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Re: SWMOD Updates [message #192772 is a reply to message #192752] |
Tue, 14 March 2006 05:21 |
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If their art guys can pull off usable AT-AT models, there is no reason why one of the various walker scripts we now have (e.g. the one we are using for reborn for the Mammoth MK II and the Titan and etc) wont be able to be used to rig it up.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: SWMOD Updates [message #192786 is a reply to message #192752] |
Tue, 14 March 2006 09:38 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Nice, weapons got done i see.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: SWMOD Updates [message #192805 is a reply to message #192752] |
Tue, 14 March 2006 12:58 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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This mod has been through alot. First NeoSaber lost the entire version, so it had to be redone and thats just the beginning.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: SWMOD Updates [message #192841 is a reply to message #192752] |
Tue, 14 March 2006 17:43 |
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htmlgod
Messages: 360 Registered: July 2003
Karma: 0
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Commander |
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Let me break it down for you one last time, Aircraftkiller. For starters, here are the goals that I laid out for myself when I started this project. They remain essentially the same.
1. Learn a lot about game design, and have the complete experience of making a mod.
2. Pass time in a way that is artistic, challenging and enjoyable
3. Assiduously work to complete a well-made project that is important to me
4. Create a mod which is appealing to the public and which players can enjoy as much as I enjoy making it.
5. Proliferate the fame of the original Star Wars trilogy
6. Give something back to the community which has been good to me.
So far I've accomplished most of these objectives, but I cannot say that I've done what I set out to do until the mod is releasd and I've moved on. I've managed to work on this mod without too much of an impact on my social or academic life. It hasn't always been easy, and I'd be lying to tell you that it was always fun, but I've learned a lot about artwork, modding, computers, leadership, and myself, and I believe that SWMOD will be appreciated by this community.
However, you've no doubt found that "Earn Aircraftkiller's undying adoration" is not on this list. You'll also find that "Create flawlessly perfect artwork" is also not on this list. These were never my goals, and they are not particularly significant to any of my goals. So here it is, as blunt as I can give it to you: I DON'T CARE WHAT YOU THINK!
Whenever I talk to you, you ask me when SWMOD will be complete and released. Releasing this mod is important to me. If I so desired, I could work on SWMOD for the rest of my life, constantly refining it to the point of being beyond the capacity of the Renegade engine. But that wouldn't serve any of my purposes or help me to meet any of my goals. All it would really show is that I don't know when to be satisfied with something, and that I expect an impractical level of perfection. I do my best. It's enough for me, and it's enough for the people whose opinion I must heed - the people who will actually play this mod. Yes, I challenge you to improve, and yes, I do expect and even accept constructive criticism in return. But no, I'm not going to make this a lifelong project which, as a creation for the playing of the public, defeats its own purpose. I expect high standards of you because you want to work in the game industry and because modding is your life. I fully expect to come back and find you still working on mods or computer games 20 or 30 years from now. However, modding is not my life. This mod is, at best, a passing hobby. I work towards my artistic goals for this mod with an ever-increasing awareness of the fact that this entire project is ultimately valueless to me - except as an interesting pass-time - if I cannot make myself release the mod and move on to another outlet for my creativity. So thank you for your interest in SWMOD's artistic quality, but I must decide for myself the level of quality which best suits my goals.
Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.
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Re: SWMOD Updates [message #192854 is a reply to message #192752] |
Tue, 14 March 2006 19:43 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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Quote: | 1. Learn a lot about game design, and have the complete experience of making a mod.
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Game design requires being updated in the creation of artwork. You're still in the 2002 era, apparently. Unless this is intentional, you've failed there.
Quote: | 2. Pass time in a way that is artistic, challenging and enjoyable
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Whatever works for you.
Quote: | 3. Assiduously work to complete a well-made project that is important to me
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Well-made and "SWMOD" aren't synonymous.
Quote: | 4. Create a mod which is appealing to the public and which players can enjoy as much as I enjoy making it.
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Which I see the public abandoning faster than the first Reborn release was.
Quote: | 5. Proliferate the fame of the original Star Wars trilogy
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I hate Star Wars but that's another subject entirely.
Quote: | 6. Give something back to the community which has been good to me.
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...Yeah, okay.
Quote: | You'll also find that "Create flawlessly perfect artwork" is also not on this list. These were never my goals, and they are not particularly significant to any of my goals.
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So since you've gone through and nitpicked people for hours at a time (Referring to the forklift here), you're not willing to improve yourself or your work after so stalwartly supporting the ongoing process of artistic improvement? You contradict yourself in ways I didn't think were possible. I'll be saving this post of yours any time you decide you'll nitpick anyone or anything in this community.
Quote: | So here it is, as blunt as I can give it to you: I DON'T CARE WHAT YOU THINK!
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Oh, but you certainly care enough to write a short essay about what I thought. Great work contradicting yourself again, champ.
[Updated on: Tue, 14 March 2006 19:44] Report message to a moderator
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Re: SWMOD Updates [message #192862 is a reply to message #192752] |
Tue, 14 March 2006 20:17 |
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Im willing to make a map or two for the mod once it comes out.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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