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Re: computer-controlled bots [message #192455 is a reply to message #192315] |
Fri, 10 March 2006 16:56   |
Napalmic
Messages: 57 Registered: May 2005 Location: United States
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Terminator 101 wrote on Thu, 09 March 2006 14:43 |
Oblivion165 wrote on Tue, 07 March 2006 12:04 | Yeah, i can replicate anything you see in SP. What exaactly are you looking to make it do?
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Anything? Even the Large Raveshaw? How was that done? Did Westwood just increase his size, or did they create whole new model?
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The mutant Raveshaw used some complex scripting, it was nothing simple at that. If you tried it in multiplayer, he just goes after the host and when he reaches you the game crashes. Obviously, I don't think it was intended for multiplayer. It's funny however, no matter how high you fly up or even in vehicles, he can leap vast heights.
As for the model, it was probably stretched, looking at the texturing.
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Re: computer-controlled bots [message #192464 is a reply to message #190549] |
Fri, 10 March 2006 19:12   |
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terminator 101
Messages: 822 Registered: March 2003 Location: Toronto
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Colonel |
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Raveshaw was the boss of Mission 9- Evolution of Evil, and he appeared at the end. But it was pretty easy boss if you ask me.
"It is time you saw the future, while you still have human eyes"
Cheaters only Cheat themselves!
so
Hasta la vista, baby!

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Re: computer-controlled bots [message #192846 is a reply to message #190549] |
Tue, 14 March 2006 18:26   |
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Feetseek
Messages: 239 Registered: February 2006 Location: Los Gatos, California, Ho...
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Lol. I remember the time i played it. He punched me .
Yea, he was an easy boss, if you could doge him. If you didn't know how to run and jump and shoot at the same time,
"I wumbo, you wumbo, he, she, wombo, wombo, wombo-ing, wobology, the study of wombo, it's first grade SpongeBob" - Patrick Star.
Burntfirex
Feetseek
Oompaball
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Re: computer-controlled bots [message #198261 is a reply to message #190549] |
Sat, 29 April 2006 23:55   |
w0dka
Messages: 181 Registered: March 2006 Location: Leipzig, Germany
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A engineer-bot-script would be nice for public servers... they can aid to repair...
Just a little question... if i create bots on a server... do they count to the playerlimit, or like visceroids not?
Thanks.
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