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Re: mapping help [message #192195 is a reply to message #192182] |
Wed, 08 March 2006 10:13 |
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www.renhelp.co.uk
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: mapping help [message #192198 is a reply to message #192182] |
Wed, 08 March 2006 10:57 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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hey.
can any one help me im waning to get into map making but theres a few things that i duno how to do, iv got a few tuts but for wt im looking for there ither isent one or now very help full.
im wanting to know if:
you can place building onto a made map through leve editor, (i dont realy want to use renX), if u need to import an w3d building (like from the renegade building.zip) when i merg the parts to getter in renx i cant export as it say duplicet names / or wt ever it says, so cant continue, how do u sort this or has any one got the buildings already made up from them/ or knows were to get em?
You never want to import buildings of any kind, what you will want to use is my Proxis Setup.
Located here:
http://renhelp.laeubi-soft.de/index.php?tut=61
When in level editor and iv got a map and i want to add external vecs (like hover tank / tow hummer) when iv imported em and set up wt i know when i com to run the map i cant get into the vecs to drive em, so how do u sort this, or any one know an indepth tut?
I dont know of a turorial as yet, but this is because of transitions. Click mod on your vehicles preset, and under transitions, adjust your Enter/Exit ones. You can delete some of the Exit ones so that you dont have to go and adjust each one.
how do u set up PTs? to add like the new vecs (alrady have the hud image) so if any one could help me with that.
Sadly the # of Vehicles on the Pt is Set. However, you can replace vehicles with yours. All of this information is on Global Settings ~ Pruchase Settings ~ Vehicles(Gdi) etc etc, youll figure it out from there, its not complicated.
if any one know were i can get good indepth tuts for renx and level editor i would be gratefull.
or if any one wants to help me by making there own tut TY.
RenHelp is our best website for anything so far. However our main domain has been down for a week now. This URL will mirror you: http://renhelp.laeubi-soft.de
if any one knows of a good cnc resours site were tgheres plenty of good tuts or models plz tell me ty.
also just to fit in dos any one know any good scripting tuts?
So far, all you need to know is C++, If you know C++ then you can script for renegade.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Wed, 08 March 2006 10:58] Report message to a moderator
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Re: mapping help [message #192224 is a reply to message #192182] |
Wed, 08 March 2006 17:14 |
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Thats the building CONTROLLER, it telly the building what it is, without it the building would be part of the terrain. You have toadd the building in renx thenn add the controller to the right building to make it work.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: mapping help [message #192277 is a reply to message #192182] |
Thu, 09 March 2006 06:40 |
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If you dont know what your doing just use the buildings setup or the flying buildings set up.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: mapping help [message #192301 is a reply to message #192277] |
Thu, 09 March 2006 14:15 |
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RaptorA
Messages: 65 Registered: October 2005
Karma: 0
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Recruit |
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Ok i think iv about sused it but theres a few things that i need to know to make life a lot easyer,
RenX:
1.im making a map using the extrue method (found on renhelp) but when i com to the textures there just place colours no text texture, how do i get it to show the textures?
2.onec uv edited a mesh how do u get it out of edit mesh mod?
3.is there a short cut key to make a mesh wireframe / hights(or wt ever it is)
Level Editor:
1.when working with a big terrain who do u get it so it shows more of the terrain insted of the blue background (when u voom out the terrain disapers)
**when on leve editor and u zoom out how do u get it to make the terrain visable at a grater distenc i did it the other day but iv 4got**
2.when i place a building via a terrain and i want to move it how do i get it so all the pars go with it , the interia seems to lag behind.
i think thats about it wt i need, ty
[Updated on: Thu, 09 March 2006 14:16] Report message to a moderator
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