Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Tiberium Desolation - Mod Help
icon3.gif  Tiberium Desolation - Mod Help [message #193188] Sat, 18 March 2006 04:48 Go to next message
Titan_HQ is currently offline  Titan_HQ
Messages: 63
Registered: March 2006
Location: Scotland
Karma: 0
Recruit
Tiberium Desolation (TD) is a multi player mod.

Background:
1918: Allies win WW1

1935: With the build up of German forces the GDI is formed to stop any war from ever happening again. It consists of the armed forces of 17 nations includin UK, US, Canada and France. The GDI's overpowering force is supposed to make any country think twice before taking any military action.

1956: Germany joins GDI

1972: Nod is formed and GDI wins its first major war. It lasts only 6 months but this proves important. GDI took many losses and starts a rigorous technology program to create the most advanced fighting machines in existence.

1990: Tiberium comes to earth

2007: Nod resurfaces and the first tiberium war takes place.

2021: The mod is set here, 14 years into the war and both sides are still strong. With the constant fighting both sides have created more advanced technology than most people can imagine. The war has been taken to the deserts and both sides are experimenting to create the ultimate fighting machine, a tiberium enhanced human.
--------------------------------------------------
Some features:
New skins, different skin for each map.
New weapons, BR177 assault rifle
New buildings, Ion-cannon defense up-link, Tesla cannon
New Units, Mobile command center, Avenger tank
New characters, GDI captain

And much more
===================================================
The mod aims to take the best from Renegade, TS, Red alert, RA2 plus brand-new original ideas and bring them together in one mod.
===================================================
If you are interested in doing anything, making maps, weapons, buildings, coding, skins,concept art...etc or if you have an idea you would like to see in the mod please post a reply here or to email me Click HERE




http://i26.photobucket.com/albums/c112/micrwave_madness/CnC_TD_Banner.png


If you want to join the Tiberium Desolation team, email me at monkey_toes90@hotmail.co.uk.
Re: Tiberium Desolation - Mod Help [message #193190 is a reply to message #193188] Sat, 18 March 2006 05:08 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
Karma: 0
General (1 Star)
Interesting...
But doesn't it look a lot the same as the original story (aside from the timeline.)
Anyway, good luck!


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Tiberium Desolation - Mod Help [message #193194 is a reply to message #193190] Sat, 18 March 2006 05:47 Go to previous message
Titan_HQ is currently offline  Titan_HQ
Messages: 63
Registered: March 2006
Location: Scotland
Karma: 0
Recruit
nopol10 wrote on Sat, 18 March 2006 06:08

Interesting...
But doesn't it look a lot the same as the original story (aside from the timeline.)
Anyway, good luck!

Everything in the game will be changed. Anything that is brought in from other games will be changed to fit in with the timeline. Both sides will be totally different from what they are in Renegade. GDI will get new eqiupment. each individual unit is suited to one purpose. This will try to make GDI operate more like the US army. GDI units are powerful and expensive, limiting production. Nod units are quick, cleaver and cheap but they are less specilised so Nod has to operate more like a terrorist group and use gurilla tactics and out-number GDI to win. In renegade both sides had cheap and not-so-cheap units making each side fair. This mod means that players have to think about what they buy in order to win.


http://i26.photobucket.com/albums/c112/micrwave_madness/CnC_TD_Banner.png


If you want to join the Tiberium Desolation team, email me at monkey_toes90@hotmail.co.uk.
Previous Topic: RA:APB 9935 Released
Next Topic: Gmax acting up
Goto Forum:
  


Current Time: Wed Nov 06 18:15:48 MST 2024

Total time taken to generate the page: 0.00738 seconds