust thingy. Obviously this is only possible on flying maps, but a lot of the time people have no clue what happened.

Same goes with the ref and the HON, if you can manage it. It's a bit harder there. On top of the Ob or AGT probably isn't the best idea, since they can shoot at you...


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