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SWMOD Updates [message #192752] Mon, 13 March 2006 23:27 Go to next message
htmlgod is currently offline  htmlgod
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SWMOD is well on its way towards a public beta. I've been hard to work at modeling/texturing elevators and doors, fixing the Yavin map, implementing characters, weapons, and vehicles, and a whole lot more. I'm proud to report that we now have a fully-functional build of the mod, and will be moving into internal beta testing very soon. You can read more and see more pictures on the site's homepage:
http://wwww.SWMOD.com

http://newhope.conquergaming.com/newsadmin/data/upimages/gamess_3_thumb.jpghttp://newhope.conquergaming.com/newsadmin/data/upimages/gamess_1_thumb.jpg
http://newhope.conquergaming.com/newsadmin/data/upimages/gamess_5_thumb.jpghttp://newhope.conquergaming.com/newsadmin/data/upimages/gamess_9_thumb.jpg


Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Re: SWMOD Updates [message #192761 is a reply to message #192752] Tue, 14 March 2006 02:14 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Looks sleek except for the PT. The stormtrooper model is much smoother now.
Great Job! Big Ups


nopol10=Nopol=nopol(GSA)

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Re: SWMOD Updates [message #192769 is a reply to message #192752] Tue, 14 March 2006 03:50 Go to previous messageGo to next message
Alexraptor is currently offline  Alexraptor
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sweet!, will there even be functional AT-AT walkers?
Re: SWMOD Updates [message #192772 is a reply to message #192752] Tue, 14 March 2006 05:21 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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If their art guys can pull off usable AT-AT models, there is no reason why one of the various walker scripts we now have (e.g. the one we are using for reborn for the Mammoth MK II and the Titan and etc) wont be able to be used to rig it up.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: SWMOD Updates [message #192773 is a reply to message #192752] Tue, 14 March 2006 06:02 Go to previous messageGo to next message
Coolrock is currently offline  Coolrock
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Pretty nice stuff, considering you're working alone on this now, htmlgod.

Great job.


https://i.imgur.com/EON9kjF.gif
Re: SWMOD Updates [message #192776 is a reply to message #192752] Tue, 14 March 2006 07:11 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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We definitely have the capacity to include AT-AT or AT-ST walkers. However, at the moment I've decided that SWMOD will release with its existing vehicles, all of which are aircraft. Then, if the mod receives the attention it deserves, and has a decent number of players, we will go on and expand it. When that happens, assuming that it seems worthwhile given the mod's success, ground vehicles such as speeder bikes and AT-ST walkers are going to be the first thing we add.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Re: SWMOD Updates [message #192778 is a reply to message #192752] Tue, 14 March 2006 07:21 Go to previous messageGo to next message
Alexraptor is currently offline  Alexraptor
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wonderful Very Happy
Re: SWMOD Updates [message #192785 is a reply to message #192752] Tue, 14 March 2006 09:35 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Will there be any Space mode/maps like on Empire at War, where you can actually fly in space and spawn at a space station?

P.S. Looks Sweet! Blush


Warrior Nation Number One Gaming Clan In The World Razz

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Re: SWMOD Updates [message #192786 is a reply to message #192752] Tue, 14 March 2006 09:38 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Nice, weapons got done i see.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: SWMOD Updates [message #192798 is a reply to message #192785] Tue, 14 March 2006 12:10 Go to previous messageGo to next message
Alexraptor is currently offline  Alexraptor
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WNxCABAL wrote on Tue, 14 March 2006 10:35

Will there be any Space mode/maps like on Empire at War, where you can actually fly in space and spawn at a space station?

P.S. Looks Sweet! Blush


that would be cool if they did. and with controllable station turrets too Very Happy
Re: SWMOD Updates [message #192803 is a reply to message #192752] Tue, 14 March 2006 12:42 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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So, let me get this straight... You're using a bunch of Renegade assets, you're only implementing VTOL vehicles and a few soldiers - the levels and buildings look horrible and you've taken this long? I'm failing to see where your Level of Excellence comes into play here.

http://newhope.conquergaming.com/newsadmin/data/upimages/gam ess_3.jpg

That looks as if it were designed in 2002, right when everyone was still learning the tools for the game. The texture used barely looks like rock the way you've tiled it, the terrain is blocky and uninteresting.

http://newhope.conquergaming.com/newsadmin/data/upimages/gam ess_6.jpg

I see it'll use EVA, too. I didn't know C&C and Star Shit were two of the same.

http://newhope.conquergaming.com/newsadmin/data/upimages/gam ess_5.jpg

"Imperial 'Really Dark Textures That Make This Building Hard To See' Finance Center"

http://newhope.conquergaming.com/newsadmin/data/upimages/gam ess_2.jpg

Another example of poor level design and poor texturing. Stretching like that should not be as apparent as it is. Ever hear of texture blending? Most of us have been using it since 2002...
Re: SWMOD Updates [message #192805 is a reply to message #192752] Tue, 14 March 2006 12:58 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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This mod has been through alot. First NeoSaber lost the entire version, so it had to be redone and thats just the beginning.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: SWMOD Updates [message #192810 is a reply to message #192752] Tue, 14 March 2006 13:21 Go to previous messageGo to next message
Spice
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Only one person is working on it at the moment.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: SWMOD Updates [message #192833 is a reply to message #192752] Tue, 14 March 2006 16:07 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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Aircraftkiller, get over yourself. I'm satisfied of SWMOD's quality, and it seems like everyone else here feels similarly. I'm not even going to bother to remind you how bad Renalert's first release was. Furthermore, as someone who thinks that SWMOD is crappy, you seem to be in a distinct minority. As far as I'm concerned your opinion is an absolute determinant of truth (especially when it involves a conflict of interest) except always backwards; If you say it's true then it's obviously false, and if you say it's false then it's most definitely true. So, since you think SWMOD is crap, I can be pretty confident that SWMOD is doing well. Thanks for the kind words.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Re: SWMOD Updates [message #192834 is a reply to message #192752] Tue, 14 March 2006 16:18 Go to previous messageGo to next message
Alexraptor is currently offline  Alexraptor
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I have to say, while it looks sweet it dosent compare to the visual high quality of reborn texture wise, but it reminds me so much of Dark Forces 2: Jedi Knight

And i like that!
Re: SWMOD Updates [message #192836 is a reply to message #192752] Tue, 14 March 2006 16:50 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I see HTMLGOD has reduced his arguments to "I know what you are, but what am I?" now... That didn't take long. Thumbs Up

I suppose if you believe that what I've listed as being wrong (stretched textures, overusage of Renegade assets, inability to make proper 2006 era geometry and what apparently looks like very basic building interiors with little texture work, very basic geometry, and lack of overall detail or points of interest) is somehow correct, then you've still got an absurd view of quality. Remember how you picked apart our Forklift and found everything possible to be wrong with it, down to tire size and markings? I believe you ought to apply your own standard to yourself here and take heed for once.
Re: SWMOD Updates [message #192841 is a reply to message #192752] Tue, 14 March 2006 17:43 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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Let me break it down for you one last time, Aircraftkiller. For starters, here are the goals that I laid out for myself when I started this project. They remain essentially the same.

1. Learn a lot about game design, and have the complete experience of making a mod.
2. Pass time in a way that is artistic, challenging and enjoyable
3. Assiduously work to complete a well-made project that is important to me
4. Create a mod which is appealing to the public and which players can enjoy as much as I enjoy making it.
5. Proliferate the fame of the original Star Wars trilogy
6. Give something back to the community which has been good to me.

So far I've accomplished most of these objectives, but I cannot say that I've done what I set out to do until the mod is releasd and I've moved on. I've managed to work on this mod without too much of an impact on my social or academic life. It hasn't always been easy, and I'd be lying to tell you that it was always fun, but I've learned a lot about artwork, modding, computers, leadership, and myself, and I believe that SWMOD will be appreciated by this community.

However, you've no doubt found that "Earn Aircraftkiller's undying adoration" is not on this list. You'll also find that "Create flawlessly perfect artwork" is also not on this list. These were never my goals, and they are not particularly significant to any of my goals. So here it is, as blunt as I can give it to you: I DON'T CARE WHAT YOU THINK!

Whenever I talk to you, you ask me when SWMOD will be complete and released. Releasing this mod is important to me. If I so desired, I could work on SWMOD for the rest of my life, constantly refining it to the point of being beyond the capacity of the Renegade engine. But that wouldn't serve any of my purposes or help me to meet any of my goals. All it would really show is that I don't know when to be satisfied with something, and that I expect an impractical level of perfection. I do my best. It's enough for me, and it's enough for the people whose opinion I must heed - the people who will actually play this mod. Yes, I challenge you to improve, and yes, I do expect and even accept constructive criticism in return. But no, I'm not going to make this a lifelong project which, as a creation for the playing of the public, defeats its own purpose. I expect high standards of you because you want to work in the game industry and because modding is your life. I fully expect to come back and find you still working on mods or computer games 20 or 30 years from now. However, modding is not my life. This mod is, at best, a passing hobby. I work towards my artistic goals for this mod with an ever-increasing awareness of the fact that this entire project is ultimately valueless to me - except as an interesting pass-time - if I cannot make myself release the mod and move on to another outlet for my creativity. So thank you for your interest in SWMOD's artistic quality, but I must decide for myself the level of quality which best suits my goals.


Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Re: SWMOD Updates [message #192847 is a reply to message #192752] Tue, 14 March 2006 18:42 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Wow. Dont Get It

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Re: SWMOD Updates [message #192851 is a reply to message #192752] Tue, 14 March 2006 19:07 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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this will grow into something...interesting... Huh

Re: SWMOD Updates [message #192854 is a reply to message #192752] Tue, 14 March 2006 19:43 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Quote:

1. Learn a lot about game design, and have the complete experience of making a mod.


Game design requires being updated in the creation of artwork. You're still in the 2002 era, apparently. Unless this is intentional, you've failed there.

Quote:

2. Pass time in a way that is artistic, challenging and enjoyable


Whatever works for you.

Quote:

3. Assiduously work to complete a well-made project that is important to me


Well-made and "SWMOD" aren't synonymous.

Quote:

4. Create a mod which is appealing to the public and which players can enjoy as much as I enjoy making it.


Which I see the public abandoning faster than the first Reborn release was.

Quote:

5. Proliferate the fame of the original Star Wars trilogy


I hate Star Wars but that's another subject entirely.

Quote:

6. Give something back to the community which has been good to me.


...Yeah, okay.

Quote:

You'll also find that "Create flawlessly perfect artwork" is also not on this list. These were never my goals, and they are not particularly significant to any of my goals.


So since you've gone through and nitpicked people for hours at a time (Referring to the forklift here), you're not willing to improve yourself or your work after so stalwartly supporting the ongoing process of artistic improvement? You contradict yourself in ways I didn't think were possible. I'll be saving this post of yours any time you decide you'll nitpick anyone or anything in this community.

Quote:

So here it is, as blunt as I can give it to you: I DON'T CARE WHAT YOU THINK!


Oh, but you certainly care enough to write a short essay about what I thought. Great work contradicting yourself again, champ. http://www.renegadeforums.com/images/message_icons/icon13.gif

[Updated on: Tue, 14 March 2006 19:44]

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Re: SWMOD Updates [message #192855 is a reply to message #192752] Tue, 14 March 2006 19:51 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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I think its pretty cool.

It is true that the levels and textures can use some work.
I could never get that far on my own.


Re: SWMOD Updates [message #192862 is a reply to message #192752] Tue, 14 March 2006 20:17 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Im willing to make a map or two for the mod once it comes out.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Re: SWMOD Updates [message #192865 is a reply to message #192752] Tue, 14 March 2006 20:30 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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this mod will probably be my debute in mapping,lol.
I already have a very simple, but interesting idea for a map Very Happy

BTW, HTMLGod, will mappers be allowed to modify existing infantry models?


[Updated on: Tue, 14 March 2006 20:32]

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Re: SWMOD Updates [message #192866 is a reply to message #192752] Tue, 14 March 2006 20:31 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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Hey I would too...but im sure if you seen a few of the maps I made you'd be like "uhhh no ahh what the hell get away from me!!"

Re: SWMOD Updates [message #192867 is a reply to message #192752] Tue, 14 March 2006 20:34 Go to previous messageGo to previous message
Mad Ivan is currently offline  Mad Ivan
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nah, try, be a rebel Very Happy

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